If EVERYONE INCLUDING BOs AND XO don't follow your orders, then, maybe, not THEY are retarded, but "someone else" is? Yes, I'm looking at you, Lcass Semaphor. I don't know what the shit happened to you in that round. You was quite good in previous games. But your orders in that round... I started suspecting a disaster in brief already, when you ordered Alpha to set up FoB in engineering and all other squads to unite and explore colony. I hope I don't need to say, how stupid is it? Well, our SL went braindead (thank you, really. It would be much worse for everyone, if you tried to force us to follow stupid CO's orders). Well, we arrived, Alpha went to engineering, Delta and Charlie split up and... I don't even want to describe this behavior. Anyway, Bravo was standing in LZ, waiting for detailed and normal orders. Finally, we said "Fuck that", I started to fortify LZ and told/ordered others to occupy dome, I said, that we will make FoB in it. One engineer from Delta helped us to fortify main dome, thank you too. We started arguing with command, said "fuck you, CO" several times. Mutiny at it's finest. Guess, what squad didn't have casualties except Joseph, who was temporarily out of action, because he was facehugged and operated on Sulaco? And in which FoB remains of marines arrived?
Later nearly everyone mutined and, dunno how, but CO was killed with grenade launcher. That is bad way to command.
I'm so pissed off that even my laziness ran away.
So, I wrote a little "guide" for human-players. (Actually, it's kinda list of advises.)
All marines.
- You SHOULD follow orders. That is VERY inportant. But don't forget to switch your brains ON. If there were 5 of you, 3 of you got hugged and you didn't manage to kill any aliens, retreat. You will save them only if aliens are very stupid or unrobust. And better not to think in such way. It is important to know, when you should retreat.
- If SL, acting SL or OO asks for a role call, FUCKING ANSWER THEM! I can bet, that you can find 4 seconds to type: "North, under attack!" or "Help, engineering!" even if you shooting aliens, you aren't doing that without breaks.
- As a any marine your best friend is pulling your squad mates back if they are incapacitated or the aliens are charging and they are injured, also another thing is that you should be shaking up marines who are in incapacitated from just having a hugger ripped off or they have been neuroed (If in a safe area otherwise drag them the fuck back to a safer area) by Mr. Penguin
- If you was ordered to fall back, you should fall back. That is that special order, that you have to follow in 99% of times, because if you and your friend didn't retreat and your whole squad did - you are fucked up.
- Hold your positions if in FoB and stay in formation, when in move.
- Protect and cover your specialists. Even if they are went to westroom to piss. No kidding. You can never know, where enemy will fuck your squad's specialist. They are most vulnerable, because they have much shit to do and pretty often their weapon in their suit storage slot. Best strategy is to find your engineer or medic without cover and stick to him/her and always have him/her in sight.
- Scavenge metal from everything you can if you have the opportunity.
- Fake walls, fake walls are everywhere. But, if you make them, tell at least your squad their location.
- Do not risk yourself in combat, that's standard's job
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- While preparing defences, think not only about "how well it will stop them". It won't stop aliens for ever anyway. Think about "Will it allow us free movement and retrieval of the wounded".
- Use elecrtified grills right: You should use them for is outlining your killzones and channels leading to your defences, preferably with glass on the side you're facing. That means xenos can't wildly strafe under your fire or they risk getting electrocuted. Postby Derpislav
- Please, at least TRY to bring marine to safe area before starting doing serious healing.
- Check TWICE, that you took medical HUD, otherwise, get back and take it.
- Do not risk yourself in combat, that's standard's job.
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- Prioritize your injuries. Imagine there are two marines.
Marine A: fractured limb requires splinting, limb is bleeding, has a minor head wound and 59 damage to the chest.
Marine B: has a fractured limb, limb requires splinting, the limb is also bleeding, and has another unknown fracture. - Do NOT fully heal either player until both of their bleeding is stopped. It doesn't matter how pissed off the player is that he isn't at full health, or how much he yells at you to fix him. The other, less severe point I wanted to make was to not waste materials. by Biolock
- Prioritize your injuries. Imagine there are two marines.
- Medical supplies are scattered all around the map.
- Tramadol is the difference between slowly limping away from the threat and getting right back into the fight, but don't overdose it.
- If you can't stay near someone to keep treating them, but they're already stable, inject them with tricord or give it to them in the inaprov+dylo pill form. by Derpislav
- Protect your squad from stupid orders and themselves.
- Try to watch over squadmates and always know, where are they and what are they doing.
- You have supply beacons. Don't forget about them.
- If you don't need/have space for grenades, give them to well-known and competent marines in your squad.
- Command only gives you only direction and destination, but YOU choose how your squad will execute order and is it at all possible. Remember, you don't see whole picture of battlefield, but you see detailed picture of your part of battlefield. (What I mean, better to follow general orders, since command staff have reports from all squds. However, you should first think of more specialised orders for your squad, instead of blindly executing them, because command staff can't know your squad's situation better than you do.
