Split specialist into more jobs.
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- Registered user
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- Joined: 02 Aug 2015, 16:51
Split specialist into more jobs.
Summary (a quick, 2-3 sentence summary): Split the specialist into multiple jobs. For instance, Flamer, heavy Marksmen.
Benefits (How this will benefit the server and game as a whole): Well currently the specialist has 3 weapons at it's disposale and can only use one. This would decrease the number of standadard marines but make it so more marines can play with the gear they actually want rather than one that has more gear than it can possibly use. So instead of say the marine that wan'ts to use the smart gun. Is stuck as a standard marine because because the specialist in his squad decided to go with the flamer.
Also we don't lose alot of gear becuase one person had to go afk.
Details (Description of how you think this would work, the benefits, etc): Easy to use. Not much to it it would just be removing specialst and replacing it with three others.
Implementation (Optional, if you have an idea how to implement it): SIMPLE other servers in bay code have sub classifications for job. Like medical assitant and so on. So under specialist would be Flamer, Heavy, Marksmen. Actual mapping. Just put all of their gear into specific lockers or vending machines that each one only has access to. inside the spc room. Not to much fuss. Im not a coder or i would do that for you guys my self. But currently their are only four specialist slots on board. And each one has access to way more gear than they can use. Kinda pointless. if you ask me.
Also I think this might night a few kinks worked out but other than that it's really really nice idea.
Benefits (How this will benefit the server and game as a whole): Well currently the specialist has 3 weapons at it's disposale and can only use one. This would decrease the number of standadard marines but make it so more marines can play with the gear they actually want rather than one that has more gear than it can possibly use. So instead of say the marine that wan'ts to use the smart gun. Is stuck as a standard marine because because the specialist in his squad decided to go with the flamer.
Also we don't lose alot of gear becuase one person had to go afk.
Details (Description of how you think this would work, the benefits, etc): Easy to use. Not much to it it would just be removing specialst and replacing it with three others.
Implementation (Optional, if you have an idea how to implement it): SIMPLE other servers in bay code have sub classifications for job. Like medical assitant and so on. So under specialist would be Flamer, Heavy, Marksmen. Actual mapping. Just put all of their gear into specific lockers or vending machines that each one only has access to. inside the spc room. Not to much fuss. Im not a coder or i would do that for you guys my self. But currently their are only four specialist slots on board. And each one has access to way more gear than they can use. Kinda pointless. if you ask me.
Also I think this might night a few kinks worked out but other than that it's really really nice idea.
Johnners: It's all in your mind.... There is no evidence of it being named penis..
- speedybst
- Registered user
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- Joined: 15 Oct 2014, 23:36
- Location: Australia
- Byond: Speedybast
Re: Split specialist into more jobs.
Yeah, no, the point of the specialist is to force you to pick one of the options for your squad, as a specialization for the squad. If you make them all available to the squad, they're no longer a specialization, but a standardized part of the squad. -1 from me.
- Ordukai
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Re: Split specialist into more jobs.
Basically what you're saying is that you want more specialists out shooting up aliens? So instead of four people with awesome weapons, you have 12? Or am I mistaken.
I'm pretty sure I'm not the only one who sees the problem with 12 people running around with advanced weapons.
And as for the "One marine wants to have a smart gun but the specialist picked the flamer" when would that marine ever get the smartgun anyways? I mean, unless you're talking about looting the dead specialist, that doesn't make much sense.
I'm pretty sure I'm not the only one who sees the problem with 12 people running around with advanced weapons.
And as for the "One marine wants to have a smart gun but the specialist picked the flamer" when would that marine ever get the smartgun anyways? I mean, unless you're talking about looting the dead specialist, that doesn't make much sense.
TLDR: Go back and read it. I spent time writing that, ya know.
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- Registered user
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- Joined: 02 Aug 2015, 16:51
Re: Split specialist into more jobs.
That does'nt make much sense though. And marksmen, radio operator, Etc. They are all still specialist. Regarless of their role. Ive never seen the brass so to the sargent. Ok you can have only specialist in your squad? Do you want a medic or a radio operator? besides it's not like specialist can't just give their equipment to other marines. But maybe im thinking more from a practical point of view than a game play point of view. Id like to see what the rest of the community thinks.
And as for the "One marine wants to have a smart gun but the specialist picked the flamer" when would that marine ever get the smartgun anyways? I mean, unless you're talking about looting the dead specialist, that doesn't make much sense.
