IMPORTANT Predator Mechanic/Changes
- Feweh
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IMPORTANT Predator Mechanic/Changes
I'm putting this in General Discussion as more of a way for people to understand and discuss the elements of Predators. Perhaps you have questions or you'd like insight on the Lore of Predator's, I'll be happy to answer. I'm also hoping that this will help clear up a lot of confusion and perhaps motion forward some proper changes to the Predators.
Some of what I'm bringing up is already in the work's and being developed and some stuff is just basic Lore changes and rule proposal.
-----------------------------------------------------
The Basics:
There is no set Lore as to why the Predator's are currently on the Colony in CM and this creates a bit of a issue for their rules of engagement. However the accepted reason for their purpose in-game is much like the premise of Alien Vs Predator the movie, they're there to kill Xeno's for their ritual passing and the Humans are simply a nuisance in the way.
The Honor Code works as the basic principle of granting every WORTHY Prey a fighting chance. Xeno's are considered the most honorable because they fight purely by their own brute strength and do not use any form of technology. This is why the Xeno's are BRED and fought using the HONOR Code and are also used for the Young Blood's as a initiation into Blooded Status.
Honor Code here: viewtopic.php?f=57&t=2693 (It's the same as on the Wiki basically)
Humans/Marines are NOT considered HONORABLE, they are NEVER given the Honor Code unless certain circumstances apply. (End of Predator 1, Predator 2 etc).
What devoid's a prey of the Honor Code you ask? TECHNOLOGY & DISHONORABLE STRATEGIES
Technology part is clear, any use of ranged weapons or vehicles to fight a opponent is dishonorable simply because the opponent is no longer using his OWN abilities.
Dishonorable Strategies would be attacking another opponent in a group, so a squad of Marine's attacking a single Xeno or Predator.. This is COWARDICE as you are no longer relying on your OWN abilities but on other's as well.
You can clearly understand now what validates the HONOR CODE and why Marine's clearly do not fit under this Code. (Some exceptions apply)
What does it mean exactly? Predator's do not have to HONOR fight Marine's, they should be able to cloak attack, fire plasma weapons freely and set traps.
THE ISSUE - Is that in CM the HONOR CODE applies to Marine's and we cannot do any of the above. Essentially, we have to fair fight any marine by de-cloaking and attacking them fairly and hoping to god the RNG instant-knocks out a marine before he can pump 3-5 bullet's into us. Yet, 2 bullet's will disable our cloaks and 3-5 bullet's causes permanent internal injuries, coupled with a cloaking system that most Marine's can see now. (You can see the balance issue already here)
You'll understand further on as to why this is a issue for Predator's.
-------------------------------------------------------
Predator Mechanics In-Game
The Predator mechanics are very bare boned right now, aside for killing and running around *roaring to scare Marine's. There currently aren't any objectives aside for your own personal set one which is honestly in my opinion the biggest issue. One of the worst issue's is the fucking RNG for our melee weapons, sometimes you insta-behead someone, other time's you knock them down and usually you outright miss a stab/slash while standing right beside a marine. (More on this later)
Predator's suffer from one EXTREMELY difficult issue in-game.... We have the same health and medical system as the Humans. This mean's that we suffer internal damage, fractures, breaks(?) and require surgery. Currently 5/9 deaths are from internal Lung damage and I end up suffocating from 3-5 shots to my chest. This all seem's fair of course and make's logical sense for the Lore, Predator's are not tanks and would go down with a few bullet's to the Chest. However, this is BYOND and when you have 8 dimensions to fire from as a Marine, you have a really good chance to hit AT LEAST something. Narrow this down to 2-3 tile radius when you know where the Predator is.
Essentially the Predator's need this lore friendly: Medikit / Medicomp
The Medikit is an indispensable item of the hunter's inventory. It includes wound staplers, surgical blades, a crystallized-medicine burner, emergency breather and surgical hypodermics.
The med-kit contains enough tools and supplies to perform minor surgery and repair superficial wounds, extract bullets and shrapnel, or even cauterize a lost limb. While short on pain killers, the kit is highly effective.
Another MAJOR issue is the lack of RP that Predator's can really engage in. Lore wise, Predator's have a universal translator that they can use to speak to Humans with. Right now, I can't RP or do anything with Xeno's or Humans. All I can do is create suspense by cloaking, *roaring and scaring marines. This isn't so much RPing as it is being good at creating more suspense and event's. Don't get me wrong, I'm not saying Predator's should be chatting with Marine's... but just maybe Marine's will be less FULL ROBUST mode on Predator's if they know we understand them to a degree.
The WORST mechanic that I have a issue for is the RNG for melee weapons, how is that I'm standing beside a Xeno/Marine and I miss with my fucking wrist blade.
This is the most infuriating thing because it doesn't allow you to plan strategies out properly. I never know if I'll be able to take that one Marine down or Xeno at that exact moment purely because I'll either miss stabbing him or I might get super lucky and insta-behead him. It's illogical for a hunter at that level to be beside anything and have to rely on the RNG, even the Xeno's don't miss their targets... fuck bullet's don't miss when you're standing right beside them slicing them up.
--------------------------------------------------------
Xeno vs Predator
Xeno's are the Predator's strongest and biggest adversaries in the proper lore. Predator's respect the Xeno's so much they practically worship them and build temples and statues of them. In proper Lore they are the only way a YOUNG-BLOOD can achieve BLOODED status.
In our game of CM the Xeno's are pathetic against Predators and a waste of time to fight. Xeno's can do nothing against Predator's at Tier1-2 and even at Tier3 unless you're a Ravager you cannot really stop a Predator. This is for numerous reasons, first off is tier 1-2 have a hard time doing internal damage to Predators and most of the wounds inflicted are superficial. The second is the lack of damage, it takes me 2 shots to down a runner and 3 for a sentinel. It would take Xeno's WAY more to take down a Predator and the problem is... it's supposed to be a HONORABLE fight, yet it isn't fair to begin with.
The Balance issue for Xeno's is that all their skills and attacks are skilled and ability based. This mean's Xeno's need to work for their kills and infections.
Marine's on the other-hand simply click and do damage, rarely planning any ambushes or strategies beyond running straight at opponents.
This causes issue in-game which are apparent.
1. Xeno's run from Predators and never attempt to engage Predators which is incorrect and wrong by Lore.
2. Xeno's are boring to hunt because they can often outrun Predators so it becomes a game of chasing a wild rabbit around the map.
3. Xeno's require little strategy aside from stabbing and dropping traps.
4. Xeno's have to rely on purely ability attacks to disable a Predator
Main issue is that Xeno's should be the tough one's, they should be the one's willing to fight the Predator's head on and battle. Right now it's the opposite, how many Xeno's do you see chase after a Predator? Contrary how many Rambo Marine's do you see willing to run at a Predator gun blazings? Notice the obvious issue here, it should be the other way around!
