Splints for hands, to balance out medics not able to do surgery

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Lucius Jones
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Splints for hands, to balance out medics not able to do surgery

Post by Lucius Jones » 09 Aug 2015, 05:17

Summary
As this is true in Real life, I would like to be able to splint hands much like you can do with arms. This is to Balance out only doctors allowed to do surgery, and marines crippled until they can get back to the suluco.
Benefits
No marines having to go back to station to get there hands fixed, no Doctors in the FOB's swamped with players with non-fatal injuries so people who only need a quick clot die. So it will cut down on the surgery's needed to be done.
Details:
Wont be all happy sunshine and rainbows though. When your hand is splinted you will not have much range of motion due to the setting of the cast/support. So to make this a LITTLE less powerfull. You should not able to handle anything size of smaller and downwards. So you can open a medkit but cannot pick up anything with your broken hand. I think this would help and stop people moaning of medics un able to do surgery as most of the time its broken bones that need fixing.
Implementation
Maybe have a second cast able to be vended from the medic vender in the prep rooms, and perhaps scattered around the medical bay planet side. As broken bones as hands are quite common in mining and they cannot do surgery for all of them if a doctor is busy with something else.
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Re: Splints for hands, to balance out medics not able to do surgery

Post by apophis775 » 09 Aug 2015, 05:18

Is this... not already a thing?

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Re: Splints for hands, to balance out medics not able to do surgery

Post by Lucius Jones » 09 Aug 2015, 05:22

Nope, splints are un-able to go onto hands and such. and just in case i was wrong i asked the server and Biolock and they replied with 'unless it has been recently implemented, then no'
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Re: Splints for hands, to balance out medics not able to do surgery

Post by Biolock » 09 Aug 2015, 05:51

Mhmmm, and I know my medical shit. You can only splint limbs as of the moment.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Re: Splints for hands, to balance out medics not able to do surgery

Post by FatalEYES » 09 Aug 2015, 07:04

I do wish for this to be a thing.
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Re: Splints for hands, to balance out medics not able to do surgery

Post by HalfdeadKiller » 09 Aug 2015, 07:49

Why not just let splints be applied to hands via code somehow?

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Re: Splints for hands, to balance out medics not able to do surgery

Post by RadiantFlash » 09 Aug 2015, 11:55

HalfdeadKiller wrote:Why not just let splints be applied to hands via code somehow?
Yes, please. Maybe for feet too, if possible, but I'll settle for hands.

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Re: Splints for hands, to balance out medics not able to do surgery

Post by HalfdeadKiller » 10 Aug 2015, 07:33

Yeah, splints able to be applied to all limbs would be fine with me. I don't see why that isn't allowed in normal bay myself.

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Re: Splints for hands, to balance out medics not able to do surgery

Post by Feweh » 10 Aug 2015, 10:34

-1 on splints on hands/feet.

Aliens need to be able to reduced the Marine population to a degree, injuring someone and forcing them back to Sulaco gives them a small breather.

Fractures on hands would be pointless if you could just carry on shooting with a splint. This is a nice way where the aliens don't have to kill and can simply maime.

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Re: Splints for hands, to balance out medics not able to do surgery

Post by Jeser » 10 Aug 2015, 13:56

Pink wrote:-1 on splints on hands/feet.

Aliens need to be able to reduced the Marine population to a degree, injuring someone and forcing them back to Sulaco gives them a small breather.

Fractures on hands would be pointless if you could just carry on shooting with a splint. This is a nice way where the aliens don't have to kill and can simply maime.
Ehm...
Arrive on planet. Get position in FoB. Hold your position. Wild runner appears, run to you, tackle, slash-slash-slash on hand, run away/other alien spits, slash-slash-slash. Hand fractured, you are non-combatant now. Return to Sulaco, wait in queue of marines with same problem, get fixed up, deploy back, get slashed again, return to Sulaco, repeat...

How many circles you will do before rage quit? I made three. I couldn't last more. I understood your point and agree, but I'm against of idea to leave it as it is.
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Re: Splints for hands, to balance out medics not able to do surgery

Post by Dyne » 10 Aug 2015, 14:05

Having played for both "sides" pretty much this sounds like a good idea, if it still limits the use of the hand severely.
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Re: Splints for hands, to balance out medics not able to do surgery

Post by Jeser » 10 Aug 2015, 14:20

Dyne wrote:Having played for both "sides" pretty much this sounds like a good idea, if it still limits the use of the hand severely.
For example, if those splints will keep hand/foot okay for 10-15 minutes and after that hand/foot will become bad again and without possibility to use splint second time.
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Re: Splints for hands, to balance out medics not able to do surgery

Post by Derpislav » 10 Aug 2015, 15:23

Just saying, as a medic I usually carry a second bag of medical supples - with two SMGs inside, with hand-fractured marines in mind. And my M41A on all roles but engineer is gyro-stabilized just because of how often hand fractures happen. And my right hand is robotic because xenos seem to target this one way more often
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Re: Splints for hands, to balance out medics not able to do surgery

Post by Biolock » 10 Aug 2015, 15:40

Plus it's -kinda meta- how runners slash marine's hands.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Re: Splints for hands, to balance out medics not able to do surgery

Post by Feweh » 10 Aug 2015, 16:15

Biolock wrote:Plus it's -kinda meta- how runners slash marine's hands.
That'd be some serious nit-picking Meta though.

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Re: Splints for hands, to balance out medics not able to do surgery

Post by Biolock » 10 Aug 2015, 16:16

Pink wrote: That'd be some serious nit-picking Meta though.
Yeah I know
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Re: Splints for hands, to balance out medics not able to do surgery

Post by apophis775 » 13 Sep 2015, 17:20

Accepted, we'll see what we can do.

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Re: Splints for hands, to balance out medics not able to do surgery

Post by Surrealistik » 14 Sep 2015, 14:04

This is probably one of the most consistently requested things in the Suggestions subforum.

Remember to make feet splintable as well.
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Re: Splints for hands, to balance out medics not able to do surgery

Post by apophis775 » 22 Sep 2015, 17:47

Incorporated.

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