Suggestion: Distrupt Hivemind communication on Queen death
- Dyne
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Suggestion: Distrupt Hivemind communication on Queen death
Summary (a quick, 2-3 sentence summary):
The Queen is the center and leading "voice" in the Hivemind.
I propose on her to death to scramble and distort Hivemind communications for 2-5 minutes, or the Queen cooldown evolution,
to reflect the pain and confusion of the Hive.
Benefits (How this will benefit the server and game as a whole):
Will benefit both sides:
1. Marines will get a bit of a respite against a coordinated attack;
2. Aliens would have to rely on oral communications a bit more, hopefully pulling back and regrouping;
3. The Queens will be less willing to risk open combat, as an added factor will be losing cohesion.
Details (Description of how you think this would work, the benefits, etc):
Now the Aliens get an indication of the Queens death, and "blood frenzy" that autopermits slashing.
Add the garbled hivemind on the death of key synapse creature- and you have much more fun.
Implementation (Optional, if you have an idea how to implement it):
Might work a bit like distorted usual comms, losing or mixing words.
Proposals welcome.
The Queen is the center and leading "voice" in the Hivemind.
I propose on her to death to scramble and distort Hivemind communications for 2-5 minutes, or the Queen cooldown evolution,
to reflect the pain and confusion of the Hive.
Benefits (How this will benefit the server and game as a whole):
Will benefit both sides:
1. Marines will get a bit of a respite against a coordinated attack;
2. Aliens would have to rely on oral communications a bit more, hopefully pulling back and regrouping;
3. The Queens will be less willing to risk open combat, as an added factor will be losing cohesion.
Details (Description of how you think this would work, the benefits, etc):
Now the Aliens get an indication of the Queens death, and "blood frenzy" that autopermits slashing.
Add the garbled hivemind on the death of key synapse creature- and you have much more fun.
Implementation (Optional, if you have an idea how to implement it):
Might work a bit like distorted usual comms, losing or mixing words.
Proposals welcome.
Natalie 'Snow-Cries-a-lot' Reyes
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Re: Suggestion: Distrupt Hivemind communication on Queen death
You say it benefits both sides, but how so does it benefit aliens?
- Dyne
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Re: Suggestion: Distrupt Hivemind communication on Queen death
Two benefits I can envision.
First is that Queen is hopefully less risk-prone, second is that the aliens must regroup and adjust on the fly,
using oral communications and pre-arranged packs and rally points more.
So, in short, it benefits them forcing to use more advanced tactics and coordination in the first place.
First is that Queen is hopefully less risk-prone, second is that the aliens must regroup and adjust on the fly,
using oral communications and pre-arranged packs and rally points more.
So, in short, it benefits them forcing to use more advanced tactics and coordination in the first place.
Natalie 'Snow-Cries-a-lot' Reyes
- Biolock
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Re: Suggestion: Distrupt Hivemind communication on Queen death
+1
I like the idea because it seems really cool. Maybe the hivemind could be scrambled until someone emerges as the queen to unite the hive.
I like the idea because it seems really cool. Maybe the hivemind could be scrambled until someone emerges as the queen to unite the hive.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- Mitchs98
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Re: Suggestion: Distrupt Hivemind communication on Queen death
+1. It makes sense. The Xenomorphs gain most of their intelligence from the Queen, Queen dead? Aliens grow dumber/lose communications. It makes a lot of sense, honestly a nerf for aliens I'd be fine with.
- Jeser
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Re: Suggestion: Distrupt Hivemind communication on Queen death
It's one of those nerfs, that seems totaly legit and logical. I like that.
- Mitchs98
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Re: Suggestion: Distrupt Hivemind communication on Queen death
Jeser wrote:It's one of those nerfs, that seems totaly legit and logical. I like that.
I know, right? Not entirely crippling and logical enough to be legit. We need more suggestions like this
- Edgelord
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Re: Suggestion: Distrupt Hivemind communication on Queen death
+1 for an interesting mechanic. Maybe hive mind speaking comes with a cool down until a queen is evolved?
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Re: Suggestion: Distrupt Hivemind communication on Queen death
Should they get a blood frenzy of slashing being allowed, or should they all go on reduced damage due to the panic and terror of losing the queen? Could be handy for mop-ups...
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DEAD: Manfred 'Dutch' Hayden says, "RIGHT! The stress was roleplaying. YUP."
- Dyne
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Re: Suggestion: Distrupt Hivemind communication on Queen death
I think reduced damadged might be too crippling, personally.
Natalie 'Snow-Cries-a-lot' Reyes
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Re: Suggestion: Distrupt Hivemind communication on Queen death
Agree, just all aliens become wild, disconnected from hivemind web. THat will be totaly legit, logic and lore right.Dyne wrote:I think reduced damadged might be too crippling, personally.
