Standard Issue TNR shoulder lamps

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Edgelord
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Standard Issue TNR shoulder lamps

Post by Edgelord » 19 Aug 2015, 13:40

Summary (a quick, 2-3 sentence summary): Make shoulder lamps standard for any combat personnel.

Benefits (How this will benefit the server and game as a whole): in virtually any installment in the Alien franchise, colonial marines have a standard-issue TNR shoulder lamp on their armor, not just the squad leaders. I believe that this feature should be made standard.

Details (Description of how you think this would work, the benefits, etc): The TNR would replace the flashlight, and could be operated as such. When attached to the armor, it would run the risk of being broken upon torso attacks. As an added bonus, this would give aliens a reason to not just attack the hands and feet. The damage could be repaired by using a screwdriver, adding some wire, and then closing the panel. The light would also be more powerful if wielded in your hand.

Implementation (Optional, if you have an idea how to implement it): I would suggest creating a new sprite for the flashlight, to match the look of the light as pictured below. Other than that, just add coding magic to make it an armor add-on and add sensitivity to damage.
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FatalEYES
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Re: Standard Issue TNR shoulder lamps

Post by FatalEYES » 19 Aug 2015, 13:43

...I like this idea a lot. Even more so now that I know that it's actually canon. It seems like a really reasonable idea to me.
+1
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Re: Standard Issue TNR shoulder lamps

Post by FreddeX91 » 19 Aug 2015, 13:47

As long as I can still modify it and turn it into an flashlight attachment to my weapons I am all for this!
+1

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Re: Standard Issue TNR shoulder lamps

Post by kurugi » 19 Aug 2015, 13:48

+1 I hate flashlights. They just hang off your belt and you have to duct tape them to your waist so they aren't pointing downwards so you can see what's in front of you.
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Re: Standard Issue TNR shoulder lamps

Post by Mycroft Macarthur » 19 Aug 2015, 13:57

+1

the way this game works, the better flashlights we have and the easier they are to use, the better for all marine forces.

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Re: Standard Issue TNR shoulder lamps

Post by Mitchs98 » 19 Aug 2015, 14:12

+1. I usually keep a pistol with a flashlight attached to it in my pocket, this'd free up space for another mag of ammo.

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Re: Standard Issue TNR shoulder lamps

Post by Biolock » 19 Aug 2015, 14:36

+1 for cannon and body slashing
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Re: Standard Issue TNR shoulder lamps

Post by Sargeantmuffinman » 19 Aug 2015, 14:45

Then wouldn't it be useless to take the rail light?

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Re: Standard Issue TNR shoulder lamps

Post by Edgelord » 19 Aug 2015, 14:46

FreddeX91 wrote:As long as I can still modify it and turn it into an flashlight attachment to my weapons I am all for this!
+1
Perhaps flashlight attachments would go only to ROs? Just so there's no confusion with fixing/modifying flashlights.
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Re: Standard Issue TNR shoulder lamps

Post by Gentlefood » 19 Aug 2015, 14:57

All lighting effects 'stack' and give off more light when used at the same time. Rail lights won't be useless but they won't be required anymore either.

+1

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Re: Standard Issue TNR shoulder lamps

Post by Keyword » 19 Aug 2015, 15:56

My dreams would come true
+1

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Re: Standard Issue TNR shoulder lamps

Post by DernSquirrels^3 » 19 Aug 2015, 21:28

Yes please!
+1

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Re: Standard Issue TNR shoulder lamps

Post by Steelpoint » 19 Aug 2015, 23:17

I think this is a good suggestion, considering most Marines would get a pistol or two and slap a flashlight on it to have some basic visibility.
This is war, survival is your responsibility.

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Re: Standard Issue TNR shoulder lamps

Post by UnknownMurder » 20 Aug 2015, 07:17

There's a reason why this is only for SL. Is so that, marines doesn't run off on their own with their big light source. However, attachment like this should be expensive.

-1
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Re: Standard Issue TNR shoulder lamps

Post by Steelpoint » 20 Aug 2015, 07:34

Just make two different types of shoulder lamps, the SL one that is very powerful and a standard one that is the equivalent of a normal flashlight.
This is war, survival is your responsibility.

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Re: Standard Issue TNR shoulder lamps

Post by SecretStamos (Joshuu) » 20 Aug 2015, 07:41

UnknownMurder wrote:There's a reason why this is only for SL. Is so that, marines doesn't run off on their own with their big light source. However, attachment like this should be expensive.

-1
Edgelord wrote:Implementation (Optional, if you have an idea how to implement it): I would suggest creating a new sprite for the flashlight, to match the look of the light as pictured below. Other than that, just add coding magic to make it an armor add-on and add sensitivity to damage.
He's not suggesting making it any more powerful than the default flashlight..

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Re: Standard Issue TNR shoulder lamps

Post by Lostmixup » 20 Aug 2015, 07:58

I like it, +1.
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Re: Standard Issue TNR shoulder lamps

Post by Edgelord » 20 Aug 2015, 14:04

UnknownMurder wrote:There's a reason why this is only for SL. Is so that, marines doesn't run off on their own with their big light source. However, attachment like this should be expensive.

-1
Yeah this light would be akin to a normal flashlight. Certainly not "big".

Also, correct me if I'm wrong, but I'm pretty sure the reason people follow their SL isn't because of his light source.
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Re: Standard Issue TNR shoulder lamps

Post by UnknownMurder » 20 Aug 2015, 15:44

The have a gun flashlight.
They have a bag of flares.
They can stuff their light sources in their pocket.
Why even bother doing this?
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Re: Standard Issue TNR shoulder lamps

Post by kurugi » 20 Aug 2015, 15:52

UnknownMurder wrote:The have a gun flashlight.
They have a bag of flares.
They can stuff their light sources in their pocket.
Why even bother doing this?
Lore.
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Re: Standard Issue TNR shoulder lamps

Post by Edgelord » 20 Aug 2015, 16:24

UnknownMurder wrote:The have a gun flashlight.
They have a bag of flares.
They can stuff their light sources in their pocket.
Why even bother doing this?
Muh juicy canon.

You'd be hard pressed to find a fan of the Alien franchise who opposes adding lore-friendly material that doesn't unbalance the game and (potentially) adds a small degree of it.

Source: this thread
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Re: Standard Issue TNR shoulder lamps

Post by Nick123q23 » 20 Aug 2015, 21:06

Every marine already has a flashlight in their pocket, probably paired with a rail flashlight on their gun. There's really no reason to be concerned about this mechanicaly, just resprite the flashlight and make it an attachment to the M3 pattern armor.
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Re: Standard Issue TNR shoulder lamps

Post by kurugi » 20 Aug 2015, 21:10

Nick123q23 wrote:Every marine already has a flashlight in their pocket, probably paired with a rail flashlight on their gun. There's really no reason to be concerned about this mechanicaly, just resprite the flashlight and make it an attachment to the M3 pattern armor.
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Re: Standard Issue TNR shoulder lamps

Post by Nick123q23 » 20 Aug 2015, 21:12

Probably should have added a +1, but either way that was me trying to support this.
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Re: Standard Issue TNR shoulder lamps

Post by Steelpoint » 21 Aug 2015, 01:17

The reason why Marines go out of their way to slap flashlights on random pistols in their pockets is because there's no other way to hold a lightsource that does not take up room.
This is war, survival is your responsibility.

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