Something that has been over-looked is that Xeno's can see Predator's while cloaked. Xeno's sense heat and don't see like Humans do, meaning the cloak does nothing against Xeno's. In-game for CM, Xeno's cannot see Predator's while cloaked.. this is a potential balancing feature that can be fixed.
Mandatory Awesome Xeno vs Predator Fight Scene Here: https://www.youtube.com/watch?v=HBO04JXfYS8
(Obviously BYOND Mechanics would never work this way, but you understand the point)
--------------------------------------------------------
Marine's vs Predator's
Something of importance to understand is that Marine's in the Comics/Books/Movies are never fought with the Honor Code, if it wasn't clear from the first paragraph the Marine's are the most dishonorable prey the Yautja fight.
With our rule's Predator's HAVE to give Marine's the Honor Code on our server, this means we cannot kill or harm any Marine's while cloaked or plasma cannon them. This is a serious issue because if you've been reading, 3-5 shot's take down Predator's or cause serious enough injury that where fucked the entire game. This logic doesn't make sense for numerous reasons. Currently if you are hunting Marine's, I knowing do the math in my head before engaging... often time's I just know I'm going to get shot at least 2-3 time's before taking down my opponent and I have to weigh it out if it's worth it or not. There's never a engagement with Marine's where you don't get shot, where as Xeno's I'll often walk away completely fine.
Some obvious issues:
1. A predator would never De-cloak and run at a opponent with a ranged weapon.
2. A Predator would never give the Honor Code to a squad of Marines or a single Marine using a gun.
3. A Predator would never knowing get injured to kill dishonorable prey.
Marine's are hunted, they are however just hunted as SPORTING FUN. Yautja view Marine's/Humans much like we would hunt a Bear in the forest, sure it can hurt us if we went at it with a knife.. but at the end of the day when you're hunting a bear you have a gun.
Marine Guns: The Marine gun's are probably the strongest weapons in the game, even the Plasma Cannon we have for Predator's is weaker I'd say than the Gun's.
The gun's the Marine's use cause internal injury, bleeding and often fractures. This means that they're incredibly strong against any character who uses the Human Health system ex, Marines and Predators. Xeno's do not have a unique health system, so they simply take damage based on a Hit point system.
Plasma Cannon falls short for a couple of reasons. (Even on MAX Setting)
1. No bullet Shrapnel/Fractures/After Damage
2. Marine Armor absorbs the Plasma Attacks
The problem here is that once again XENO's do not block any of this damage, it works purely off of a hit point system so the Plasma Cannon is great on Xeno's... but SHIT on Marine's.
If you haven't seen Predator's hunt Human's here's a good sum up of all their kills in the Movies. If you notice, none of these humans are given the Honor Code because they're either using weapons or in a large group.
Predator 1: https://www.youtube.com/watch?v=Zrw7D-YXlo0
All Marine's here are hunted by Cloaking and Plasma Cannon. This would be the most accurate and lore friendly to our CM Server as most of our Marine's are squad based as well.
Predator 2: https://www.youtube.com/watch?v=wob-xLyfxRo
This is a perfect example of a Predator on Earth to simply hunt "For Fun", notice none of the humans are given any sort of Honor code - BESIDES for the one's who use melee weapon's against him.
Alien VS Predator: https://www.youtube.com/watch?v=e8AzlF4murw
This ACCURATELY show's essentially what our server has established. Lore wise I'd say this is the most friendly and precise to Xeno's, Humans and Predator's all being on the colony. Notice how none of the Human's again are treated with Honor Code, all kills are with Plasma Cannon's, Cloaked and Ranged Weapons. The only Prey that are attacked and engaged without cloaks/ranged weapons? The Xeno's.
A accurate quote from the Wikia:
"Jungle Hunter in Val Verde during 1987, who killed all of the humans in Alan "Dutch" Schaefer’s team, and possibly Jim Hopper’s team, while cloaked. Only Dutch was challenged to a fair fight. Another example is the City Hunter, who also killed the majority of his victims during his 1997 Hunt in Los Angeles while cloaked.[citation needed] It can also be seen that the Youngbloods do not pay heed to this rule as evidenced by Alien vs Predator, in which most of the humans were killed by cloaked Predators)"
There's a couple of things to sum up here with all this knowledge I've now provided you with.
1. Predator's should not be giving Marine's Honor in CM.
2. Marine's/Humans are usually killed by any means the Predator feels.
3. Marines/Humans who show Honorable intentions ARE given the Honor Code
4. Given the BYOND Mechanics, Predator's cannot de-cloak to fight Marine's as 3-5 Bullet's will kill them.
5. Marine's are the most dishonorable prey.
6. Gun's are absolutely the strongest weapon's in the game for damaging Predator's.
It's with this that you can understand now that there is a Balance issue. Xeno's should be far more powerful and the real enemy of the Predator's yet Marine's are benefiting from all rule's and a Honor Code that doesn't apply to them. To top it all off, because of the BYOND Mechanics, they have even a greater advantage against Predator's than Xeno's do.
-------------------------------------------------------------
Balance & Issues
Everything I've mentioned sounds great and all but how do we properly balance out Xeno's getting buffed against Predator's and Marine's getting de-buffed or excluded from the Honor Code?
Someone made a good point last night regarding Predator's essentially being the ANTAG'S of SS13, just on CM. The difference is that the people in the Predator position are supposed to be intelligent and fair. This is your first line of balance and the people who are white-listed for Predator. Problem with Balance right now is that the Rule's are very bare and are more "Guide-Line's", this leave's a lot GREY areas with Predator behavior.
I thought this was pretty accurate, someone's on the forum's posted it.
The most notable Balance is that Xeno's need to suck less against Predators and Marine's need to be toned down simply by a rule alteration that shouldn't be in place.
Perhaps Predator's should follow a different healthing system than the Human's do that will balance it out fairly?
Essentially you'll never be able to balance out a character like the Predator that everyone will be Happy with solely because it's a exclusive White-List position. People will always be upset or angry that they've been killed and cannot play in that position. It's inevitable that they'll always be issues and the only way to ensure proper balance and by making sure the people White-Listed have enough common sense and maturity to not be an asshole.
The biggest issue and reason I wrote this was to clear some things up and hopefully get a couple of rule changes in, especially for the Marine's getting the Honor Code.
I've noticed a incredible amount of people don't understand the Lore or even the mechanics of a Predator which lead's to a lot of complaints. If people were more involved and understood that if they have a weapon on them and fire the weapon they are now free-game, it would clear issues up.