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Re: Suggestion: Distrupt Hivemind communication on Queen death
+1 All the times I hear people ask for new queen 2 seconds after she dies, failing to realize there is a 5 minute wait until new queen evolves.
- Arachnidnexus
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Re: Suggestion: Distrupt Hivemind communication on Queen death
Bump for this suggestion. Really like it a lot both lore wise and balance wise. Right now losing the Queen is honestly a minor inconvenience if she's been on top of laying eggs and jelly. This suggestion would make it important to actually guard the leader of the hive rather than the current slew of "she was a shit queen", "dumb queen", etc. comments that pops up after a Queen death.
- Toroic
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Re: Suggestion: Distrupt Hivemind communication on Queen death
I like this idea, but to pretend it's anything but a straight nerf to aliens is a lie.
Last round I played the server was lagging, the queen, hivelord, and drones were all incompetent.
This definitely will help to end rounds sooner, but is nothing but a nerf to aliens.
Queen roars are devastating in the right hands, even with plenty of eggs and jelly the loss of a queen really hurts.
Last round I played the server was lagging, the queen, hivelord, and drones were all incompetent.
This definitely will help to end rounds sooner, but is nothing but a nerf to aliens.
Strongly disagree. Only the queen can roar, and she forms the alien leadership, and only she can use the consoles.Arachnidnexus wrote:Bump for this suggestion. Really like it a lot both lore wise and balance wise. Right now losing the Queen is honestly a minor inconvenience if she's been on top of laying eggs and jelly. This suggestion would make it important to actually guard the leader of the hive rather than the current slew of "she was a shit queen", "dumb queen", etc. comments that pops up after a Queen death.
Queen roars are devastating in the right hands, even with plenty of eggs and jelly the loss of a queen really hurts.
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Xenos Vult
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Re: Suggestion: Distrupt Hivemind communication on Queen death
I think it would definitely be a nice balance to comms going down several times per round (regardless of what caused the outage). Plus, it really does feel like it fits the lore.
Aka Dennis Hunt the (usually) overworked medic/doctor.
Currently AWOL due to my computer dying.
Currently AWOL due to my computer dying.
- Jack McIntyre
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Re: Suggestion: Distrupt Hivemind communication on Queen death
+1 from me, if marines have to worry about comms and radios then it makes sense to give the xenos a goal besides just kill or capture hosts. If marines have crappy command we deal with it as much as we may hate it, don't see why this shouldn't be same for xenos. Not really a nerf if you balance the sides with logistical communication.
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Re: Suggestion: Distrupt Hivemind communication on Queen death
-1 from me.
This is just a straight-up nerf, even if there's a basis for it in the lore, it's still just a nerf. It would make communication much more difficult in a time where communication is of the utmost importance. A new Queen has to be decided on, and if I remember the rules correctly, lower tier xenos have to take orders from higher tiers, so one of the higher tiers could actually take control for the short time where they're without a Queen. Most of the rounds I've played as a Xeno where we lose the Queen, we either dig in and defend until the new Queen takes their place, or we continue with the last order we were given. I don't see a place for a downright nerf.
This is just a straight-up nerf, even if there's a basis for it in the lore, it's still just a nerf. It would make communication much more difficult in a time where communication is of the utmost importance. A new Queen has to be decided on, and if I remember the rules correctly, lower tier xenos have to take orders from higher tiers, so one of the higher tiers could actually take control for the short time where they're without a Queen. Most of the rounds I've played as a Xeno where we lose the Queen, we either dig in and defend until the new Queen takes their place, or we continue with the last order we were given. I don't see a place for a downright nerf.
- Disco Dalek
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Re: Suggestion: Distrupt Hivemind communication on Queen death
Communication is of the utmost importance to marines when the Sulaco is getting boarded, but that's exactly when comms are most vulnerable and are likely to never be restored at that point. It seems pretty fair in my opinion. Though I will say I've never really played aliens much.Wickedtemp wrote:-1 from me.
This is just a straight-up nerf, even if there's a basis for it in the lore, it's still just a nerf. It would make communication much more difficult in a time where communication is of the utmost importance. A new Queen has to be decided on, and if I remember the rules correctly, lower tier xenos have to take orders from higher tiers, so one of the higher tiers could actually take control for the short time where they're without a Queen. Most of the rounds I've played as a Xeno where we lose the Queen, we either dig in and defend until the new Queen takes their place, or we continue with the last order we were given. I don't see a place for a downright nerf.
Aka Dennis Hunt the (usually) overworked medic/doctor.
Currently AWOL due to my computer dying.
Currently AWOL due to my computer dying.
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Re: Suggestion: Distrupt Hivemind communication on Queen death
Don't the marines have access to radios though? And intercoms? I don't play as marine all that often and I've really never bothered to check because a comms failure just never happened while I played as human.
