Suggestion: remove firing delay from .44 and/or shotguns

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Dyne
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Suggestion: remove firing delay from .44 and/or shotguns

Post by Dyne » 12 Aug 2015, 20:01

Summary (a quick, 2-3 sentence summary):
Currently both .44 and shotgun are potentially good weapons that suffer from low ammo capacity and a delay between shots of around 2 seconds.
Shotgun additionally needs to be pumped after each shot and is reloaded shell by shell and has limited long range accuracy as a smoothbore.
I propose and would like to hear opinions on removing the firing delay from these two weapons.

Benefits (How this will benefit the server and game as a whole):
This addition will make the game a bit more realistic and will offer regular marines a wider choice of working weapons to choose from,
hopefully improving the overall experience.
Apart from pure individualization it might help to promote fireteams rearming, say, for close combat action not only with flamethrowers but also shotguns.

Details (Description of how you think this would work, the benefits, etc):
IRL a pump action shotgun can be pumped and fired extremely fast, and a .44 revolver doesnt need cocking, unless its antique.
A simple removal of a firing timer will make a shotgun, and, to a lesser extent, .44(which has less flaws currently), a workable weapon for many tactical situations.
Both weapons will still be limited by recoil, low ammo capacity, but more in line with other availible marine weapons.
If the responsible developers and community find this idea generally worth to try additional thunderdome tests can be conducted.


Implementation (Optional, if you have an idea how to implement it):
(Optional)Test the no firing delay on Thunderdome against each other or variable aliens.
Remove firing delay from one or both weapons, on community decision.
(Additional thought) Implement baycode for "00" shots, firing and hitting with small fragments- less hard damadge on distances, more chances of fragments hitting.
Natalie 'Snow-Cries-a-lot' Reyes

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Evilkyle24
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by Evilkyle24 » 12 Aug 2015, 20:04

There is a delay on the shotgun for a reason, someone with macros fired the clip off in under 2 seconds and instakilled a ravager.

I'm in favor of shortening it to one second though. I've pumped out a perfectly good shell because I thought I forgot to reload when it was really just the delay.

+1
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by Derpislav » 12 Aug 2015, 20:13

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Themaster
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by Themaster » 12 Aug 2015, 20:37

+1. Would be more reasonable and make them better to use.

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Dalavi
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by Dalavi » 12 Aug 2015, 22:32

+1, as a regular shotgun user, this would be a pretty decent addition, and might make the shotgun a bit more viable

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fireground42
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by fireground42 » 12 Aug 2015, 22:41

+1 Because shotguns should be more viable as a weapon than they are currently

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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by Rax » 13 Aug 2015, 01:34

Evilkyle24 wrote:There is a delay on the shotgun for a reason, someone with macros fired the clip off in under 2 seconds and instakilled a ravager.

I'm in favor of shortening it to one second though. I've pumped out a perfectly good shell because I thought I forgot to reload when it was really just the delay.

+1
I support this suggestion more, and I am against removing delay from .44. Not every single weapon has to be fast shooting machine gun.

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Atpot
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by Atpot » 13 Aug 2015, 23:07

+1
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Mitchs98
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by Mitchs98 » 14 Aug 2015, 04:05

+1. Shotgun delay 0.5-1 second. .44 Magnum should have 0 seconds. It'd make both of them more viable, I've pumped out half a mag due to the delay during combat of perfectly good shells.

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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by YummyToast » 14 Aug 2015, 04:09

Magnum is not ready to fire!
Magnum is not ready to fire!
Magnum is not ready to fire!
[Name here] Fires the magnum!

Aka I agree completely. +1
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HalfdeadKiller
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by HalfdeadKiller » 14 Aug 2015, 09:07

+1 On those of you saying a macro allowed people to fire the shotgun super fast? That is incorrect. Macro Repeating shotgun pumping ejects shells faster than you can fire. If you time it perfectly, on the old code, you could fire a shotgun slightly slower than a M41A. The delay is too great in my opinion, and having a macro to pump, like I do, does not mean a super fire rate.

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DernSquirrels^3
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by DernSquirrels^3 » 15 Aug 2015, 03:42

Please please PLEASE get rid of the delay. Shotguns are useless in 1v1s.

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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by apophis775 » 23 Nov 2015, 21:27

still an issue with my recent changes?

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Dyne
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by Dyne » 24 Nov 2015, 03:00

Not totally sure, will test today.
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Toroic
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by Toroic » 24 Nov 2015, 10:19

If the damage per shot is lowered to compensate for the higher rate of fire, then sure.

Otherwise this is just an unnecessary buff to marine weapons.
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by monkeysfist101 » 24 Nov 2015, 10:26

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Dyne
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by Dyne » 24 Nov 2015, 10:46

Toroic wrote:If the damage per shot is lowered to compensate for the higher rate of fire, then sure.

Otherwise this is just an unnecessary buff to marine weapons.
Real dps and potential of these two weapons is lower then a rifle even with firing delay totally removed.
Currently the shotgun just loses to the rifle in all situations, sadly.
Natalie 'Snow-Cries-a-lot' Reyes

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Toroic
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by Toroic » 24 Nov 2015, 11:01

Dyne wrote: Real dps and potential of these two weapons is lower then a rifle even with firing delay totally removed.
Currently the shotgun just loses to the rifle in all situations, sadly.
A one handed gun should be less effective than an rifle, but shotgun does have some advantages.

Main advantage being that you can pop out of cover, shoot, then go back into cover with minimal loss in dps. I would agree that generally marine tactics favor the rifle though.
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Dyne
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by Dyne » 24 Nov 2015, 11:04

If you have cover you dont need to pop out in most cases.
And DPS is "damadge per second", so cover or no cover a marine just needs to score enough hits and wounds in the period of time he has LOF on a target.
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Toroic
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by Toroic » 24 Nov 2015, 11:13

Dyne wrote:If you have cover you dont need to pop out in most cases.
And DPS is "damadge per second", so cover or no cover a marine just needs to score enough hits and wounds in the period of time he has LOF on a target.
Yes, but a lower damage per shot gun requires longer time maintaining line of fire.

If you were in a firefight with other marines, the advantage is obvious of a higher damage shot with a longer reload time. You need less time maintaining LoF, so you spend less time exposed.
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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by Wickedtemp » 24 Nov 2015, 12:09

+1 on this. But only slightly. With the damage buff it doesn't need to be shortened that much, but it's still a bit long.

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Re: Suggestion: remove firing delay from .44 and/or shotguns

Post by Infernus » 25 Apr 2016, 17:28

This is no longer relevant.
Closed.
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