Going For Gold (and silver, diamonds and uranium)

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kurugi
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Going For Gold (and silver, diamonds and uranium)

Post by kurugi » 06 Aug 2015, 07:18

Summary (a quick, 2-3 sentence summary):
Add silver, gold, diamond and uranium to requisitions. Currently the only way to get it is to have someone bring it back to the Sulaco from the colony and since researchers aren't allowed to leave the FOB it's not easily doable.

Benefits (How this will benefit the server and game as a whole):
Adding these materials to requisitions will allow research and possibly engineering to create things that wouldn't be usually attainable such as improved laser scalpels and plasma cutters.

Details (Description of how you think this would work, the benefits, etc):
It could just be added to either the engineering section of the requisition computer or maybe under science.

Implementation (Optional, if you have an idea how to implement it):
Copy the code from another item in the requisition computer. No idea if my code's right but it's an example of what I believe needs to be done to add this.

Code: Select all

	\code\datums\supplypacks.dm
	
	/datum/supply_packs/silver50
	name = "50 silver ingots"
	contains = list(/obj/item/stack/sheet/silver)
	amount = 50
	cost = 10
	containertype = /obj/structure/closet/crate
	containername = "Silver ingot crate"
	group = "Engineering"
	
	/datum/supply_packs/gold50
	name = "50 gold ingots"
	contains = list(/obj/item/stack/sheet/gold)
	amount = 50
	cost = 10
	containertype = /obj/structure/closet/crate
	containername = "Gold ingot crate"
	group = "Engineering"
	
	/datum/supply_packs/diamond50
	name = "50 diamonds"
	contains = list(/obj/item/stack/sheet/diamond)
	amount = 50
	cost = 10
	containertype = /obj/structure/closet/crate
	containername = "Diamond crate"
	group = "Engineering"
	
	/datum/supply_packs/uranium50
	name = "50 uranium sheets"
	contains = list(/obj/item/stack/sheet/uranium)
	amount = 50
	cost = 10
	containertype = /obj/structure/closet/crate
	containername = "Uranium sheet crate"
	group = "Engineering"
	
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TopHatPenguin
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Re: Going For Gold (and silver, diamonds and uranium)

Post by TopHatPenguin » 06 Aug 2015, 07:24

The main problem i see with this is.. research creating Op weapons and such from the get go if the RO can order this.
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Re: Going For Gold (and silver, diamonds and uranium)

Post by kurugi » 06 Aug 2015, 07:32

Mr. Penguin wrote:The main problem i see with this is.. research creating Op weapons and such from the get go if the RO can order this.
The weapons are removed on this server I believe. I've researched everything I could and the only weapons I'm able to make are the plasmacutter, stun revolver and stun shells for the shotgun. I'd much rather have access to these metals and should anything op arise from it just be made against the rules or removed.
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Re: Going For Gold (and silver, diamonds and uranium)

Post by Jeser » 06 Aug 2015, 07:37

Okay, just remove all weapons you think is too OP from protolathe, what the problem??
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Re: Going For Gold (and silver, diamonds and uranium)

Post by kurugi » 06 Aug 2015, 07:46

Jeser wrote:Okay, just remove all weapons you think is too OP from protolathe, what the problem??
I'm unsure if I'm misreading this, but that's not an issue. Several other things require metals unobtainable beyond the few pieces that exist in the colony. This isn't a major change it will just let people create things that were impossible/unlikely to be made before. Improved laser scalpel needs a bit of silver and the advanced laser scalpel needs silver and gold. I don't know if the incision management system is available because it requires you to research diamond or another material level 6 item, but it requires diamonds to make.
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Re: Going For Gold (and silver, diamonds and uranium)

Post by Jeser » 06 Aug 2015, 07:54

kurugi wrote: I'm unsure if I'm misreading this, but that's not an issue. Several other things require metals unobtainable beyond the few pieces that exist in the colony. This isn't a major change it will just let people create things that were impossible/unlikely to be made before. Improved laser scalpel needs a bit of silver and the advanced laser scalpel needs silver and gold. I don't know if the incision management system is available because it requires you to research diamond or another material level 6 item, but it requires diamonds to make.
You misread it. I like the idea, I was answering about "OP weapons". I meant, make "OP weapons" unmakeable in our Research without cutting available minerals.
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Re: Going For Gold (and silver, diamonds and uranium)

Post by Evilkyle24 » 10 Aug 2015, 15:06

+1
We can make Phoron guns and they're useless. I want the incision management systems and super expensive, rare laser guns.

