Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

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Nikov
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Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by Nikov » 12 Aug 2015, 23:14

Summary (a quick, 2-3 sentence summary):

Add multiple fire modes to the Smart Gun to create a more robust weapons platform, bringing it in-line with heavier Specialist weapons. Possible modes include three shots in rapid succession, three shots flying side-by-side, or five shots at five random points in a 3x3 square.

Benefits (How this will benefit the server and game as a whole):

The current balance is in favor of the other Specialist weapons since the Smartgun lacks any advantage in real combat utility over other Specialist weapons, or even damage output over the M41. By focusing on its existing role as a suppression and area fire weapon and enhancing its effectiveness, the Smartgun can be rendered a viable choice that retains usefulness into later alien tiers. The Smartgun would receive additional depth-of-play and become truly the most sophisticated weapon in the hands of the Specialist. At the same time, these new fire modes are checked by their increased ammunition use, the need to change fire modes through the slow right-click system, and the possibility of being in the wrong fire mode for a given tactical situation. Furthermore the weapon will receive no increase in damage on a per-bullet or per-magazine basis. Forethought, prudence and economy will be the hallmarks of successful Smartgun operators. Rash and careless Smartgun users will rapidly deplete their ammo with incorrectly selected fire modes or overzealous operation.

Details (Description of how you think this would work, the benefits, etc):

Each fire mode below is named after real-world machine gun techniques for authenticity. It may be thought of as setting the smart gun to an electronically determined firing pattern.

The standard fire mode shall remain as the weapon presently operates and will serve as a ammo-conserving setting.

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.1.            <-|-
...

Enfilade Burst will fire three shots in rapid succession at the designated square. There will be no deviation in the angle. This setting greatly increases firepower to an identifed point target or enemies in enfilade attempting to force a door or other narrow passage.

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...
.3.            <-|-
...

Traversing Burst will fire three shots in rapid succession. One shot will be at the designated square, and one shot will be to the left and right squares of the designated squares relative to the initial path of fire. This setting improves the odds of a hit against moving or unknown enemies.

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.1.
.1.            <-|-
.1.

Searching Fire will fire five shots in rapid succession. Each shot will be at a randomly selected point in a 3x3 area centered on the designated square, but not including the designated square. Duplicate shots will be allowed. This setting tremendously improves firepower and can be used against clusters of enemies or powerful targets at point-blank. However, the unpredictability of the weapon's aim in this mode renders it generally unsuitable for sustained periods of time, and the omission of the central square means only 2/8 bullet paths will cross the center square. Firing directly at the feet of the user results in a "death blossom" of bullets flying from the user.

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???
?.?            <-|-
???

In all instances, bullets will continue on their given paths beyond their aim points. This will result in tighter or wider patterns depending on the distance of the designated square from the gun.

Searching Fire or all burst modes may have a brief cool-down between shots.

Implementation (Optional, if you have an idea how to implement it):

The menu shall display as follows:

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I. Right click Smartgun
  A. Set Fire Mode
    1. Standard
    2. Enfilade Burst
    3. Traversing Burst
    4. Searching Fire
  B. Other Options
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Dyne
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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by Dyne » 13 Aug 2015, 00:08

Very interesting idea, might need some testing and balancing. +1 from me.
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Jeser
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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by Jeser » 13 Aug 2015, 02:22

Well, with this smartgun will become REALLY complicated weapon system, I like that!
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HalfdeadKiller
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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by HalfdeadKiller » 13 Aug 2015, 12:23

If this is codable, all my yes. This would make the smartgun an actual smart gun, and help bring it up to power with the other Spec weapons.

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Dalavi
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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by Dalavi » 13 Aug 2015, 15:03

Seems sensible enough to code, is in general just awesome and provides ded killy dakka. All of my +1s

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Mitchs98
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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by Mitchs98 » 14 Aug 2015, 04:24

+1. Makes perfect sense and would make the smartgun more fun to use by far.

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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by Dragonouhai3 » 15 Aug 2015, 23:00

+1 In the games and shows, this thing is a force to be reckoned with. However in this game, its no more than a over-sized, super-heavy, cool-sounding M41A.

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Dea Tacita
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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by Dea Tacita » 16 Aug 2015, 02:19

I really like this idea, as of right now. The Smart-gun's only advantage is the fire-through-people ability, which isn't that significant for the amount of trade-offs it has.

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Derpislav
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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by Derpislav » 18 Aug 2015, 07:46

Bumping and posting to watch. This really needs to be implemented.
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Sargeantmuffinman
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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by Sargeantmuffinman » 18 Aug 2015, 08:07

Would be nice but neutral.

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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by Sgtkumar » 18 Aug 2015, 11:54

I'm all for giving the smart gun more options. Right now all its got going for it is the thermal vision from the visor and the shoot through marines option. I'd love to see it have more options that give it a proper support weapon feel and make it more strategically viable.

You, sir, get a +1.

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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by Kyrac » 20 Aug 2015, 17:24

Excellent idea. +1

Nikov
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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by Nikov » 11 Sep 2015, 09:45

All right everyone, last call for +1's. Word has it without twenty replies most suggestions will be locked, so if you think this is a good idea, now is your time to be counted. Ironically, being too good of an idea for anyone to argue against it keeps the post count low.
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WyattH
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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by WyattH » 11 Sep 2015, 10:45

I think it's a good idea, and even if it takes a bit of time to code I think even adding 1 or 2 of the modes would still be an interesting addition.

+1

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DernSquirrels^3
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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by DernSquirrels^3 » 11 Sep 2015, 17:16

Smartgun could do with some more love
+1

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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by kevinz000 » 11 Sep 2015, 21:19

+1
Marines need a buff :)

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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by Seehund » 12 Sep 2015, 07:21

+1 from me, would really give smartgunners more tactical options and more ways to deal with assaults.
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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by ChayseRamsay » 12 Sep 2015, 07:26

+1 Definitely need to make the smartgun more of a smart gun.

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Arachnidnexus
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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by Arachnidnexus » 12 Sep 2015, 09:39

+1 Even one additional mode of fire would be very nice to have to make it a more tactical weapon.

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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by Bachri » 12 Sep 2015, 10:05

Giving this another +1, for all of the reasons above.

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Re: Smartgun Fire Modes: of Enfilade Bursts and Death Blossoms

Post by apophis775 » 15 Nov 2015, 02:53

Denied. I'm not doing anything with the specialist weapons in the near future.

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