Elevators & WY Underground Research Facility

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UnknownMurder
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Elevators & WY Underground Research Facility

Post by UnknownMurder » 14 Aug 2015, 07:46

Summary (a quick, 2-3 sentence summary): Elevators on the planet leading down to some research facility. Can be only be powered by the generators. Also, initially the elevator controls would be damaged.. Down in this research facility!

Benefits (How this will benefit the server and game as a whole): Being able to experience transportation in the planet and improves RP.

Details (Description of how you think this would work, the benefits, etc): Survivors would start in this research facility.

Implementation (Optional, if you have an idea how to implement it): Mapping
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spheretech
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Re: Elevators & WY Underground Research Facility

Post by spheretech » 14 Aug 2015, 07:49

Something like this would be interesting. Maybe add some actual xeno tunnels on the same z level.
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xywenx00
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Re: Elevators & WY Underground Research Facility

Post by xywenx00 » 14 Aug 2015, 08:02

The more Z Level the better, I want depth. Literally. +1
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xywenx00
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Re: Elevators & WY Underground Research Facility

Post by xywenx00 » 14 Aug 2015, 08:09

Since survivors start in the underground facility, they'll need to start as research/science based Jobs. How are they supposed to get out there, if there's no power and the Elevators don't work? And if the elevators don't work, how are the xenos supposed to get there?

If you make the facility rather big and allow xenos to climb down the shaft that could work. But the survivors would probably all get killed withing the first 10 minutes to meta.
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Re: Elevators & WY Underground Research Facility

Post by Sargeantmuffinman » 14 Aug 2015, 08:17

xywenx00 wrote:Since survivors start in the underground facility, they'll need to start as research/science based Jobs. How are they supposed to get out there, if there's no power and the Elevators don't work? And if the elevators don't work, how are the xenos supposed to get there?

If you make the facility rather big and allow xenos to climb down the shaft that could work. But the survivors would probably all get killed withing the first 10 minutes to meta.
The stairs?

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Re: Elevators & WY Underground Research Facility

Post by xywenx00 » 14 Aug 2015, 08:35

Sargeantmuffinman wrote: The stairs?
Stairs instead of elevator would fix that, but UM prop wants there to be a elevator :P (He put elevator into the title)
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Sargeantmuffinman
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Re: Elevators & WY Underground Research Facility

Post by Sargeantmuffinman » 14 Aug 2015, 08:42

xywenx00 wrote: Stairs instead of elevator would fix that, but UM prop wants there to be a elevator :P (He put elevator into the title)
Emergency stairs?

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Re: Elevators & WY Underground Research Facility

Post by xywenx00 » 14 Aug 2015, 09:28

Sargeantmuffinman wrote: Emergency stairs?
Yeah, but the stair should be closed down via shutters or something and you need power to open them, Aliens could still go down there by melting them.
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Minijar
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Re: Elevators & WY Underground Research Facility

Post by Minijar » 14 Aug 2015, 11:06

As well as a research facility perhaps some kind of mining operation could be going on down here too?

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Re: Elevators & WY Underground Research Facility

Post by Siserith Vassada » 14 Aug 2015, 11:21

Have air vents op the ground z level that lead to the inside of the bunker

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Re: Elevators & WY Underground Research Facility

Post by TopHatPenguin » 14 Aug 2015, 11:34

Underground facilities you say...

Image

Would this be what we are kinda looking for as in hallway design for it ?
( Well maybe the blood and gore is a bit excessive )

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More images to use as a possible example of what it could look like. ( Ignore the janitor's )
Pretend the things in the test tubes are xenos or experiments gone wrong.
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Re: Elevators & WY Underground Research Facility

Post by xywenx00 » 14 Aug 2015, 12:22

@Penguin. THat's exactly what we need! A emergency clean up crew to clean up after the xenos. Literally.

And yeah those hallways are cool too, btw.
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Re: Elevators & WY Underground Research Facility

Post by Steelpoint » 14 Aug 2015, 12:29

A underground base should have several possible entrances.

The primary entrance is a large, industrial sized, elevator in a open area, probley north of the droppod LZ. This elevator requires power to function.

The secondary entrance is a set of stairs inside a high secure area, such as security. These stairs are multilevel requiring you to walk down several different areas before reaching the main complex, in addition it will take far more effort to access the main facility via this entrance due to locked doors and other security features, however survivors should have ID cards that can access these doors.

The tertiary entrances are a set of ventilation shafts that run to the surface, these vents act as tunnels for Aliens allowing some Aliens to enter and leave the underground facility. However these tunnels lead to utterly locked down rooms and area's of the base.

--

The base itself should be divided into three areas. Safe zones, danger zones and unsecure zones. Safe zones are areas survivors can freely operate in as early game Aliens should not be able to get in here (doors could be immune to be forced open), but safe zones are small in size. Danger Zones are area's both Aliens and Humans can access, but they are relativity secure with doors and other features. Unsecure zones should be area's Aliens have direct access to from the surface.
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Re: Elevators & WY Underground Research Facility

Post by xywenx00 » 14 Aug 2015, 14:06

Steelpoint wrote:A underground base should have several possible entrances.

The primary entrance is a large, industrial sized, elevator in a open area, probley north of the droppod LZ. This elevator requires power to function.

The secondary entrance is a set of stairs inside a high secure area, such as security. These stairs are multilevel requiring you to walk down several different areas before reaching the main complex, in addition it will take far more effort to access the main facility via this entrance due to locked doors and other security features, however survivors should have ID cards that can access these doors.

