ColMarTech
- Sebro
- Registered user
- Posts: 237
- Joined: 10 Jul 2015, 16:00
ColMarTech
Summary (a quick, 2-3 sentence summary): The Vendors for weapons, really need a re-skin. They're currently using the generic vendomat skin, and it doesn't really fit the fact that they VEND WEAPONS it doesn't exactly stand out, looking the same as: the generic vendomat vendors, and other vendors in general. Same goes with attachment vendors, looking the same as spec vendors and laptop vendors. EDIT: They do not look like the MRE vendors, sorry about that.
Benefits (How this will benefit the server and game as a whole): You won't be having your WEAPON VENDOR look like your FOOD VENDOR. Thus clearing confusion. Also it'd just be nice for more vendor sprites
Details (Description of how you think this would work, the benefits, etc): But yeah, do some spriting stuff AND BAM MORE VARIETY TO VENDORS
Implementation (Optional, if you have an idea how to implement it): Spriting magicks, since I don't know shit about spriting.
What they look like now: As you can see, they're the EXACT same sprite as the generic vendomat.
Benefits (How this will benefit the server and game as a whole): You won't be having your WEAPON VENDOR look like your FOOD VENDOR. Thus clearing confusion. Also it'd just be nice for more vendor sprites
Details (Description of how you think this would work, the benefits, etc): But yeah, do some spriting stuff AND BAM MORE VARIETY TO VENDORS
Implementation (Optional, if you have an idea how to implement it): Spriting magicks, since I don't know shit about spriting.
What they look like now: As you can see, they're the EXACT same sprite as the generic vendomat.
Last edited by Sebro on 18 Aug 2015, 15:30, edited 1 time in total.
- Mycroft Macarthur
- Donor
- Posts: 256
- Joined: 19 Feb 2015, 14:05
- Location: this small blue-green planet called earth, came here for the beer and the bitches.
- Byond: Feodrich
- Contact:
Re: ColMarTech
i for one would agree with fancy ass new vendomats for our guns just so long as they arent some cheesy corny shit like we had in borderlands, i dont want cartoon cowboys to be vending my guns, im not fucking four and this isn't baby's first firearm.
- Sebro
- Registered user
- Posts: 237
- Joined: 10 Jul 2015, 16:00
Re: ColMarTech
Why would it be at all like that? Colonial marines is slightly more serious than that.(slightly)Mycroft Macarthur wrote:i for one would agree with fancy ass new vendomats for our guns just so long as they arent some cheesy corny shit like we had in borderlands, i dont want cartoon cowboys to be vending my guns, im not fucking four and this isn't baby's first firearm.
- SecretStamos (Joshuu)
- Registered user
- Posts: 1291
- Joined: 15 Oct 2014, 12:32
- Location: Stars & Stripes
Re: ColMarTech
Sometime should be in soon.
- Mycroft Macarthur
- Donor
- Posts: 256
- Joined: 19 Feb 2015, 14:05
- Location: this small blue-green planet called earth, came here for the beer and the bitches.
- Byond: Feodrich
- Contact:
Re: ColMarTech
i didn't say they would be, that was just my two cents on the matter.
- SecretStamos (Joshuu)
- Registered user
- Posts: 1291
- Joined: 15 Oct 2014, 12:32
- Location: Stars & Stripes
Re: ColMarTech
Visually, they're based off the weapon-racks from the film.
They have an animation for when you take something from them. Should be in-game for testing.
- UnknownMurder
- Registered user
- Posts: 2243
- Joined: 15 Dec 2014, 08:03
- Location: Ascension
Re: ColMarTech
It seems to look bright and feels like as there is a strain in my eye when I stare at them cluttered up. However, it might be good that we did put this in.
- Mycroft Macarthur
- Donor
- Posts: 256
- Joined: 19 Feb 2015, 14:05
- Location: this small blue-green planet called earth, came here for the beer and the bitches.
- Byond: Feodrich
- Contact:
Re: ColMarTech
it already is in, they seem abit too flat but look great otherwise
- SecretStamos (Joshuu)
- Registered user
- Posts: 1291
- Joined: 15 Oct 2014, 12:32
- Location: Stars & Stripes
Re: ColMarTech
I'll darken them a little and add some depth. How's that?
- Sebro
- Registered user
- Posts: 237
- Joined: 10 Jul 2015, 16:00
Re: ColMarTech
Woah....that's actually really nice.SecretStamos (Joshuu) wrote:
Visually, they're based off the weapon-racks from the film.
They have an animation for when you take something from them. Should be in-game for testing.
- SecretStamos (Joshuu)
- Registered user
- Posts: 1291
- Joined: 15 Oct 2014, 12:32
- Location: Stars & Stripes
Re: ColMarTech
Thank youSebro wrote: Woah....that's actually really nice.
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
Re: ColMarTech
Already done.