ColMarTech

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Sebro
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ColMarTech

Post by Sebro » 18 Aug 2015, 12:18

Summary (a quick, 2-3 sentence summary): The Vendors for weapons, really need a re-skin. They're currently using the generic vendomat skin, and it doesn't really fit the fact that they VEND WEAPONS it doesn't exactly stand out, looking the same as: the generic vendomat vendors, and other vendors in general. Same goes with attachment vendors, looking the same as spec vendors and laptop vendors. EDIT: They do not look like the MRE vendors, sorry about that.

Benefits (How this will benefit the server and game as a whole): You won't be having your WEAPON VENDOR look like your FOOD VENDOR. Thus clearing confusion. Also it'd just be nice for more vendor sprites

Details (Description of how you think this would work, the benefits, etc): But yeah, do some spriting stuff AND BAM MORE VARIETY TO VENDORS

Implementation (Optional, if you have an idea how to implement it): Spriting magicks, since I don't know shit about spriting.


What they look like now: Image As you can see, they're the EXACT same sprite as the generic vendomat.
Last edited by Sebro on 18 Aug 2015, 15:30, edited 1 time in total.
:(

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Mycroft Macarthur
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Re: ColMarTech

Post by Mycroft Macarthur » 18 Aug 2015, 14:48

i for one would agree with fancy ass new vendomats for our guns just so long as they arent some cheesy corny shit like we had in borderlands, i dont want cartoon cowboys to be vending my guns, im not fucking four and this isn't baby's first firearm.

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Sebro
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Re: ColMarTech

Post by Sebro » 18 Aug 2015, 20:47

Mycroft Macarthur wrote:i for one would agree with fancy ass new vendomats for our guns just so long as they arent some cheesy corny shit like we had in borderlands, i dont want cartoon cowboys to be vending my guns, im not fucking four and this isn't baby's first firearm.
Why would it be at all like that? Colonial marines is slightly more serious than that.(slightly)
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SecretStamos (Joshuu)
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Re: ColMarTech

Post by SecretStamos (Joshuu) » 18 Aug 2015, 21:49

Sometime should be in soon.

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Mycroft Macarthur
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Re: ColMarTech

Post by Mycroft Macarthur » 18 Aug 2015, 23:40

i didn't say they would be, that was just my two cents on the matter.

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SecretStamos (Joshuu)
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Re: ColMarTech

Post by SecretStamos (Joshuu) » 19 Aug 2015, 03:35

Image
Visually, they're based off the weapon-racks from the film.

They have an animation for when you take something from them. Should be in-game for testing.

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Re: ColMarTech

Post by UnknownMurder » 19 Aug 2015, 19:13

It seems to look bright and feels like as there is a strain in my eye when I stare at them cluttered up. However, it might be good that we did put this in.
Image

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Re: ColMarTech

Post by Mycroft Macarthur » 19 Aug 2015, 20:21

it already is in, they seem abit too flat but look great otherwise

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Re: ColMarTech

Post by SecretStamos (Joshuu) » 19 Aug 2015, 21:25

I'll darken them a little and add some depth. How's that?

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Sebro
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Re: ColMarTech

Post by Sebro » 19 Aug 2015, 23:02

SecretStamos (Joshuu) wrote:Image
Visually, they're based off the weapon-racks from the film.

They have an animation for when you take something from them. Should be in-game for testing.
Woah....that's actually really nice.
:(

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Re: ColMarTech

Post by SecretStamos (Joshuu) » 20 Aug 2015, 00:39

Sebro wrote: Woah....that's actually really nice.
Thank you :)

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Re: ColMarTech

Post by apophis775 » 24 Nov 2015, 16:41

Already done.

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