The general bullshit in arguments over Ripley Mechs
- Evilkyle24
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The general bullshit in arguments over Ripley Mechs
First off, the Ripley isn't designed for combat, its a power loader.
People keep saying "ITS FOR LOADING CRATES RIPLEY USED IT IN DESPERATION!"
Sure, but in the clip you can fucking see her BITCH SLAP the queen with it, and it knocks the queen TO THE GROUND. That loader is a lot skimpier than ours, and it blocks a tail strike. Then she grabs the queen with it and it makes an audible CRUNCH.
"But they aren't for combat!"
Sure, in the same line of reasoning that guns are only for hunting and knives are for cutting cheese and steak.
Face it, if you have a bunch of angry fucking bug monsters coming at you and you have a giant metal coffin strong enough to lift several tons, you're going to use it. The problem comes when the marines build like ten of them, mostly because we don't have any combat mechs to use at all. I saw someone, I think it was pink, say if you wanted to fight aliens in a mech, build Gygax or Durand. Hey pink, guess what mechs we can't build? ANYTHING BUT RIPLEYS.
Sorry if I'm a little aggressive here but this shit is starting to piss me off. We've been arguing over something that isn't even in the rules ever since alpha came out.
People keep saying "ITS FOR LOADING CRATES RIPLEY USED IT IN DESPERATION!"
Sure, but in the clip you can fucking see her BITCH SLAP the queen with it, and it knocks the queen TO THE GROUND. That loader is a lot skimpier than ours, and it blocks a tail strike. Then she grabs the queen with it and it makes an audible CRUNCH.
"But they aren't for combat!"
Sure, in the same line of reasoning that guns are only for hunting and knives are for cutting cheese and steak.
Face it, if you have a bunch of angry fucking bug monsters coming at you and you have a giant metal coffin strong enough to lift several tons, you're going to use it. The problem comes when the marines build like ten of them, mostly because we don't have any combat mechs to use at all. I saw someone, I think it was pink, say if you wanted to fight aliens in a mech, build Gygax or Durand. Hey pink, guess what mechs we can't build? ANYTHING BUT RIPLEYS.
Sorry if I'm a little aggressive here but this shit is starting to piss me off. We've been arguing over something that isn't even in the rules ever since alpha came out.
- Feweh
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Re: The general bullshit in arguments over Ripley Mechs
Can we just get a statement from Apop at this point? We really don't need a third fucking topic about this
- apophis775
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Re: The general bullshit in arguments over Ripley Mechs
It's not in the rules, becuase we are trying to "limit" the rules.
The other thing is that, I do host the server, but I'm not 100% always aware of what happens with the map, and changes happen nealy DAILY, and until last friday, I was working several jobs.
Personally, I'd like to see the ripleys removed, but some people enjoy them on the ship so they are still there. However, if you guys REALLY WANT TO PUSH ME to making a full decision on the matter right now, full removal will be the decision I make.
Here's the thing, For me at least, it's COMMON SENSE that you wouldn't take a power-loader off a ship and use it in combat on the planet. Also, for me, it's COMMON SENSE that marines on the ground, wouldn't break away from their squad, power-game their way beyond locked doors, and setup a mech themselves then drive around the map like they just left church on sunday while abandoning their squad.
But hey, that's JUST ME.
The other thing is that, I do host the server, but I'm not 100% always aware of what happens with the map, and changes happen nealy DAILY, and until last friday, I was working several jobs.
Personally, I'd like to see the ripleys removed, but some people enjoy them on the ship so they are still there. However, if you guys REALLY WANT TO PUSH ME to making a full decision on the matter right now, full removal will be the decision I make.
Here's the thing, For me at least, it's COMMON SENSE that you wouldn't take a power-loader off a ship and use it in combat on the planet. Also, for me, it's COMMON SENSE that marines on the ground, wouldn't break away from their squad, power-game their way beyond locked doors, and setup a mech themselves then drive around the map like they just left church on sunday while abandoning their squad.
But hey, that's JUST ME.
- apophis775
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Re: The general bullshit in arguments over Ripley Mechs
BETTER IDEA (thanks Abby!):
Only cargo can use them thanks to the new ID locks.
If your not cargo and you try to use them, your GONNA HAVE A BAD TIME.
Only cargo can use them thanks to the new ID locks.
If your not cargo and you try to use them, your GONNA HAVE A BAD TIME.
- doodeeda
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- Evilkyle24
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Re: The general bullshit in arguments over Ripley Mechs
I was just talking about using them on the Sulaco, not on the planet.apophis775 wrote:BETTER IDEA (thanks Abby!):
Only cargo can use them thanks to the new ID locks.
If your not cargo and you try to use them, your GONNA HAVE A BAD TIME.
The ID lock was gonna be one of my suggestions.
Thanks Abby!
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Re: The general bullshit in arguments over Ripley Mechs
Just nerf them so that they can't be used as combat mechs.