Also, laser guns made as such would not be super OP in my mind, since they have a relatively low ammo count and cannot be reloaded unless you have a charger wired to the grid. You'd get about eight shots of extreme pain and then *click click*
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Re: Going For Gold (and silver, diamonds and uranium)

Post by Jeser » 10 Aug 2015, 15:10

Evilkyle24 wrote:+1
We can make Phoron guns and they're useless. I want the incision management systems and super expensive, rare laser guns.

Also, laser guns made as such would not be super OP in my mind, since they have a relatively low ammo count and cannot be reloaded unless you have a charger wired to the grid. You'd get about eight shots of extreme pain and then *click click*
Right now we don't have beam weapons except emitters, right? I'm totally fine with that. Though, maybe, there some useful equipment, that can be made possible to create? I mean, use Research not to make guns, but different usefull equipment. As engineer, I would like to have welding gasmask.
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Re: Going For Gold (and silver, diamonds and uranium)

Post by kurugi » 10 Aug 2015, 15:39

Jeser wrote:Right now we don't have beam weapons except emitters, right? I'm totally fine with that. Though, maybe, there some useful equipment, that can be made possible to create? I mean, use Research not to make guns, but different usefull equipment. As engineer, I would like to have welding gasmask.
The only weapons I can make in the protolathe are the stun revolver and stun shells for a shotgun. I wouldn't mind adding other weapons back in and just have them nerfed to the point that it's basically a rifle with lasers instead of bullets.
The welding gas mask is already possible. Use welding goggles instead of the mask.
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Re: Going For Gold (and silver, diamonds and uranium)

Post by LvSpecops » 10 Aug 2015, 15:58

I think you should be able to make weapons on protolathe, since it has the ability to make 9mm submachine gun and if i recall another gun, but to even manufacture them, you require diamonds, which imo is logical since it's durable material, but come on. Now-a-days weapons use aluminium alloys and plastics to recude the weight, since having a full steel weapon is heavy. Of course, i may not be an expert in small arms, but having RnD to research some kind of new guns (Ballistics, not laser, well, maybe lasers but with some higher research tech on electromagnetic spectrum, engineering, materials, power manipulation aaaand combat research!) that has their owns pros and cons, that could actually not only allow RnD to assist Marines effectively, but also give more purpose of them to get their butt cheeks moving in their lab! :P Hell! When there's guns talking, i want BIG GUNS!

P.S More of a question to researchers. Can you build circuits and have chem dispensers on RnD labs, and are allowed (as in possible) to make Durand targeting circuits? Since these things bump up Combat each circuit by 4+

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Re: Going For Gold (and silver, diamonds and uranium)

Post by Jeser » 10 Aug 2015, 16:01

kurugi wrote: The only weapons I can make in the protolathe are the stun revolver and stun shells for a shotgun. I wouldn't mind adding other weapons back in and just have them nerfed to the point that it's basically a rifle with lasers instead of bullets.
The welding gas mask is already possible. Use welding goggles instead of the mask.
You didn't get it. I don't want welding mask, I need my beret. I don't want goggles. I want welding gasmask and meson scanners. Now I always use beret, gasmask, welding goggles. But if I should enter caves, I need to switch to mesons and put goggles in box/webbing. It's time and I lose my ability to quickly weld something.
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Re: Going For Gold (and silver, diamonds and uranium)

Post by Biolock » 10 Aug 2015, 16:09

More of the chem code might need to be removed if this is a thing.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Re: Going For Gold (and silver, diamonds and uranium)

