Add a safety to grenades.

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tenshar
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Add a safety to grenades.

Post by tenshar » 03 Aug 2015, 04:39

Summary (a quick, 2-3 sentence summary):As throughout history grenades have been constantly designed with a system that minimizes the likelihood of user error resulting in death, I suggest the ones we use have the same added to them. In this cause I suggest they don't start counting till they are activated and then thrown, only counting once tossed.

Benefits (How this will benefit the server and game as a whole):Less people blowing themselves up due to lag,a seems to be a constant theme

Details (Description of how you think this would work, the benefits, etc):Grenades would less often result in marines blowing themselves and each other up

Implementation (Optional, if you have an idea how to implement it):Not sure

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Surrealistik
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Re: Add a safety to grenades.

Post by Surrealistik » 03 Aug 2015, 04:51

+1 if using the safety is optional, -1 otherwise. Cooking grenades should be an option as otherwise grenades lose most of their potential as an offensive weapon.
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DernSquirrels^3
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Re: Add a safety to grenades.

Post by DernSquirrels^3 » 03 Aug 2015, 04:58

Please add this. I RQed earlier because a 'nade blew in my hand.

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andre1999
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Re: Add a safety to grenades.

Post by andre1999 » 03 Aug 2015, 04:59

I think i know how to make it optional, by making it so you click it once, you just arm it, if it's dropped or thrown, it will start counting, and if the click it twice, you will start cooking.

+1 support.

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Re: Add a safety to grenades.

Post by 1138 » 03 Aug 2015, 06:28

...The pin IS a safety.

Once you pull it, there's no going back.

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CaptainBritton02
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Re: Add a safety to grenades.

Post by CaptainBritton02 » 03 Aug 2015, 06:40

Generally, how a hand grenade mechanism works is: You pull the pin, but the fuse doesn't light until you've let go of that lever. To cook a grenade is to take your hand off that lever and keep it in your hand.
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tenshar
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Re: Add a safety to grenades.

Post by tenshar » 03 Aug 2015, 08:13

And if you know grenades you know you can put the pin back, all it does is prevent the lever, aka the spoon, from flying off and triggering the grenade before its properly being held. I mostly see this as a counter to it blowing up in someone face from lag..

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Peachy2912
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Re: Add a safety to grenades.

Post by Peachy2912 » 03 Aug 2015, 11:48

This suggestion makes sense from a game play point of view, to prevent grenades exploding in your hands due to lag. The only problem I see coming from this is that aliens would have more than enough time to avoid a thrown grenade, which will perhaps limit their usefulness.

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Surrealistik
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Re: Add a safety to grenades.

Post by Surrealistik » 03 Aug 2015, 12:38

andre1999 wrote:I think i know how to make it optional, by making it so you click it once, you just arm it, if it's dropped or thrown, it will start counting, and if the click it twice, you will start cooking.

+1 support.
Exactly.
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UnknownMurder
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Re: Add a safety to grenades.

Post by UnknownMurder » 03 Aug 2015, 15:29

-1

That is not how a grenade works. Once you pull the SAFETY pin.. You armed it. You need to throw it, not hold it. You can't unarm it. Other words, you can't just pull the pin and not expect the grenade to blow up in your hand. That's pathetic.

This is a grenade. One and the only grenade.
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Surrealistik
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Re: Add a safety to grenades.

Post by Surrealistik » 03 Aug 2015, 15:45

UnknownMurder wrote:-1

That is not how a grenade works. Once you pull the SAFETY pin.. You armed it. You need to throw it, not hold it. You can't unarm it. Other words, you can't just pull the pin and not expect the grenade to blow up in your hand. That's pathetic.
CaptainBritton02 wrote:Generally, how a hand grenade mechanism works is: You pull the pin, but the fuse doesn't light until you've let go of that lever. To cook a grenade is to take your hand off that lever and keep it in your hand.
No reason to think CM would use a different, less safe design than those that currently exist and are actually in use; the argument that grenades count down from the moment you pull the pin doesn't make sense; it's not how grenades work.
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Re: Add a safety to grenades.

