Expand Security

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Steelpoint
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Expand Security

Post by Steelpoint » 20 Aug 2015, 09:49

Summary: Expand the Military Police to be a fully fledged role on board the Sulaco and its Dropships, the following roles should be added.

* Master-at-arms/Chief Of Security (Head of Security): In command of security, and overall the third in command, if the CO and XO are MIA/KIA than the MAA assumes command. the MAA's job is to direct the Security teams and oversee any emergencies involving boarding parties. He has full access to the entire ship to assist. (1 Job Slot)

* Military Police: Retain their current role, their job is to detain rogue Marines that refuse to stand down. They are armed with proficient non-lethal and lethal weapons to assist in this. (2 Job Slots)

* Security Guard: A lower rank to Military Police, their job is to patrol the ship and keep any unauthorised people out of secure area's. More of a filler role akin to a Standard Marine but with more access to the Sulaco. (5 Job Slots)

* Door Gunner: A unique security role, their job is to provide security to USMC Dropships. Their job is to defend the Dropships in flight and maintain them if they sustain damage, they would also assist any pilot. (Think of them as modern military Door Gunners) (2 Job Slots)

Benefits: Provides a more expanded security force for the Sulaco, not only helping in defending the Sulaco from attack but also in providing support in the form of maintaining defence of the Sulaco and its Dropships and helping Marines, meaning less Marines are needed to pull back if problems occur on the Sulaco.
This is war, survival is your responsibility.

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Sargeantmuffinman
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Re: Expand Security

Post by Sargeantmuffinman » 20 Aug 2015, 09:50

Good idea! +1

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Re: Expand Security

Post by kurugi » 20 Aug 2015, 09:53

+1 only to the HoS and only if he gets this uniform
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Re: Expand Security

Post by Steelpoint » 20 Aug 2015, 09:54

I said Master-at-arm's not the Sturmabteilung.
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Keyword
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Re: Expand Security

Post by Keyword » 20 Aug 2015, 10:07

that is a pretty good Idea
+1

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Re: Expand Security

Post by Morrinn » 20 Aug 2015, 10:37

I wanted to suggest some sort of flight crew for the shuttle. I even went so far as to sprite some flight masks and uniforms. Idea being they are in charge of loading/unloading cargo/casevac, keeping the shuttle clean and of course launching it and returning it to the Sulaco.

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Re: Expand Security

Post by FreddeX91 » 20 Aug 2015, 11:01

I like this idea. I like it a lot! :) Although I think we may need at least four door gunners, so it is two for the shuttle and two for the drop pod. 1+

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Re: Expand Security

Post by Steelpoint » 20 Aug 2015, 11:10

I thought about that but the Dropod does not lend itself well to a Gunner, mainly because space in the Pod is at a premium.
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Re: Expand Security

Post by Morrinn » 20 Aug 2015, 11:15

I wouldn't suggest a big crew for the drop-ship though. Maybe a pilot and a secondary/gunner. Having five of them would be overkill.

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Re: Expand Security

Post by Gentlefood » 20 Aug 2015, 11:30

If shuttle size gets changed if suggest a pilot and copilot (two pilot slots) as this is more lore friendly.

As for the suggestion sure why not +1

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Re: Expand Security

Post by Pillow » 20 Aug 2015, 12:29

I dont really see the particular need for what amounts to an HOS but maybe +1 for the majority of things though
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Re: Expand Security

Post by Steelpoint » 20 Aug 2015, 12:32

Some reasons as to why I suggested a HoS role (aside from myself always playing as a HoS on other servers) is that a expanded security force would function better with a more dedicated commander. The actual commander is too busy commanding the troops on the ground and having a dedicated head of security to organise the defence of the ship and its dropships means less work needed for the commander.

In addition having a HoS that has full access to the ship means its far easier for security to sweep the ship for xeno's instead of them having to drag the XO/Commander off the bridge to help with those doors.
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Re: Expand Security

Post by Sebro » 20 Aug 2015, 15:20

+1 For MAA role, I'm still unsure about the other roles. But yeah, if medbay gets a CMO, sec should get a MAA.
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Re: Expand Security

Post by Jack McIntyre » 21 Aug 2015, 13:02

Agreed so much. The one time I played security we only had two officers and I was the only one available to assist command on little errands while the other guy was running the brig and making sure our prisoners didn't try to escape. Biggest headache of my life and haven't touched mp since. We also had a incident where a rogue mp attacked the commander and then turned their weapon against myself and the other bridge officers. We fought him off to push him off the bridge with our pistols against his full gear and assault rifle and the issue stopped us from assisting the squads asking for evac and bombardment because we had no mps to help keep him away from bridge. Then when the aliens pretty much overran the planet and we got the survivors out the issue was pretty much ignored and the guy was still running around as a mp still fully geared after almost killing the commander and two bridge officers, I was saved due to a quick doc who got me into surgery quick, but if we had more officers or at least a head of security to deal with that while we are trying to assist the guys on the ground then it allows us to not have to worry about every small problem on the sulaco.

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Re: Expand Security

Post by XanderDox » 21 Aug 2015, 17:02

I'd love this, but I'd suggest making it

1 Master-at-Arms

3 Military Police Officers

2 Shuttle Security Guards

We don't need 5 Security-esque roles when we have MPs, and they'll just serve as jobslots that will always be empty, kinda like our current MPs.

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Re: Expand Security

Post by UnknownMurder » 21 Aug 2015, 17:13

I think there should be two Military Police Officers, not three. Just my opinion.
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Re: Expand Security

Post by XanderDox » 21 Aug 2015, 17:15

Two would be fine as well if we're going to implement a Head of MP's that's also going to be patrolling and such.

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Re: Expand Security

Post by kurugi » 21 Aug 2015, 17:17

And bigger batteries for the stun batons.
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Re: Expand Security

Post by Thrain » 21 Aug 2015, 17:21

I like everything here excepts for the security guard, I feel that would just make too many security related jobs. Especially in a military organization that would normally arrest its own people and drag them to the MP to be brigged.

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Re: Expand Security

Post by kurugi » 21 Aug 2015, 17:25

Why do marines need guards in the first place?
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Re: Expand Security

Post by Jack McIntyre » 21 Aug 2015, 18:13

To stop people like the mp we had assault the bridge like when I was a bridge officer and it took myself, two other bridge officers and the commander to push him out and do enough damage that he didn't do it again after he attacked the commander. Granted there was not another mp to go after him and brig him, but he helps when you got trolls or at least idiots running around just shooting their guns on the sulaco.

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Re: Expand Security

Post by Felkvir » 22 Aug 2015, 09:01

Fuck yes. +1 I always play security on other servers as well

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Re: Expand Security

Post by TopHatPenguin » 22 Aug 2015, 15:02

This seems like a good idea +1
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Re: Expand Security

Post by TopHatPenguin » 23 Aug 2015, 09:47

To be honest MP's should really have access into most areas, I.e. Maint, Engineering and medbay so they can effectively do their job of protecting the Sulaco staff.
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Re: Expand Security

Post by Steelpoint » 23 Aug 2015, 10:13

That's a issue I raised in another suggestion thread, the MP's can't really do their job as they lack access to many area's of the ship, thus they rely on the Commander/XO to help them in searching the ship.
This is war, survival is your responsibility.

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