Even most of the staff, while bless you all for your moderation and dedication.. they don't even understand the rule's themselves. Every time I've played as Predator I've had at least one member of staff contact me about something I did that was completely legit, it's right in the rule's and the lore but they aren't grasping the concept of it and I have to stop and explain my actions.
The only way to fix these issues are by clearing the grey areas up, unfortunately this is something Apop and Rahlzel will have to sit down and discuss so that EVERYONE is on the same page.
--------------------------------------------------------------------------------
In Conclusion
Predator's are a fun and interesting twist to the CM server.
They suffer from under-development and a lack of real objectives aside from scaring Marine's and slaughtering Xeno's.
The Dynamic as I've clearly stated are very backwards, Xeno's should be the real opponents and Marine's should be the side hunt which should only be done to balance out the game if Xeno's are getting slaughtered.
Marine's have a EXTREME advantage due to their weapons and ability to essentially "kite" Predator's into taking massive amount of damage before being engaged.
The RNG for hit's is awful, especially when Marine's and Xeno's don't have to worry so much about it.
The rule's and Honor Code need's to be re-worked to properly balance out the CM server.
BYOND Mechanics are possibly the biggest issue for the Predator and the general balance of the game.
White-listed Predator's will be the biggest safeguard against the Balance of the game.
I hope if you've read all this that it has enlightened you to the real situation of Predator's. I know it's difficult to see it from all 3 sides, Xeno's, Human's and Predator's.. especially when you can't play as Predator. I can only say that I try to be as fair and even as possible considering I've had the privilege to play as all 3 on CM.
TL;DR? : There is none, read some Yautja lore and what I wrote so you can contribute to this discussion.
Basic Yautja information here: http://www.jokerdesigns.com/thehunted/yautja/index.php
Some of what I'm bringing up is already in the work's and being developed and some stuff is just basic Lore changes and rule proposal.
-----------------------------------------------------
The Basics:
There is no set Lore as to why the Predator's are currently on the Colony in CM and this creates a bit of a issue for their rules of engagement. However the accepted reason for their purpose in-game is much like the premise of Alien Vs Predator the movie, they're there to kill Xeno's for their ritual passing and the Humans are simply a nuisance in the way.
The Honor Code works as the basic principle of granting every WORTHY Prey a fighting chance. Xeno's are considered the most honorable because they fight purely by their own brute strength and do not use any form of technology. This is why the Xeno's are BRED and fought using the HONOR Code and are also used for the Young Blood's as a initiation into Blooded Status.
Honor Code here: viewtopic.php?f=57&t=2693 (It's the same as on the Wiki basically)
Humans/Marines are NOT considered HONORABLE, they are NEVER given the Honor Code unless certain circumstances apply. (End of Predator 1, Predator 2 etc).
What devoid's a prey of the Honor Code you ask? TECHNOLOGY & DISHONORABLE STRATEGIES
Technology part is clear, any use of ranged weapons or vehicles to fight a opponent is dishonorable simply because the opponent is no longer using his OWN abilities.
Dishonorable Strategies would be attacking another opponent in a group, so a squad of Marine's attacking a single Xeno or Predator.. This is COWARDICE as you are no longer relying on your OWN abilities but on other's as well.
You can clearly understand now what validates the HONOR CODE and why Marine's clearly do not fit under this Code. (Some exceptions apply)
What does it mean exactly? Predator's do not have to HONOR fight Marine's, they should be able to cloak attack, fire plasma weapons freely and set traps.
THE ISSUE - Is that in CM the HONOR CODE applies to Marine's and we cannot do any of the above. Essentially, we have to fair fight any marine by de-cloaking and attacking them fairly and hoping to god the RNG instant-knocks out a marine before he can pump 3-5 bullet's into us. Yet, 2 bullet's will disable our cloaks and 3-5 bullet's causes permanent internal injuries, coupled with a cloaking system that most Marine's can see now. (You can see the balance issue already here)
You'll understand further on as to why this is a issue for Predator's.
-------------------------------------------------------
Predator Mechanics In-Game
The Predator mechanics are very bare boned right now, aside for killing and running around *roaring to scare Marine's. There currently aren't any objectives aside for your own personal set one which is honestly in my opinion the biggest issue. One of the worst issue's is the fucking RNG for our melee weapons, sometimes you insta-behead someone, other time's you knock them down and usually you outright miss a stab/slash while standing right beside a marine. (More on this later)
Predator's suffer from one EXTREMELY difficult issue in-game.... We have the same health and medical system as the Humans. This mean's that we suffer internal damage, fractures, breaks(?) and require surgery. Currently 5/9 deaths are from internal Lung damage and I end up suffocating from 3-5 shots to my chest. This all seem's fair of course and make's logical sense for the Lore, Predator's are not tanks and would go down with a few bullet's to the Chest. However, this is BYOND and when you have 8 dimensions to fire from as a Marine, you have a really good chance to hit AT LEAST something. Narrow this down to 2-3 tile radius when you know where the Predator is.
Essentially the Predator's need this lore friendly: Medikit / Medicomp
The Medikit is an indispensable item of the hunter's inventory. It includes wound staplers, surgical blades, a crystallized-medicine burner, emergency breather and surgical hypodermics.
The med-kit contains enough tools and supplies to perform minor surgery and repair superficial wounds, extract bullets and shrapnel, or even cauterize a lost limb. While short on pain killers, the kit is highly effective.
Another MAJOR issue is the lack of RP that Predator's can really engage in. Lore wise, Predator's have a universal translator that they can use to speak to Humans with. Right now, I can't RP or do anything with Xeno's or Humans. All I can do is create suspense by cloaking, *roaring and scaring marines. This isn't so much RPing as it is being good at creating more suspense and event's. Don't get me wrong, I'm not saying Predator's should be chatting with Marine's... but just maybe Marine's will be less FULL ROBUST mode on Predator's if they know we understand them to a degree.
The WORST mechanic that I have a issue for is the RNG for melee weapons, how is that I'm standing beside a Xeno/Marine and I miss with my fucking wrist blade.
This is the most infuriating thing because it doesn't allow you to plan strategies out properly. I never know if I'll be able to take that one Marine down or Xeno at that exact moment purely because I'll either miss stabbing him or I might get super lucky and insta-behead him. It's illogical for a hunter at that level to be beside anything and have to rely on the RNG, even the Xeno's don't miss their targets... fuck bullet's don't miss when you're standing right beside them slicing them up.
--------------------------------------------------------
Xeno vs Predator
Xeno's are the Predator's strongest and biggest adversaries in the proper lore. Predator's respect the Xeno's so much they practically worship them and build temples and statues of them. In proper Lore they are the only way a YOUNG-BLOOD can achieve BLOODED status.