Post by UnknownMurder » 03 Aug 2015, 15:52

http://www.ign.com/wikis/aliens-colonia ... DP_Grenade
http://avp.wikia.com/wiki/M40_HEDP_Grenade
Image
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This is what actual grenade in Colonial Marines looks like. (It's a prop IRL)

There's no fancy gadgets on a grenade. There's only one button/pin, and that's the safety button/pin.
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Surrealistik
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Re: Add a safety to grenades.

Post by Surrealistik » 03 Aug 2015, 15:55

Keep in mind that the M40 is _not_ an actual hand grenade; it is a grenade launcher munition that can be used as one.
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Kilm
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Re: Add a safety to grenades.

Post by Kilm » 03 Aug 2015, 16:10

UnknownMurder wrote:-1

That is not how a grenade works. Once you pull the SAFETY pin.. You armed it. You need to throw it, not hold it. You can't unarm it. Other words, you can't just pull the pin and not expect the grenade to blow up in your hand. That's pathetic.

This is a grenade. One and the only grenade.
Image
Sorry UM, got to point out you're wrong there. Using that picture you've posted:

The green lever is the fly-off lever. If you pull the pin, the grenade is NOT armed. It is another safety feature.

You hold the grenade with the fly-off lever in the palm of your hand, so it's tight in the 'u' crook of your fist. When you throw the grenade without the pin, the fly-off lever, which is under pressure, springs off, and thereafter the grenade is armed and begins its fuse.

Until the point where you release the grenade and that fly-off springs off, you can re-insert the pin and the grenade is perfectly safe. You can stick it back in your pouch, do whatever you want with it, and it wont go off. One of the first things they teach you in the military when you come to grenade training, is to have confidence in the mechanism, and they'll make you take the pin out / put it back in, hand it to the next man in line who does the same, and so on down the line.
Last edited by Kilm on 03 Aug 2015, 16:12, edited 1 time in total.

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UnknownMurder
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Re: Add a safety to grenades.

Post by UnknownMurder » 03 Aug 2015, 16:12

Surrealistik wrote:Keep in mind that the M40 is _not_ an actual hand grenade; it is a grenade launcher munition that can be used as one.
'

I used it as a hand grenade in actual Colonial Marines game.
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Surrealistik
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Re: Add a safety to grenades.

Post by Surrealistik » 03 Aug 2015, 16:24

Yes, you can use it as one, but it is definitely not a true hand grenade.
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Re: Add a safety to grenades.

Post by CaptainBritton02 » 03 Aug 2015, 16:55

UnknownMurder wrote:-1

That is not how a grenade works. Once you pull the SAFETY pin.. You armed it. You need to throw it, not hold it. You can't unarm it. Other words, you can't just pull the pin and not expect the grenade to blow up in your hand. That's pathetic.

This is a grenade. One and the only grenade.
Image
Ever since the era of the Vietnam war the safety lever has been introduced into standard issue hand grenades due to the danger of the pin dislodging in certain operating climates and areas, along with the fact of safety and insurance it wont blow up in your face. Unless the Marines are using WW2 "Pineapple" Hand Grenades, it's most likely it will have a safety lever.
https://en.wikipedia.org/wiki/Hand_gren ... y_features
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andre1999
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Re: Add a safety to grenades.

Post by andre1999 » 06 Aug 2015, 01:06

Britton, the MK-2 grenade "pineapple" got a safety lever.

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Re: Add a safety to grenades.

Post by CaptainBritton02 » 06 Aug 2015, 15:57

andre1999 wrote:Britton, the MK-2 grenade "pineapple" got a safety lever.
My bad, it did.
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Re: Add a safety to grenades.

Post by Evilkyle24 » 06 Aug 2015, 16:20

UnknownMurder wrote:I used it as a hand grenade in actual Colonial Marines game.
Please do not talk about the Colonial Marines game.

And yeah, you were extremely wrong when you posted that picture of a grenade. The lever, known as the spoon, is what actually sets the grenade off. The pin holds the spoon in place. People in the army will sometimes tape the spoon to the grenade so that if the pin falls out it doesn't explode.

You can pull the pin on a grenade and put it back in if the spoon is still attached.
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