The tertiary entrances are a set of ventilation shafts that run to the surface, these vents act as tunnels for Aliens allowing some Aliens to enter and leave the underground facility. However these tunnels lead to utterly locked down rooms and area's of the base.

--

The base itself should be divided into three areas. Safe zones, danger zones and unsecure zones. Safe zones are areas survivors can freely operate in as early game Aliens should not be able to get in here (doors could be immune to be forced open), but safe zones are small in size. Danger Zones are area's both Aliens and Humans can access, but they are relativity secure with doors and other features. Unsecure zones should be area's Aliens have direct access to from the surface.
Can Aliens use vents to acces different z-Levels?

And would the Alien be able to go to the vents at the sulaco?

But yeah, seems like a nice idea. The survivors could use the underground base as an actual base and try to defend it against the Aliens or do some sort of research down there or what not. Maybe add some special things down there, like a control room to as example turn off lights or turn them on. Cameras.

Maybe have random eventsat round-start for the base like a gas leak or something, which the survivors Need to fix so they can acces other parts of the underground base.

And yeah, we totally Need more survivors at round start.
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Re: Elevators & WY Underground Research Facility

Post by Sebro » 14 Aug 2015, 17:47

+1 The more Z levels the merrier. Could also add more hive variety. BUT it'd have to have cool doors, that's all that I ask, and mebe some rusted walls, just to give it an abandoned feel. And if it's a research facility...NEW HAND-GUNS, because who doesn't want more (un-achievable) variety. But seriously more guns would be nice.
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Re: Elevators & WY Underground Research Facility

Post by Gentlefood » 14 Aug 2015, 19:53

xywenx00 wrote:Since survivors start in the underground facility, they'll need to start as research/science based Jobs. How are they supposed to get out there, if there's no power and the Elevators don't work? And if the elevators don't work, how are the xenos supposed to get there?

If you make the facility rather big and allow xenos to climb down the shaft that could work. But the survivors would probably all get killed withing the first 10 minutes to meta.
All kinds of Survivors could be expected to be down there. Maintenance Crews, Security, Research, Science, Doctor, even a Janitor. +1 to the idea though. I like giving Survivors more to do.

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UnknownMurder
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Re: Elevators & WY Underground Research Facility

Post by UnknownMurder » 14 Aug 2015, 23:04

STAIRS?

HELLLL NO. We already have ladders on Sulaco... But... I wouldn't mind other entrances... My thoughts was to put in... Elevators on the planet. Can't the server be bit more like "The Last Conflict" Byond game by Darker Emerald?

I want the Colonial Marines to be the first server to ever put in elevators.
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Re: Elevators & WY Underground Research Facility

Post by NoShamNoWow » 15 Aug 2015, 11:43

1+. This is glorious. Must add.
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Re: Elevators & WY Underground Research Facility

Post by Terminator541 » 15 Aug 2015, 21:39

I think an underground facility would make a fine addition to the map. Perhaps there could even be some labs containing frozen/live huggers in cages.
As for the style of the facility, maybe something akin to Hadley's Hope? Or the research facility in AVP2.
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Re: Elevators & WY Underground Research Facility

Post by UnknownMurder » 16 Aug 2015, 02:37

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We always can use Morrin's mapping skills.
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Re: Elevators & WY Underground Research Facility

Post by xywenx00 » 16 Aug 2015, 08:48

Damn. That looks fiiiiiine.
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Re: Elevators & WY Underground Research Facility

Post by LordLoko » 16 Aug 2015, 09:11

The "science building" we have on the planetside could be turned into some kind of lobby/security checkpoint/administration office/all of them at the same time.
Something like when you arrive at the lab on half-life.

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Re: Elevators & WY Underground Research Facility

Post by SecretStamos (Joshuu) » 16 Aug 2015, 09:58

Abby's jungle map is large enough that I think an extra Z-level might actually make it too large.

That being said, I think a Weyland Yutani Lab/spacestation would be a very good standalone map.

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Re: Elevators & WY Underground Research Facility

Post by Artouris » 16 Aug 2015, 11:06

Well, Joshuu just beat me to finally making a post in this. The Jungle map already drags on a long time due to a lone alien just running about a hiding. If we add another Z-level you realize it'd drag on forever. Another problem is if we make survivors spawn inside it or something then we're opening up to a worse survivor rate than we have now. The aliens will know for SURE that they spawn inside this lab and rush it. At least with the dome theres a small chance you'll spawn outside of it or get out of it in time before the first runner with a hugger gets there. Even if you make it so the doors are secured and xenos can't get in, they'll melt their way in or literally just camp it until the marines come in. Even then the marines might not make it that far.
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Re: Elevators & WY Underground Research Facility

Post by xywenx00 » 16 Aug 2015, 17:50

Artouris wrote:Well, Joshuu just beat me to finally making a post in this. The Jungle map already drags on a long time due to a lone alien just running about a hiding. If we add another Z-level you realize it'd drag on forever. Another problem is if we make survivors spawn inside it or something then we're opening up to a worse survivor rate than we have now. The aliens will know for SURE that they spawn inside this lab and rush it. At least with the dome theres a small chance you'll spawn outside of it or get out of it in time before the first runner with a hugger gets there. Even if you make it so the doors are secured and xenos can't get in, they'll melt their way in or literally just camp it until the marines come in. Even then the marines might not make it that far.
The Aliens Need sentinel/drones to melt it and those stay at the hive most of the time at the ebginning of the round. The sentinel could become a problem, but even take it would take some time to melt their way in. In that time, the survivors can loot the underground base and get some weapons to fight them off or secure the area better.
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