In our game of CM the Xeno's are pathetic against Predators and a waste of time to fight. Xeno's can do nothing against Predator's at Tier1-2 and even at Tier3 unless you're a Ravager you cannot really stop a Predator. This is for numerous reasons, first off is tier 1-2 have a hard time doing internal damage to Predators and most of the wounds inflicted are superficial. The second is the lack of damage, it takes me 2 shots to down a runner and 3 for a sentinel. It would take Xeno's WAY more to take down a Predator and the problem is... it's supposed to be a HONORABLE fight, yet it isn't fair to begin with.
The Balance issue for Xeno's is that all their skills and attacks are skilled and ability based. This mean's Xeno's need to work for their kills and infections.
Marine's on the other-hand simply click and do damage, rarely planning any ambushes or strategies beyond running straight at opponents.
This causes issue in-game which are apparent.
1. Xeno's run from Predators and never attempt to engage Predators which is incorrect and wrong by Lore.
2. Xeno's are boring to hunt because they can often outrun Predators so it becomes a game of chasing a wild rabbit around the map.
3. Xeno's require little strategy aside from stabbing and dropping traps.
4. Xeno's have to rely on purely ability attacks to disable a Predator
Main issue is that Xeno's should be the tough one's, they should be the one's willing to fight the Predator's head on and battle. Right now it's the opposite, how many Xeno's do you see chase after a Predator? Contrary how many Rambo Marine's do you see willing to run at a Predator gun blazings? Notice the obvious issue here, it should be the other way around!
Something that has been over-looked is that Xeno's can see Predator's while cloaked. Xeno's sense heat and don't see like Humans do, meaning the cloak does nothing against Xeno's. In-game for CM, Xeno's cannot see Predator's while cloaked.. this is a potential balancing feature that can be fixed.
Mandatory Awesome Xeno vs Predator Fight Scene Here: https://www.youtube.com/watch?v=HBO04JXfYS8
(Obviously BYOND Mechanics would never work this way, but you understand the point)
--------------------------------------------------------
Marine's vs Predator's
Something of importance to understand is that Marine's in the Comics/Books/Movies are never fought with the Honor Code, if it wasn't clear from the first paragraph the Marine's are the most dishonorable prey the Yautja fight.
With our rule's Predator's HAVE to give Marine's the Honor Code on our server, this means we cannot kill or harm any Marine's while cloaked or plasma cannon them. This is a serious issue because if you've been reading, 3-5 shot's take down Predator's or cause serious enough injury that where fucked the entire game. This logic doesn't make sense for numerous reasons. Currently if you are hunting Marine's, I knowing do the math in my head before engaging... often time's I just know I'm going to get shot at least 2-3 time's before taking down my opponent and I have to weigh it out if it's worth it or not. There's never a engagement with Marine's where you don't get shot, where as Xeno's I'll often walk away completely fine.
Some obvious issues:
1. A predator would never De-cloak and run at a opponent with a ranged weapon.
2. A Predator would never give the Honor Code to a squad of Marines or a single Marine using a gun.
3. A Predator would never knowing get injured to kill dishonorable prey.
Marine's are hunted, they are however just hunted as SPORTING FUN. Yautja view Marine's/Humans much like we would hunt a Bear in the forest, sure it can hurt us if we went at it with a knife.. but at the end of the day when you're hunting a bear you have a gun.
Marine Guns: The Marine gun's are probably the strongest weapons in the game, even the Plasma Cannon we have for Predator's is weaker I'd say than the Gun's.
The gun's the Marine's use cause internal injury, bleeding and often fractures. This means that they're incredibly strong against any character who uses the Human Health system ex, Marines and Predators. Xeno's do not have a unique health system, so they simply take damage based on a Hit point system.
Plasma Cannon falls short for a couple of reasons. (Even on MAX Setting)
1. No bullet Shrapnel/Fractures/After Damage
2. Marine Armor absorbs the Plasma Attacks
The problem here is that once again XENO's do not block any of this damage, it works purely off of a hit point system so the Plasma Cannon is great on Xeno's... but SHIT on Marine's.
If you haven't seen Predator's hunt Human's here's a good sum up of all their kills in the Movies. If you notice, none of these humans are given the Honor Code because they're either using weapons or in a large group.
Predator 1: https://www.youtube.com/watch?v=Zrw7D-YXlo0
All Marine's here are hunted by Cloaking and Plasma Cannon. This would be the most accurate and lore friendly to our CM Server as most of our Marine's are squad based as well.
Predator 2: https://www.youtube.com/watch?v=wob-xLyfxRo
This is a perfect example of a Predator on Earth to simply hunt "For Fun", notice none of the humans are given any sort of Honor code - BESIDES for the one's who use melee weapon's against him.
Alien VS Predator: https://www.youtube.com/watch?v=e8AzlF4murw
This ACCURATELY show's essentially what our server has established. Lore wise I'd say this is the most friendly and precise to Xeno's, Humans and Predator's all being on the colony. Notice how none of the Human's again are treated with Honor Code, all kills are with Plasma Cannon's, Cloaked and Ranged Weapons. The only Prey that are attacked and engaged without cloaks/ranged weapons? The Xeno's.
A accurate quote from the Wikia:
"Jungle Hunter in Val Verde during 1987, who killed all of the humans in Alan "Dutch" Schaefer’s team, and possibly Jim Hopper’s team, while cloaked. Only Dutch was challenged to a fair fight. Another example is the City Hunter, who also killed the majority of his victims during his 1997 Hunt in Los Angeles while cloaked.[citation needed] It can also be seen that the Youngbloods do not pay heed to this rule as evidenced by Alien vs Predator, in which most of the humans were killed by cloaked Predators)"
There's a couple of things to sum up here with all this knowledge I've now provided you with.
1. Predator's should not be giving Marine's Honor in CM.
2. Marine's/Humans are usually killed by any means the Predator feels.
3. Marines/Humans who show Honorable intentions ARE given the Honor Code
4. Given the BYOND Mechanics, Predator's cannot de-cloak to fight Marine's as 3-5 Bullet's will kill them.
5. Marine's are the most dishonorable prey.
6. Gun's are absolutely the strongest weapon's in the game for damaging Predator's.
It's with this that you can understand now that there is a Balance issue. Xeno's should be far more powerful and the real enemy of the Predator's yet Marine's are benefiting from all rule's and a Honor Code that doesn't apply to them. To top it all off, because of the BYOND Mechanics, they have even a greater advantage against Predator's than Xeno's do.
-------------------------------------------------------------
Balance & Issues
Everything I've mentioned sounds great and all but how do we properly balance out Xeno's getting buffed against Predator's and Marine's getting de-buffed or excluded from the Honor Code?
Someone made a good point last night regarding Predator's essentially being the ANTAG'S of SS13, just on CM. The difference is that the people in the Predator position are supposed to be intelligent and fair. This is your first line of balance and the people who are white-listed for Predator. Problem with Balance right now is that the Rule's are very bare and are more "Guide-Line's", this leave's a lot GREY areas with Predator behavior.