Post by kurugi » 10 Aug 2015, 17:27

LvSpecops wrote:P.S More of a question to researchers. Can you build circuits and have chem dispensers on RnD labs, and are allowed (as in possible) to make Durand targeting circuits? Since these things bump up Combat each circuit by 4+
The rifles from the dispensers give combat research 4 which bumps combat research to level 5. And do you mean can we build more chem dispensers? I can't build more of those. The only thing I can build useful to medbay is clone pods, scanners and consoles. I can only make the basic laser scalpel with the current material limitations too. Even the improved laser scalpel costs silver and the advanced costs quite a bit of stuff. I can't even make the incision management system because it requires materials level 7 which would cost 2 diamonds or a diamond and gygax piece, and emp level 5 which I need materials to make an Ansible Crystal to get.
Biolock wrote:More of the chem code might need to be removed if this is a thing.
Like what exactly? I expect things like the exosuit fabricator to be removed/nerfed to make this possible. The easiest way to get rid of the exosuit fabricator would be to just remove the line of code in the Baystation12-master\code\module\research\designs.dm file.

Code: Select all

Delete this

datum/design/circuit/mechfab
	name = "exosuit fabricator"
	id = "mechfab"
	req_tech = list("programming" = 3, "engineering" = 3)
	build_path = /obj/item/weapon/circuitboard/mechfab
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Re: Going For Gold (and silver, diamonds and uranium)

Post by LvSpecops » 11 Aug 2015, 11:59

rather wastefull to use weapons to research the combat level.. But anyway, by Chem dispenser i meant to have one available in lab (by not making it, but by having it on spawn or mapped in the ship or w/e) so you can get sulphuric acid and yada yada..

Also, Since we all know that Mech Fabricator is a useless thing at the moment (Due to fact that Ripley IS SHIT IN COMBAT! I DONT CARE IF YOU GOT KILLS! YOU WERE LUCKY YOU EVEN STILL WALKED AFTER THAT! AND RIPLEYS ARE BLOODY POWER LOADERS AND USELESS! *coughs* Sorry for rant of course.)

So... Why don't we make something.. to actually have the ability for the exosuit fabricator to be functional, and usefull for once?

Swat if you are implying another 'mech-
YOU F*CKING HELL RIGHT GUESSED IT! HI, MY NAME IS ANTHONY SULIVAN, AND THIS IS FEATHER!
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Okay. Jokes aside. How about we have this for this server eh? A nice light combat scout mech! I know what you're thinking!
"But mechs are op" Well, that's because those are medium mechs you're referencing to (Gygax-Durand) Heavy 'mechs are Marauder and Seraph, which blows your wet panties away (They did to mine.. Couse.. MECHS ARE AMAZING).

SO SNAKE, HAVE YOU FOUND THE METAL GEAR? Of course, this may be another suggestion but that's hey.. since i hate having good stuff that were by default on bay removed.. especially associated on Robotics.. i always want to revive their stuff back! TUNNEL BOTS RULE!

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Re: Going For Gold (and silver, diamonds and uranium)

Post by Evilkyle24 » 11 Aug 2015, 13:38

+1 to the light scout mech. Give it like a running speed just slightly slower than a Hunter, and a machine gun or something.
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Re: Going For Gold (and silver, diamonds and uranium)

Post by Jeser » 11 Aug 2015, 13:46

Evilkyle24 wrote:+1 to the light scout mech. Give it like a running speed just slightly slower than a Hunter, and a machine gun or something.
Just smartgun.

And yeah, I know, that we'll never have this :(
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Re: Going For Gold (and silver, diamonds and uranium)

Post by Evilkyle24 » 11 Aug 2015, 13:49

Well, we'd only be able to make like three of them because material constraints.
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Re: Going For Gold (and silver, diamonds and uranium)

Post by LvSpecops » 11 Aug 2015, 14:28

I'd say, MAX two, of course it will take like.. let's see, if ripley already requires around 65 sheets of metal, why not make this mech to be with also in that range? Besides, AC2 already covers that. 300 bullet mag! besides dont forget! Mechs can have their cells changed! And imho, even if this mech does not have a lot of melee deflect, id say, it would still atleast give some good amount of supresion or some even ground against from alien invasion/assault and if you really need tons of bullets on one target, or multiple!