- Don't be afraid to argue Command, if you are really sure, that your squad can't execute order. ("Move to northern cave, set up beacon and try to retrieve captured marines." "Negative, we lost two squad sthere, nearly 15 people, I can't do that with only 6."
- Assigning an assistant squad lead (ASL), can be really handy in helping you enforce your orders, and just to have a backup clearly defined for if you have a surprise disconnect. The ASL should focus on keeping track of who is alive/missing/dead, make sure that an order is understood and being followed out, and being the extra pair of hands or eyes that the SL needs. (e.g. if the team is broken into two, the SL can check one group, while the ASL checks the other.) by Thrain
- You have VERY expensive and rare eqipment, you are responsible for it. Don't risk yourself.
- B18 armor users don't count. Those crazy and badass fucks can do what they want. NO. FOLLOW ORDERS. NO REMBOS!
- If you need ammo, ask SL, DO NOT LEAVE YOUR WEAPON ON THE GROUND. (yes, I really saw one SPec left his scoped rifle, cause "no clips left".
- First of all, PLEASE, do not try be original and innovative. Do not order to make FoB NOT in main dome. Sadly, this map gives us only one good spot for FoB, it is main dome, right next to LZ. I never saw good successfull FoB outside main dome. Also, first thing, that should do deploying forces after arriving is fortify and make LZ safe. It's basic for most of operations, people. If you not follow these simple points, you will lead marines to disaster, Commander.
- You can make more additionalsmall event-like orders (bring some exact object or something) but don't change whole strategy. There is a normal procedure of investigating dead colonies: deploy, make a safezone/FoB, start exploring.
- Marines are useless important, competent (believe so) and deadly (for each other) forces. They are not meat for slaughter (yes, the... NO, THEY ARE NOT).
- Take care of your lovely pets and they will love you. You are taking responsibility for every marine lost of battlefield. You will write letters to their families (if you survive, of course). So, don't order stupid things, like: "We lost whole squad! Send another one to death rescue them". That's one is really stupid. If under your grate command whole squad went MIA, then you did something wrong and you should rethink your tactic. Say other squads to return to FoB. Don't hope for something, lean on actual intel from SLs and adjust strategy based on these reports. Good CO know, when it is time for retreat and regroup.
- Do not send squad down there without active SL. Do not count that SL will come later, very possible, he won't. Do not LET squad deploy without active SL, who understood his orders. Squad without SL will die or say "fuck you" and will be totaly right.
- If WHOLE SQUAD refuses to follow your order, then most likely there is an actual reason for that. Don't shout at them and find out that reason.
- If you don't know how to Overwatch go and read guide from Abbsynth.
- Need to DC? Warn Command staff about that through LOOC or "I feel very bad, I need to go take a nap."
- One of you can be pilot of shuttle. It will help marines A LOT. by Steelpoint
- Order two-three webbing crate right after round start. Really.
- For example of RO politic. My rules as RO: two attachments per marine, three for SL. Flashlights doesn't count, cause they are printable. Holster on request, webbing and load bearment for everyone, Webbing VEST ONLY for engineers and medics. With such politic everyone will remain satisfied except one-two greedy or egoistic marines. Fuck them anyway. Non-combatant personnel, including MPs cannot receive any attachments, except flashlight, if they are not XO/SM going to FOB. In that case, they can come to me and I will give them three attachments.
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- As the RO, use the command headset you're issued to act proactive. If you hear "They took my rifle!" don't wait for the BO to ask you for a supply drop, start preparing one. If you hear Bravo being issued to FOB duty, prepare a crate of medical and engineering supplies for them.
- Also a good idea is to prepare a crate of 5 rifles, 6 belts (pistol, knife, 6 mags), MRE box and flare box as soon as the attachment rush is over. by Derpislav
- PLEASE, DON'T FUCK UP WITH ENGINE. THAT'S ALL WHAT WE NEED FROM YOU.
- Well, actually, one more. Please, sometimes come to hangar with reinforced glass and rods to fix broken shuttle's windows. Marines will be appreciated.
- Please, don't go all of you SSD or marines are fucked.
- Try to find someone to RP with, but try to not bother busy jobs.
- By the way, you also have access to shuttle console, so you can save few marines asking for shuttle, if command busy and doesn't hear them. Or you can not, if you want aliens to breed more. Your choice.
- Use your fax machine to make reports of what's going on planet and Sulaco. That's can be pretty ineteresting. by FatalEYES
- Well, dunno... Do something usefull. I don't know what researcher can do, so no advises.
There is a fine line between disobeying order, because there is a reason why you can't do it and mutiny without a reason. You need to train how to feel that line and don't cross it without very big reason.
If someone doesn't agree with something there, I'm open for discussion, this isn't an actual guide, just advises, some of them, maybe, debatable for some people. So, let's discuss human side of game.
Well, looks like this already not only MY advises to players. Guess, time to rename post again. I wonder if it can become a general help guide XD