I thought this was pretty accurate, someone's on the forum's posted it.
The most notable Balance is that Xeno's need to suck less against Predators and Marine's need to be toned down simply by a rule alteration that shouldn't be in place.
Perhaps Predator's should follow a different healthing system than the Human's do that will balance it out fairly?
Essentially you'll never be able to balance out a character like the Predator that everyone will be Happy with solely because it's a exclusive White-List position. People will always be upset or angry that they've been killed and cannot play in that position. It's inevitable that they'll always be issues and the only way to ensure proper balance and by making sure the people White-Listed have enough common sense and maturity to not be an asshole.
The biggest issue and reason I wrote this was to clear some things up and hopefully get a couple of rule changes in, especially for the Marine's getting the Honor Code.
I've noticed a incredible amount of people don't understand the Lore or even the mechanics of a Predator which lead's to a lot of complaints. If people were more involved and understood that if they have a weapon on them and fire the weapon they are now free-game, it would clear issues up.
Even most of the staff, while bless you all for your moderation and dedication.. they don't even understand the rule's themselves. Every time I've played as Predator I've had at least one member of staff contact me about something I did that was completely legit, it's right in the rule's and the lore but they aren't grasping the concept of it and I have to stop and explain my actions.
The only way to fix these issues are by clearing the grey areas up, unfortunately this is something Apop and Rahlzel will have to sit down and discuss so that EVERYONE is on the same page.
--------------------------------------------------------------------------------
In Conclusion
Predator's are a fun and interesting twist to the CM server.
They suffer from under-development and a lack of real objectives aside from scaring Marine's and slaughtering Xeno's.
The Dynamic as I've clearly stated are very backwards, Xeno's should be the real opponents and Marine's should be the side hunt which should only be done to balance out the game if Xeno's are getting slaughtered.
Marine's have a EXTREME advantage due to their weapons and ability to essentially "kite" Predator's into taking massive amount of damage before being engaged.
The RNG for hit's is awful, especially when Marine's and Xeno's don't have to worry so much about it.
The rule's and Honor Code need's to be re-worked to properly balance out the CM server.
BYOND Mechanics are possibly the biggest issue for the Predator and the general balance of the game.
White-listed Predator's will be the biggest safeguard against the Balance of the game.
I hope if you've read all this that it has enlightened you to the real situation of Predator's. I know it's difficult to see it from all 3 sides, Xeno's, Human's and Predator's.. especially when you can't play as Predator. I can only say that I try to be as fair and even as possible considering I've had the privilege to play as all 3 on CM.
TL;DR? : There is none, read some Yautja lore and what I wrote so you can contribute to this discussion.
Basic Yautja information here: http://www.jokerdesigns.com/thehunted/yautja/index.php
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Re: IMPORTANT Predator Mechanic/Changes
So in theory if you challenge a predator to a knife fight they would be obliged to fight you without cloaking ?
Also yeah.. xenos are weak to predators which is kind of a problem in a whole as they run, then again aliens run if you damage them too much same goes for marines ( Who aren't drugged up on tram )
EDIT: To be honest we should probably just revamp the whole health code stuff ( Which the devs will probably hate doing... after just finishing the Alpha for release) so that it makes more sense instead of just health bars..
Also yeah.. xenos are weak to predators which is kind of a problem in a whole as they run, then again aliens run if you damage them too much same goes for marines ( Who aren't drugged up on tram )
EDIT: To be honest we should probably just revamp the whole health code stuff ( Which the devs will probably hate doing... after just finishing the Alpha for release) so that it makes more sense instead of just health bars..
Shit cm memes:
That guy called Wooki.
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Re: IMPORTANT Predator Mechanic/Changes
Mr. Penguin wrote:So in theory if you challenge a predator to a knife fight they would be obliged to fight you without cloaking ?
Also yeah.. xenos are weak to predators which is kind of a problem in a whole as they run, then again aliens run if you damage them too much same goes for marines ( Who aren't drugged up on tram )
Yes, they WOULDN'T have to. But you can't shoot at a Predator, damage it then pull out a knife and expect a honorable knife fight.
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Re: IMPORTANT Predator Mechanic/Changes
yeah i was talking about if you are just wandering about with a knife in your hand and never shot it before that.
Shit cm memes:
That guy called Wooki.
Resident Santa.
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That guy called Wooki.
Resident Santa.
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- Mordrehel
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Re: IMPORTANT Predator Mechanic/Changes
INB4 outdated next update. Still it looks like you put in a lot of work, I'll give it a read later.
Credit goes to NobodySpecialzz for this beautiful image
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Re: IMPORTANT Predator Mechanic/Changes
Mordrehel wrote:INB4 outdated next update. Still it looks like you put in a lot of work, I'll give it a read later.
Alot of what I discussed isn't about changing or adding things.
Most of it is a rule revision and a insight for other players.
Yes, I did actually haha.
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Re: IMPORTANT Predator Mechanic/Changes
Humans are indeed dishonorable, and they've been described as ignorant to the hunt as well by predators i believe in AVP 2010.. A young species that gives in to simple desires and are too reckless to be hunted fairly.
But you know what it's like, how preds atm get damaged way too easily .. I agree on giving them an entirely different health system so they don't get the bullshit crippling wounds and stuff (they already have really high pain tolerance i believe, but it doesn't stop the massive speed reductions you get either way), though i'm not sure how it would be to code that.
But you know what it's like, how preds atm get damaged way too easily .. I agree on giving them an entirely different health system so they don't get the bullshit crippling wounds and stuff (they already have really high pain tolerance i believe, but it doesn't stop the massive speed reductions you get either way), though i'm not sure how it would be to code that.
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Re: IMPORTANT Predator Mechanic/Changes
Got a question about the lore, what are the "ages/ranks" of Yautja called. First one is suckling, then young hunter/unbloodied? after the ritual of passage they're adult hunters/bloodied and then veterans and then elders? Is that correct or did I miss something?
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Re: IMPORTANT Predator Mechanic/Changes
One of the things we are working on, is a "prey" system, where you either get assigned a target, or pick a target. Anyone/thing that gets in your way will be able to be shot up IF it causes you problems.
Like, a larva running from you, won't be killable from, but a marine who jumps in front of his friend that your about to finish, would be killable from cloak.
Also, there's a difference between "attacking people while cloaked" and "killing your hunting target" while cloaked.
Like, a larva running from you, won't be killable from, but a marine who jumps in front of his friend that your about to finish, would be killable from cloak.
Also, there's a difference between "attacking people while cloaked" and "killing your hunting target" while cloaked.