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Re: Going For Gold (and silver, diamonds and uranium)

Post by UnknownMurder » 11 Aug 2015, 14:30

LvSpecops wrote:rather wastefull to use weapons to research the combat level.. But anyway, by Chem dispenser i meant to have one available in lab (by not making it, but by having it on spawn or mapped in the ship or w/e) so you can get sulphuric acid and yada yada..

Also, Since we all know that Mech Fabricator is a useless thing at the moment (Due to fact that Ripley IS SHIT IN COMBAT! I DONT CARE IF YOU GOT KILLS! YOU WERE LUCKY YOU EVEN STILL WALKED AFTER THAT! AND RIPLEYS ARE BLOODY POWER LOADERS AND USELESS! *coughs* Sorry for rant of course.)

So... Why don't we make something.. to actually have the ability for the exosuit fabricator to be functional, and usefull for once?

Swat if you are implying another 'mech-
YOU F*CKING HELL RIGHT GUESSED IT! HI, MY NAME IS ANTHONY SULIVAN, AND THIS IS FEATHER!
Image
ARE YOU MOISTY YET? YOU SHOULD BE!
Okay. Jokes aside. How about we have this for this server eh? A nice light combat scout mech! I know what you're thinking!
"But mechs are op" Well, that's because those are medium mechs you're referencing to (Gygax-Durand) Heavy 'mechs are Marauder and Seraph, which blows your wet panties away (They did to mine.. Couse.. MECHS ARE AMAZING).

SO SNAKE, HAVE YOU FOUND THE METAL GEAR? Of course, this may be another suggestion but that's hey.. since i hate having good stuff that were by default on bay removed.. especially associated on Robotics.. i always want to revive their stuff back! TUNNEL BOTS RULE!
METTAALLL GEAAARRRR!
+1
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Re: Going For Gold (and silver, diamonds and uranium)

Post by kurugi » 11 Aug 2015, 16:30

You could also make it carry that nuke from the CO's secret stash. Metal gear isn't complete without a nuke.
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Re: Going For Gold (and silver, diamonds and uranium)

Post by cylian » 15 Aug 2015, 12:41

1+ to this. Made my own thread, but derp.

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Re: Going For Gold (and silver, diamonds and uranium)

Post by Surrealistik » 15 Aug 2015, 12:47

Remember kids, Science isn't allowed to make cool/fun/useful things (Medbots/explosives aside, the latter of which you can get banned for).
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Re: Going For Gold (and silver, diamonds and uranium)

Post by kurugi » 15 Aug 2015, 12:49

cylian wrote:1+ to this. Made my own thread, but derp.
It's understandable with this one. I went for a unique title which makes it more difficult to find if you're just searching for material or metal.
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Re: Going For Gold (and silver, diamonds and uranium)

Post by Surrealistik » 15 Aug 2015, 12:52

By the way, exosuit fabricator has already been nerfed into the ground; you can't make combat exos (for some reason; apparently 'balance' despite the Crusher existing) or any kind of exo weapon aside from the drill/hydraulic clamp, so no need to remove the ability to construct it entirely.

That said though +1 to anything that makes Sci less shitty.
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Re: Going For Gold (and silver, diamonds and uranium)

Post by kurugi » 15 Aug 2015, 12:55

Surrealistik wrote:By the way, exosuit fabricator has already been nerfed into the ground; you can't make combat exos (for some reason; apparently 'balance' despite the Crusher existing) or any kind of exo weapon aside from the drill/hydraulic clamp, so no need to remove the ability to construct it entirely.
Nice. So there there's no reason for this not to be added?
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