Chestbursting deals toxin damage.

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Derpislav
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Chestbursting deals toxin damage.

Post by Derpislav » 05 Aug 2015, 09:53

Bug Description: As a medic, I've been near two marines when they chestbursted, trying to save them from cloning. In both cases, they had no additional brute damage at all, just very high toxins damage. No internal bleeding or broken ribs. These screens were taken maybe 30 seconds apart.
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Steps to reproduce:
1. Get facehugged.
2. Have a doctor scan you before and after bursting.
3. Become impossible to save via defibrillator.
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Derpislav
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Re: Chestbursting deals toxin damage.

Post by Derpislav » 05 Aug 2015, 16:34

This has happened with every marine that chestbursted near me. I'm losing them because of that.
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Mitchs98
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Re: Chestbursting deals toxin damage.

Post by Mitchs98 » 05 Aug 2015, 17:08

Inject the marine with dylovene and dex+ BEFORE defibbing them. Then defib them. Watch as they live!

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Derpislav
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Re: Chestbursting deals toxin damage.

Post by Derpislav » 05 Aug 2015, 17:10

Dylovene doesn't get metabolized while the heart is not beating - and it won't start with 190 tox damage.
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tenshar
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Re: Chestbursting deals toxin damage.

Post by tenshar » 06 Aug 2015, 01:58

Yea, no chemicals process when the person is dead, only physical damage can be treated. It's been irritating me to no end whenever I play a squad medic since I can't to anything about my dead marines.

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Surrealistik
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Re: Chestbursting deals toxin damage.

Post by Surrealistik » 06 Aug 2015, 02:40

+1. Annoying as hell, doubly so at the FOB.
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Re: Chestbursting deals toxin damage.

Post by 1138 » 06 Aug 2015, 14:36

You should be cloning people that are chestbursted. Their ribs and stomach get annihilated when a chestburster rips out of them. Defibbing them to revive them doesn't make any sense because they die instantaneously.

The toxins doesn't make any sense, though, it should be a massive amount of oxygen deprivation instead.

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Derpislav
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Re: Chestbursting deals toxin damage.

Post by Derpislav » 06 Aug 2015, 14:50

I'd argue about marines lost to chestbursters being gone for real - damage to stomach done by chestburster is nothing compared to what expanding bullets do to the same area, and ribs regrow* - and besides, back when it was possible to save them it didn't really affect the game's balance because so few medics knew what to do.

*added an asterix because maybe it will make some people stop and think if it's a reference before declaring me stupid.

But that's not what this thread is about.
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Evilkyle24
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Re: Chestbursting deals toxin damage.

Post by Evilkyle24 » 06 Aug 2015, 14:53

Pretty sure it comes out of their chest, not their stomach. Tears their ribs apart and the "Placenta" the chestbuster forms kills off all the organs when the buster is removed, of its own volition or not.

Since Space Station represents organ failure with toxin damage, I think it kind of makes sense.
Kind of.
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Mitchs98
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Re: Chestbursting deals toxin damage.

Post by Mitchs98 » 07 Aug 2015, 16:29

Derpislav wrote:Dylovene doesn't get metabolized while the heart is not beating - and it won't start with 190 tox damage.

It...Metabolizes right after you defib them. I..Know what I'm talking about mate. All chemicals will start processing once you defib someone, it's literally the best way to make sure defibbed people stay alive.

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Evilkyle24
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Re: Chestbursting deals toxin damage.

Post by Evilkyle24 » 07 Aug 2015, 16:47

Defibrillation does not work if they have too much damage.
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Mitchs98
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Re: Chestbursting deals toxin damage.

Post by Mitchs98 » 07 Aug 2015, 16:59

Evilkyle24 wrote:Defibrillation does not work if they have too much damage.

Correction. Defibrillation doesn't work if they took to much BURN damage or are husked or dead for longer than 6 minutes. The time might be longer or shorter in this code, I'm not sure.

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Surrealistik
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Re: Chestbursting deals toxin damage.

Post by Surrealistik » 07 Aug 2015, 18:09

Mitchs98 wrote:
It...Metabolizes right after you defib them. I..Know what I'm talking about mate. All chemicals will start processing once you defib someone, it's literally the best way to make sure defibbed people stay alive.
Isn't this a catch 22?

You need to reduce the toxin damage to successfully defib and revive, but in order to reduce the toxin damage (via metabolized dylovene), you need to successfully defib and revive.

So are you saying that dylovene somehow metabolizes after defibbing, even though the defib doesn't actually revive the target?
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Re: Chestbursting deals toxin damage.

Post by 1138 » 07 Aug 2015, 21:18

I will start deleting irrelevant posts. Please get back on topic or your posts will be scrubbed.

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Abbysynth
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Re: Chestbursting deals toxin damage.

Post by Abbysynth » 07 Aug 2015, 23:54

Being able to use a fucking defibrillator on someone who's had their entire chest cavity eaten/dissolved is ludicrous. The toxin damage is there to make sure dead people stay dead.

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Re: Chestbursting deals toxin damage.

Post by 1138 » 07 Aug 2015, 23:56

That actually makes sense.

Works for me.

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Re: Chestbursting deals toxin damage.

Post by Infernus » 08 Aug 2015, 05:42

As Abby said, Death() proc sometimes doesn't kill the mob so toxin damage is placed to make sure it works.

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Re: Chestbursting deals toxin damage.

Post by tenshar » 10 Aug 2015, 18:17

The parasite is actually placed in your stomach according to the alien wiki, and you may not realize this but your ribs stop mid way in the middle of your chest so so thing bursting from your stomach is unlikely to destroy your ribs unles it for so reason eats it's way up into your chest cavity from your stomach to a point between your lungs, which would kill you befor it could burst.

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