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Re: IMPORTANT Predator Mechanic/Changes
As far as I know they heal themselves with crystals, right? Why not make it so crystals also heal internal damage?Felkvir wrote:Humans are indeed dishonorable, and they've been described as ignorant to the hunt as well by predators i believe in AVP 2010.. A young species that gives in to simple desires and are too reckless to be hunted fairly.
But you know what it's like, how preds atm get damaged way too easily .. I agree on giving them an entirely different health system so they don't get the bullshit crippling wounds and stuff (they already have really high pain tolerance i believe, but it doesn't stop the massive speed reductions you get either way), though i'm not sure how it would be to code that.
- Surrealistik
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Re: IMPORTANT Predator Mechanic/Changes
viewtopic.php?f=59&t=2875Felkvir wrote:But you know what it's like, how preds atm get damaged way too easily .. I agree on giving them an entirely different health system so they don't get the bullshit crippling wounds and stuff (they already have really high pain tolerance i believe, but it doesn't stop the massive speed reductions you get either way), though i'm not sure how it would be to code that.
Sup?
After implementing this code, it would be trivial to add a racial pain resistance that reduces traumatic shock.
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- Feweh
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Re: IMPORTANT Predator Mechanic/Changes
xywenx00 wrote:Got a question about the lore, what are the "ages/ranks" of Yautja called. First one is suckling, then young hunter/unbloodied? after the ritual of passage they're adult hunters/bloodied and then veterans and then elders? Is that correct or did I miss something?
Un-Blooded - Blooded - Elite - Veteran/Elite - Elder/Ancient
Depend's on which universe and lore you look at... the first two are the most important really.
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Re: IMPORTANT Predator Mechanic/Changes
All that you have said I agree with completely. The worst part is what all of this gives way to. I just played a round with a predator in it where the predator attacked NO marines at all even when the odds were about 10 aliens to 40 marines. I guess with what you said about internal damage and such, any preds playing just decide to attack xenos and only xenos even when the odds are super fucked. The worst part as you said is we can't even do shit about it, I watched as 2-3 xenos were slashing away at him and he still walked away with about 30% health. Its pretty disappointing when odds are against you and to make matters worse some Super Alien hunter that wants to be a marine is fighting you too. There was also the obligatory LZ building fight like every round, but while bullets are flying and Xeno only land mines inhibit your path, a pred is also slashing or blasting away at your team.Pink wrote:I'm putting this in General Discussion as more of a way for people to understand and discuss the elements of Predators. Perhaps you have questions or you'd like insight on the Lore of Predator's, I'll be happy to answer. I'm also hoping that this will help clear up a lot of confusion and perhaps motion forward some proper changes to the Predators.
Some of what I'm bringing up is already in the work's and being developed and some stuff is just basic Lore changes and rule proposal. . . . . . . . . .
- UnknownMurder
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Re: IMPORTANT Predator Mechanic/Changes
I know this is really.. Really awkward at the moment for me to say...
Is there a TL:DR to what you are saying?
Is there a TL:DR to what you are saying?
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Re: IMPORTANT Predator Mechanic/Changes
I do agree with the OP. I've yet to see a Predator attempt to hunt marines as marines are simply too strong for the Predator to reliably hunt unless its some lone marine.
Predators should inspire fear in marines, not just a annoyance that actually helps them by killing the odd high level xeno for the marines.
I do think that the honour code should not apply to armed humans, maybe with exceptions to those that try for a honourable fight.
But the big problem there is that meta wise humans would not know anything about this, so your not going to get a honourable fight out of a human
Predators should inspire fear in marines, not just a annoyance that actually helps them by killing the odd high level xeno for the marines.
I do think that the honour code should not apply to armed humans, maybe with exceptions to those that try for a honourable fight.
But the big problem there is that meta wise humans would not know anything about this, so your not going to get a honourable fight out of a human
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Re: IMPORTANT Predator Mechanic/Changes
I agree with you except this moment.
I agree about issues with balance and lore problems. With Honor code and another. But this paragraph is wrong, really, Pink. I don't think that there is big imbalance. Just big difference and two different tactics. Aliens: hit and run and many disable/incapability skills and attacks. Low damage, BUT new allies and fast regen. Marines: high damage and "oh shit, you have internal bleeding and I ran out of quick Clot. See you in cloning bay".
Pink wrote:The Balance issue for Xeno's is that all their skills and attacks are skilled and ability based. This mean's Xeno's need to work for their kills and infections.
Marine's on the other-hand simply click and do damage, rarely planning any ambushes or strategies beyond running straight at opponents.
What? First: how marines can make ambush if aliens see through fucking walls? Second: Click and do damage, okay, but also reload, trying to take and throw grenade, hack the door, make a wall, help wounded marine. In those situations you become easy prey to aliens. Difference: aliens ALWAYS ready to fight, their claws can attack any time and without reload. Rarelly planning? You know how hard to plan and make really good and hard-penetrated defense? I'm not talking about stupid Rembo marines, I'm talking about normal squads.rarely planning any ambushes or strategies beyond running straight at opponents
I agree about issues with balance and lore problems. With Honor code and another. But this paragraph is wrong, really, Pink. I don't think that there is big imbalance. Just big difference and two different tactics. Aliens: hit and run and many disable/incapability skills and attacks. Low damage, BUT new allies and fast regen. Marines: high damage and "oh shit, you have internal bleeding and I ran out of quick Clot. See you in cloning bay".
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Re: IMPORTANT Predator Mechanic/Changes
I think you're really missing the point if what you took away from what I wrote was about the different tactics the aliens use and the Marine's use.Jeser wrote:I agree with you except this moment.
What? First: how marines can make ambush if aliens see through fucking walls? Second: Click and do damage, okay, but also reload, trying to take and throw grenade, hack the door, make a wall, help wounded marine. In those situations you become easy prey to aliens. Difference: aliens ALWAYS ready to fight, their claws can attack any time and without reload. Rarelly planning? You know how hard to plan and make really good and hard-penetrated defense? I'm not talking about stupid Rembo marines, I'm talking about normal squads.
I agree about issues with balance and lore problems. With Honor code and another. But this paragraph is wrong, really, Pink. I don't think that there is big imbalance. Just big difference and two different tactics. Aliens: hit and run and many disable/incapability skills and attacks. Low damage, BUT new allies and fast regen. Marines: high damage and "oh shit, you have internal bleeding and I ran out of quick Clot. See you in cloning bay".
I was making a example of why the Alien's struggle to harm Predator's and why it's easier for the Marine's to harm Predator's.
It wasn't a comparison of the two haha
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Re: IMPORTANT Predator Mechanic/Changes
No, Pink, I understand what you wrote. Just such comparsion is not right. Anyway, I guess, this is BYOND mechanics, of course, we can make rebalance, but anyway marines will be bigger threat to predators, than aliens.
Oh, what is RNG??
Oh, what is RNG??
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Re: IMPORTANT Predator Mechanic/Changes
Jeser wrote:No, Pink, I understand what you wrote. Just such comparsion is not right. Anyway, I guess, this is BYOND mechanics, of course, we can make rebalance, but anyway marines will be bigger threat to predators, than aliens.
Oh, what is RNG??
But it's exactly as you said yourself?
Alien's have more stunning abilities to disable and do little damage.
Marine's have more brute base damage.
This is the comparison I was making to predator's. The stun's and disables don't work well on Predator's and the low damage doesn't help them kill Predator's. This is why Marine's are more designed to kill Predator's due to their brute straight up damage output.
Random Number Generator - Essentially when you hit someone with a melee weapon and it either knock's you out or just does damage.. or misses.
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Re: IMPORTANT Predator Mechanic/Changes
Why disable and stuns don't work good on preds??
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Re: IMPORTANT Predator Mechanic/Changes
By the time a Spitter/Sentinel hits you with a stun and run's over to you.. the Predator is already up.Jeser wrote:Why disable and stuns don't work good on preds??
Runner/Hunter just don't do enough damage to risk pouncing on Predator, it only takes 2-3 hit's to take them down and it's easy to land two hits if they're on top of you as you get up.
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Re: IMPORTANT Predator Mechanic/Changes
Hmm. Actually... Pink, problem is, that aliens here have Infecting/disable tactic. Why in lore they were very strong against preds? Because they have more killing (not attacking, exact KILLING) manuewreus and skills. In lore, their objective mostly kill fighting preys and infect weaponless. In CM they are very nerfed due to keep balance and the main idea of CM: aliens are infectors, not machines of death. Remember what happens, when aliens arrive on Sulaco and have permission to kill? Marines are fucked most of times. Even with current nerf of aliens compared to films. But it is not still enough for preds. Suggestion? Up preds armor from bullets and shrapnel, decrease from melee attacks.
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Re: IMPORTANT Predator Mechanic/Changes
In every instance a Predator has died in all the Predator and Aliens vs Predator movies, its been in melee. Not a single Predator was killed in ranged combat, though definitely wounded by bullets but not killed (Only exception is one of the Super Predators that was killed from two handheld explosives, but that was still in melee range). Hence why I think Predators should be vulnerable in melee combat but not so much in ranged combat
Predators value those that fight with their body and those that use their physical prowess (and tactical) to their greatest abilities, hence why they view Xenos as the most prized prey to hunt. In my opinion Humans are a mixed bag, on the one hand they can be highly resourceful and very powerful fighters but on the other hand most humans resort to 'dishonorable' tactics and equipment (Even Alan Schaefer from Predator, who was the only one given a honourable fight and is highly regarded, used dishonorable equipment for most of the time he was hunted, and even when he resorted to more basic weapons he was still fired upon until the Predator captured him).
Honestly it seems from what I've viewed Predators attack their prey with weapons based on what their prey is attacking them with. If they're prey are using ranged weapons the Predator will respond in kind, if their prey is using melee the predator will respond in kind.
Finally I think the only reason the Predator does not attack Xenos from clock is because Xenos are not fooled by cloaking at all, so why waste energy cloaking against a enemy that can see you irregardless?
To summarise, Predators should be somewhat more protected against ranged projectiles but more vulnerable to melee attacks. Also Humans should be free game for Predators to engage however they see fit, unless any individual Predator wishes to apply the honour code to a individual Human based on any merit they observe.
Predators value those that fight with their body and those that use their physical prowess (and tactical) to their greatest abilities, hence why they view Xenos as the most prized prey to hunt. In my opinion Humans are a mixed bag, on the one hand they can be highly resourceful and very powerful fighters but on the other hand most humans resort to 'dishonorable' tactics and equipment (Even Alan Schaefer from Predator, who was the only one given a honourable fight and is highly regarded, used dishonorable equipment for most of the time he was hunted, and even when he resorted to more basic weapons he was still fired upon until the Predator captured him).
Honestly it seems from what I've viewed Predators attack their prey with weapons based on what their prey is attacking them with. If they're prey are using ranged weapons the Predator will respond in kind, if their prey is using melee the predator will respond in kind.
Finally I think the only reason the Predator does not attack Xenos from clock is because Xenos are not fooled by cloaking at all, so why waste energy cloaking against a enemy that can see you irregardless?
To summarise, Predators should be somewhat more protected against ranged projectiles but more vulnerable to melee attacks. Also Humans should be free game for Predators to engage however they see fit, unless any individual Predator wishes to apply the honour code to a individual Human based on any merit they observe.
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Re: IMPORTANT Predator Mechanic/Changes
I mentioned to Apop earlier that perhaps Predator's need a buff against ranged weapons, but he made a good point that Hunter's are not tanks and should logically take 3-5 bullets to cripple.
I thought about this and it's true because of the equipment we have.. we can cloak and blast things pretty easily.
So problem is if we maintain the current problem of giving Marine's the honor code then yes... Predator's do need a buff against ranged weapons.
However, if we were allowed to kill Marine's cloaked and without the honor Code it would be OK to leave the current health system the way it is.
I thought about this and it's true because of the equipment we have.. we can cloak and blast things pretty easily.
So problem is if we maintain the current problem of giving Marine's the honor code then yes... Predator's do need a buff against ranged weapons.
However, if we were allowed to kill Marine's cloaked and without the honor Code it would be OK to leave the current health system the way it is.
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Re: IMPORTANT Predator Mechanic/Changes
The issues I'm seeing with this are twofold.
1. Should marines be able to fuck over the predator with ranged attack so easily and risk 'ruining' the predators round.
and
2. Should a predator be able to fuck over marines with cloaked attacks at will and risk 'ruining' the marines round.
Neither have easy solutions nor ones that could be considered 'fair'. The biggest hurdle is that this is a game. Its meant to be fun for those who play. Having a bunch of borderline unstoppable supermen run around with a license to kill whatever they fancy with minimal risk is a very dangerous proposition. It introduces a randomness to the game balance and creates situations where players could feel 'cheated'. Aliens feel 'cheated' because it seemed the predator focused them/has an easier time killing them than marines/etc. The same goes for marines. And of course, as evidenced by this thread and others, the reverse is true as well.
Now there are two ways to go about changing the issues. Active changes or passive ones. Active changes for the first would be to give Predators more resistance to bullet damage or other things in that regard, buffs to healing items, etc. Passive changes would be to give Predators a new ruleset.
I think that if the rule changes are implemented then Predators should receive some ingame guidance such as objectives (kill X Xenos, Kill X Xeno Type, Kill X marines, etc) that they can succeed or fail. This introduces a mechanic that is visible, it is no longer giving the impression that the Predator was playing favorites or sides but rather had its own goals and was playing to win rather than playing to dick around and kill people.