- Toroic
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Re: Suggestion: Distrupt Hivemind communication on Queen death
When the Sulaco is boarded, the marines are supposed to be at a severe disadvantage, which is why they are given the FOB to secure.Disco Dalek wrote: Communication is of the utmost importance to marines when the Sulaco is getting boarded, but that's exactly when comms are most vulnerable and are likely to never be restored at that point. It seems pretty fair in my opinion. Though I will say I've never really played aliens much.
As I read comments, I like less and less the idea.
It's common for a tier 3 to take command in the event of the queen's death, and most xeno losses are already caused by an incompetent queen.
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Xenos Vult
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Re: Suggestion: Distrupt Hivemind communication on Queen death
Come to think of it, killing the entire hive transmission for the full duration might be a bit much considering it's sort of important to get the Hive to agree on a Queen when it's time for a new Queen. Maybe like a staggered sequence with no communication for 30 seconds to a minute, scrambled words messing up communications for another minute, and then hivemind comm restoration? Would be a nice flavor thing too as the Hive recovers slowly from the Queen's death. Don't know how feasible that would be code-wise, though.
- Complete Garbage
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Re: Suggestion: Distrupt Hivemind communication on Queen death
+1, but 3-5 minutes seems a little excessive, Arachnid's idea sounds like a good one, if it would be possible in terms of coding.
Cohen 'Double-F' Blyant Confirmed Combat Stats:
Intentional marine kills: 0
Friendly-fire kills: 2
Friendly-fire injuries: 9
Total aliens killed: 10
T3s killed: 2
Queens killed: 1
Times infected: Too many to count.
Deaths: See above.
Deaths by friendly-fire: 1
In case you couldn't tell, I'm pretty bad at this.
Last updated: 04/20/2017
Intentional marine kills: 0
Friendly-fire kills: 2
Friendly-fire injuries: 9
Total aliens killed: 10
T3s killed: 2
Queens killed: 1
Times infected: Too many to count.
Deaths: See above.
Deaths by friendly-fire: 1
In case you couldn't tell, I'm pretty bad at this.
Last updated: 04/20/2017
- Lostmixup
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Re: Suggestion: Distrupt Hivemind communication on Queen death
I think shutting down the alien's communication when the queen is gone is actually a pretty good idea. Originally I thought it was dumb, as it's pretty much the only thing aliens have going for them; however, then I thought "Oh wait, they can just evolve a new queen in like a few minutes." This could give the marines the major advantage they need when storming into an alien base. That short span of no communication for aliens could be the thing that actually causes good marine tactics to win the day.
- Complete Garbage
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Re: Suggestion: Distrupt Hivemind communication on Queen death
It will also promote alien queen-protection tactics even more, as losing your only source of jelly, eggs, AND communication will motivate aliens to keep the queen safe at all costs.Lostmixup wrote:I think shutting down the alien's communication when the queen is gone is actually a pretty good idea. Originally I thought it was dumb, as it's pretty much the only thing aliens have going for them; however, then I thought "Oh wait, they can just evolve a new queen in like a few minutes." This could give the marines the major advantage they need when storming into an alien base. That short span of no communication for aliens could be the thing that actually causes good marine tactics to win the day.
Cohen 'Double-F' Blyant Confirmed Combat Stats:
Intentional marine kills: 0
Friendly-fire kills: 2
Friendly-fire injuries: 9
Total aliens killed: 10
T3s killed: 2
Queens killed: 1
Times infected: Too many to count.
Deaths: See above.
Deaths by friendly-fire: 1
In case you couldn't tell, I'm pretty bad at this.
Last updated: 04/20/2017
Intentional marine kills: 0
Friendly-fire kills: 2
Friendly-fire injuries: 9
Total aliens killed: 10
T3s killed: 2
Queens killed: 1
Times infected: Too many to count.
Deaths: See above.
Deaths by friendly-fire: 1
In case you couldn't tell, I'm pretty bad at this.
Last updated: 04/20/2017
- Toroic
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Re: Suggestion: Distrupt Hivemind communication on Queen death
I disagree. Queens don't die because they are not sufficiently protected, 90% of the time they die because they do something stupid. Reasonable efforts are already made to protect the queen, but there's no sense in good T3 xenos throwing their lives away when the hive can generate another one.Complete Garbage wrote: It will also promote alien queen-protection tactics even more, as losing your only source of jelly, eggs, AND communication will motivate aliens to keep the queen safe at all costs.
Harsher punishments when the queen dies will just lead to even more salt when xenos get stuck with a bad queen.
What will probably happen is that marines will meta-rush the hive after the queen dies because they'll OOC know that xenos can't communicate while salty xenos ahelp about a bad queen for a jobban.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult