Map Changes
- RehabBaron
- Registered user
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- Joined: 01 Jul 2015, 21:09
Map Changes
Hey maybe we should have slight map changes every month because the new marine meta is horrible, around the LZ, for clarification. Literally impenatrable forts unless you have like 10 tier twos or 5 tier threes aliens. Which really makes the round so much longer. It'd give the marines time to adjust and find the new meta, and then the map changes again. And it'd be fun, not building the same fucking thing literally every round.
- Evilkyle24
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- Joined: 30 May 2015, 21:46
Re: Map Changes
This belongs in Suggestions.
- apophis775
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Re: Map Changes
We are going to hopefully have a new map soonish.
- Evilkyle24
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Re: Map Changes
Map Rotation would be interesting if we get like four maps.
- TopHatPenguin
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Re: Map Changes
The more maps the merrier.Evilkyle24 wrote:Map Rotation would be interesting if we get like four maps.
Shit cm memes:
That guy called Wooki.
Resident Santa.
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That guy called Wooki.
Resident Santa.
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- flaksim
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- Location: Belgium
Re: Map Changes
It does make sense that the LZ should be a safe location ofcourse.
It should be harder to return to the Sulaco, more akin to how it was in Aliens, with some way of dropping people in afterwards 'drop pods' or shit like that. And really hard to retreat to Sulaco.
It should be harder to return to the Sulaco, more akin to how it was in Aliens, with some way of dropping people in afterwards 'drop pods' or shit like that. And really hard to retreat to Sulaco.