Flashbangs stunning xenos
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Flashbangs stunning xenos
Bug Description: Flashbangs are not to work on xenos, their effects against xenos were removed on the old CM.
Steps to reproduce:
1. Be xeno
2. Get a flashbang exploded at your face and stunned
3. Watch yourself get slaughtered with no means of defense.
Steps to reproduce:
1. Be xeno
2. Get a flashbang exploded at your face and stunned
3. Watch yourself get slaughtered with no means of defense.
- Tetsip
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Re: Flashbangs stunning xenos
Flashbangs working on Xenos makes no sense. Plz remove.
- MikeBluer
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Re: Flashbangs stunning xenos
ThisTetsip wrote:Flashbangs working on Xenos makes no sense. Plz remove.
- Surrealistik
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Re: Flashbangs stunning xenos
It totally does. Echolocation + ability to feel pain = FBs goin' fuck you up; lorewise this is fine; it's immunity to FBs that makes no sense.Tetsip wrote:Flashbangs working on Xenos makes no sense. Plz remove.
From a gameplay perspective, balancing the effect is better than a de facto ban.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
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- Biolock
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Re: Flashbangs stunning xenos
Well actually Surrealistik, xenos are believed to track their prey VIA pheromones, not echolocation, despite their hissing. However, I think that flashbangs would STILL have an effect on xenos in some capacity just because they are loud and bright; loud bright things startle and disorient most things, even things with no eyes. Perhaps the effects should be dampened though.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- Surrealistik
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Re: Flashbangs stunning xenos
Please review the rest of the thread.
They track their _prey_ via pheromones and electrosensing.
They navigate their surroundings via echolocation.
They track their _prey_ via pheromones and electrosensing.
They navigate their surroundings via echolocation.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
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Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
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- Tetsip
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Re: Flashbangs stunning xenos
They have no eyes. The flash should do nothing so the momentary blindness should not mess with their vision. However, I can see the loud pop fucking with them. I would like to offer that when they are affected by a flashbang, they become dizzy for 5 second and stumble much like a drunk player would, where movement becomes completely unreliable, ICly making sense as they cannot find their way.
- Steelpoint
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Re: Flashbangs stunning xenos
Flashbangs also affected the Alien in Alien:Isolation for a bit anyway.
- Surrealistik
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Re: Flashbangs stunning xenos
Again, they have eyes; they're tiny and not readily seen, possibly vestigial, but they have them.Tetsip wrote:They have no eyes. The flash should do nothing so the momentary blindness should not mess with their vision. However, I can see the loud pop fucking with them. I would like to offer that when they are affected by a flashbang, they become dizzy for 5 second and stumble much like a drunk player would, where movement becomes completely unreliable, ICly making sense as they cannot find their way.
More than anything else though, yes it's the loud bang that will fuck with Xenos because they use echolocation and thus will be far more vulnerable to it than any marine. Again I think slow + confuse stacks make a lot of sense as flashbang effects go.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
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- Siserith Vassada
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Re: Flashbangs stunning xenos
heck since they can supposedley see electricity. then an emp should have the same effect as a flashbang
- Abbysynth
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Re: Flashbangs stunning xenos
This was a bug and is fixed. Xenos are no longer affected by flashbangs.