Im speaking from a meta point of view. If you have SPC high priority. Because you want the flamer and are good with it. Now you don't get your neat toys. Not to mention specialst weapons are really not the OP. Except maybe the smart gun. Because you can't hit marines. But everything else is just a risk to everyone as it is you. Sniper rifle kinda sucks as it is.
And as for the "One marine wants to have a smart gun but the specialist picked the flamer" when would that marine ever get the smartgun anyways? I mean, unless you're talking about looting the dead specialist, that doesn't make much sense.
Im speaking from a meta point of view. If you have SPC high priority. Because you want the flamer and are good with it. Now you don't get your neat toys. Not to mention specialst weapons are really not the OP. Except maybe the smart gun. Because you can't hit marines. But everything else is just a risk to everyone as it is you. Sniper rifle kinda sucks as it is.
Johnners: It's all in your mind.... There is no evidence of it being named penis..
- Jeser
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- Location: Donetsk, Ukraine
Re: Split specialist into more jobs.
Ehem. You can have incinerator even if Spec choosed smartgun, cause incinerator in vendor. Pro-tip:
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- Steelpoint
- Donor
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Re: Split specialist into more jobs.
Flamethrower is given off for free irrespective of whatever you buy as a Spec.
- UnknownMurder
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- Location: Ascension
Re: Split specialist into more jobs.
I find this unnecessary. You already have several kinds of 'special' marines. Squad Leader can turn a regular marine into an important one. How? Simply give the marine a orbital strike beacon.
- Jeser
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Re: Split specialist into more jobs.
Or two frags. Some kind of "unic" suicide marine.UnknownMurder wrote:I find this unnecessary. You already have several kinds of 'special' marines. Squad Leader can turn a regular marine into an important one. How? Simply give the marine a orbital strike beacon.
- Gentlefood
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- Joined: 30 Jul 2015, 04:18
Re: Split specialist into more jobs.
I wouldn't be opposed to splitting up some of the Spec gear. But I don't know about all of it.
Personally I wouldn't mind seeing the Incin unit go to the engineers pool however. It makes more sense for the engie to have the incin unit imo. so +0.5
Personally I wouldn't mind seeing the Incin unit go to the engineers pool however. It makes more sense for the engie to have the incin unit imo. so +0.5
- Jeser
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Re: Split specialist into more jobs.
Well, engineers too busy to carry additionally flamethrower. Also, if engie really want flamethrower, he can easily have one. Hack spec ops and no problem. But. My opinion: flamethrowers should be return to standards. Or in SL prep, so he would give it that standard, who SL trusts.Gentlefood wrote:I wouldn't be opposed to splitting up some of the Spec gear. But I don't know about all of it.
Personally I wouldn't mind seeing the Incin unit go to the engineers pool however. It makes more sense for the engie to have the incin unit imo. so +0.5
- Gentlefood
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Re: Split specialist into more jobs.
Flamethrowers throughout history have almost always been a combat engineer/sapper weapon is why I suggested it go to them.
Edit: Plus since its given out for free I don't see why it couldn't just be moved elsewhere. And Engineers would have access to the big Phoron Cans to fill up the ammo for it.
Edit: Plus since its given out for free I don't see why it couldn't just be moved elsewhere. And Engineers would have access to the big Phoron Cans to fill up the ammo for it.
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- Registered user
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- Joined: 02 Aug 2015, 16:51
Re: Split specialist into more jobs.
However I really would like to see a marksman job as well. I want to see the sniper rifle used more. And it can be very effective if every squad has one. I would like to see some changes to spec gear. Because so much of it is wasted. Besides sniper rifle is getting a rework soon anyways. So a new job for it would make sense.
Johnners: It's all in your mind.... There is no evidence of it being named penis..
- Jeser
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- Joined: 04 Mar 2015, 00:47
- Location: Donetsk, Ukraine
Re: Split specialist into more jobs.
I disagree. Choice of Spec Ops, actually, decides squad Speciality a bit too. Sniper? THat one is best near-FoB-operations. Smartgun? FoB defense or deep offence. Rocket launcher? Take piercing and go on a hunt for big aliens. Armor? main assault squad. Actually. I would better like two Spec Ops. I like the idea of specialized squads. Eh. Shame, that no options to make it with balance.snow5445 wrote:However I really would like to see a marksman job as well. I want to see the sniper rifle used more. And it can be very effective if every squad has one. I would like to see some changes to spec gear. Because so much of it is wasted. Besides sniper rifle is getting a rework soon anyways. So a new job for it would make sense.