Currently Predators exist as effectively a game within a game. You have the Marines and Xenos fighting each other as per the main gamemode, and then you have Predator deathmatch going on where anyone and everyone is fair game. To make a comparison, it would be like if you took a regular round of SS13 where a cult or revolution was taking place and then added death squad or a wizard to just fuck around(free objective). By default one side of the 'regular' game is going to suffer, and because of this they will feel as if they were unfairly targeted or otherwise cheated out of a 'fair' game.
Being able to attack from stealth on an unsuspecting marine is an almost guaranteed kill. Even if you don't knock them down/kill them in your first attack you will cripple them until they seek advanced medical attention and stand a very good chance of dying due to blood loss. If you allow this to occur from stealth, I see predator hit and run tactics potentially killing off entire squads of marines with little effort on the preds part other than to run away after he kills or hits one of them.
And for the last bit there is another factor at play here. There is how things are, and how things are perceived. Due to the whitelist nature of the predators players who are not whitelisted can only infer and make judgements about predator balance based on their experiences fighting them, not playing as them. The number one way to learn a classes weaknesses, strengths, and judge how balanced they are is to actually play as them. Since this is currently not possible, and will likely never be possible for the vast majority of the servers players, there will always be a sense of "privileged" balancing going on in the predator's favor.
I played on another SS13 server for a very, very long time. There was a group of whitelisted 'emergency police'. They worked together as a squad, had rules and regulations (much like predators), and had special unique gear. Their gear for the most part was either on par or only slightly better than what was already available on station. However this fact, no matter how often shown, demonstrated, or even having the actual code shown, never changed players calling them overpowered or that their special gear made it unfair for the antagonists of the round to win. And this is for a faction that was very visible, only entered the round if a head of staff called them in for an obvious threat, actually had gear that was on par with other players gear, and were much, much less commonly available than predators seem to be currently.
Just my 2cents on the situation at hand. I'm not sure which of the proposed solutions would be better, but I feel as if only one of them should be implemented if deemed necessary, definitely not both. I apologize for effectively only summarizing what I feel is the current situation, but I'm of mixed mind on this issue. On one hand I feel Predators are already plenty powerful, and in the right hands could probably kill every single other player on the server if given free reign of their current mechanics. On the other hand I understand that Predators being crippled by ranged weapons and being unable to heal or counter this is an unfun mechanic and should be changed. As I stated earlier there is no easy solution to this issue that will make everyone happy.
Tl;dr
Pick either buffing Predators versus ranged damage or give them the new ruleset, not both. I'm also still a bit unsure about the new ruleset as I feel if left unchecked it could create more issues than it resolves and would like something to change how predators are played (ie: objectives).
1. Should marines be able to fuck over the predator with ranged attack so easily and risk 'ruining' the predators round.
and
2. Should a predator be able to fuck over marines with cloaked attacks at will and risk 'ruining' the marines round.
Neither have easy solutions nor ones that could be considered 'fair'. The biggest hurdle is that this is a game. Its meant to be fun for those who play. Having a bunch of borderline unstoppable supermen run around with a license to kill whatever they fancy with minimal risk is a very dangerous proposition. It introduces a randomness to the game balance and creates situations where players could feel 'cheated'. Aliens feel 'cheated' because it seemed the predator focused them/has an easier time killing them than marines/etc. The same goes for marines. And of course, as evidenced by this thread and others, the reverse is true as well.
Now there are two ways to go about changing the issues. Active changes or passive ones. Active changes for the first would be to give Predators more resistance to bullet damage or other things in that regard, buffs to healing items, etc. Passive changes would be to give Predators a new ruleset.
I think that if the rule changes are implemented then Predators should receive some ingame guidance such as objectives (kill X Xenos, Kill X Xeno Type, Kill X marines, etc) that they can succeed or fail. This introduces a mechanic that is visible, it is no longer giving the impression that the Predator was playing favorites or sides but rather had its own goals and was playing to win rather than playing to dick around and kill people.
Currently Predators exist as effectively a game within a game. You have the Marines and Xenos fighting each other as per the main gamemode, and then you have Predator deathmatch going on where anyone and everyone is fair game. To make a comparison, it would be like if you took a regular round of SS13 where a cult or revolution was taking place and then added death squad or a wizard to just fuck around(free objective). By default one side of the 'regular' game is going to suffer, and because of this they will feel as if they were unfairly targeted or otherwise cheated out of a 'fair' game.
Being able to attack from stealth on an unsuspecting marine is an almost guaranteed kill. Even if you don't knock them down/kill them in your first attack you will cripple them until they seek advanced medical attention and stand a very good chance of dying due to blood loss. If you allow this to occur from stealth, I see predator hit and run tactics potentially killing off entire squads of marines with little effort on the preds part other than to run away after he kills or hits one of them.
And for the last bit there is another factor at play here. There is how things are, and how things are perceived. Due to the whitelist nature of the predators players who are not whitelisted can only infer and make judgements about predator balance based on their experiences fighting them, not playing as them. The number one way to learn a classes weaknesses, strengths, and judge how balanced they are is to actually play as them. Since this is currently not possible, and will likely never be possible for the vast majority of the servers players, there will always be a sense of "privileged" balancing going on in the predator's favor.
I played on another SS13 server for a very, very long time. There was a group of whitelisted 'emergency police'. They worked together as a squad, had rules and regulations (much like predators), and had special unique gear. Their gear for the most part was either on par or only slightly better than what was already available on station. However this fact, no matter how often shown, demonstrated, or even having the actual code shown, never changed players calling them overpowered or that their special gear made it unfair for the antagonists of the round to win. And this is for a faction that was very visible, only entered the round if a head of staff called them in for an obvious threat, actually had gear that was on par with other players gear, and were much, much less commonly available than predators seem to be currently.
Just my 2cents on the situation at hand. I'm not sure which of the proposed solutions would be better, but I feel as if only one of them should be implemented if deemed necessary, definitely not both. I apologize for effectively only summarizing what I feel is the current situation, but I'm of mixed mind on this issue. On one hand I feel Predators are already plenty powerful, and in the right hands could probably kill every single other player on the server if given free reign of their current mechanics. On the other hand I understand that Predators being crippled by ranged weapons and being unable to heal or counter this is an unfun mechanic and should be changed. As I stated earlier there is no easy solution to this issue that will make everyone happy.
Tl;dr
Pick either buffing Predators versus ranged damage or give them the new ruleset, not both. I'm also still a bit unsure about the new ruleset as I feel if left unchecked it could create more issues than it resolves and would like something to change how predators are played (ie: objectives).