- Dyne
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Re: The general bullshit in arguments over Ripley Mechs
Yes, also ban Helen Ripley!Kinrany wrote:Just nerf them so that they can't be used as combat mechs.
Natalie 'Snow-Cries-a-lot' Reyes
- Gentlefood
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Re: The general bullshit in arguments over Ripley Mechs
I have no issue with ripleys used in desperation, however the ss13 ripley and lore ripley are very different currently.
Additionally, building ripleys for combat is not only immersion breaking, but also overpowered. Especially on the Sulaco. I suggested originally a production limit or removal, but instead of reacting rationally marines opted to use the Ripley more and more for what it should not be used for. Aka meta scouting or assaults.
Until the ingame ripley and the lore ripley are functionally identical, you should not use the lore version to argue for changes.
Additionally, building ripleys for combat is not only immersion breaking, but also overpowered. Especially on the Sulaco. I suggested originally a production limit or removal, but instead of reacting rationally marines opted to use the Ripley more and more for what it should not be used for. Aka meta scouting or assaults.
Until the ingame ripley and the lore ripley are functionally identical, you should not use the lore version to argue for changes.
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Re: The general bullshit in arguments over Ripley Mechs
OP has already said enough, but. If Ripley can be used to gain advantage in battle, ignoring it is irrational. ID-locking is not a solution, because it's still rational to spam mechs and hand them out to marines with elevated access.
Ripleys should be either too weak or too expensive to use them in combat.
Ripleys should be either too weak or too expensive to use them in combat.
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Re: The general bullshit in arguments over Ripley Mechs
Have you fought in or against a Ripley before? They are fairly slow and only have a melee attack, which takes a moment to actually go through. Unless the Ripley boxes you into a corner you shouldn't have much problem with fighting it.
Ripleys are robust because they can drill through floors for atmos fun, in an actual conventional fight they're awful.
Ripleys are robust because they can drill through floors for atmos fun, in an actual conventional fight they're awful.
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Re: The general bullshit in arguments over Ripley Mechs
Why do people complain about ripley spam then?
- Gentlefood
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Re: The general bullshit in arguments over Ripley Mechs
This is why I said against ripley production. A single Ripley is not that hard to kill. 8+ are. The clamp is hilariously OP versus aliens. AND it can push aliens around, not even tier 3s can push past it/not get pushed.Gamerofthegame wrote:Have you fought in or against a Ripley before? They are fairly slow and only have a melee attack, which takes a moment to actually go through. Unless the Ripley boxes you into a corner you shouldn't have much problem with fighting it.
Ripleys are robust because they can drill through floors for atmos fun, in an actual conventional fight they're awful.
Plus its effectively a second healthbar for the marine. You have to kill the Ripley completely before the marine can be attacked, who can then continue to attack you while running around/using guns/etc.
- kurugi
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Re: The general bullshit in arguments over Ripley Mechs
If I remember correctly they're already working on replacing them with power loaders. The ID was just to hold it over until then.
- Redfield5
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Re: The general bullshit in arguments over Ripley Mechs
While we're at it, get rid of the stupid fucking Corporate Pod. In a past round, I was killed by an overbearing commander because I destroyed the pod to prevent two Marines from continuing to fuck around. It just gives Marines a reason to be stupid and not follow orders.
Or, require keys for vehicles.
Or, require keys for vehicles.
"You think I'm intimidated by the threat of brig time? I basically lurch from one NJP to the next!"
- Lewis Calhoun.
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Re: The general bullshit in arguments over Ripley Mechs
As much as I love hoverpods, making them and all that, it does present problems.
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Re: The general bullshit in arguments over Ripley Mechs
I'm glad this is being taken care of. There was one round where Ripley's were spammed so damn much. One or two, if they aren't traveling together in pairs, aren't much of a problem. They can kill off several third tier xenos if the aliens don't work together and be careful.
But when you have four, five, six or even more, it's just insane.
But when you have four, five, six or even more, it's just insane.
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Re: The general bullshit in arguments over Ripley Mechs
We had a curious round earlier where a BO gave themselves a cargo ID to use the Ripley. That is a little suspect, but actually seeing them in action on the Sulaco gave me pause. They're not OP, still, no. However, they can outrun some of the slower aliens and, in fact, they're actually a little quick.
The Ripley's speed needs to be toned down. It's a really easy edit, but it should make "combat Ripley's" a lot less viable and more defensive in nature.
The Ripley's speed needs to be toned down. It's a really easy edit, but it should make "combat Ripley's" a lot less viable and more defensive in nature.
- Kreydis
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Re: The general bullshit in arguments over Ripley Mechs
Ripleys are like chargers, they run fast, but they turn slow as shit.
- Mycroft Macarthur
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Re: The general bullshit in arguments over Ripley Mechs
in my experience chargers dont have all that much difficulty turning around in combat tbh
- Sadokist
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Re: The general bullshit in arguments over Ripley Mechs
I don't really understand why you're referencing the movie in comparison to the game, it's not like referencing the movies representation is all the sudden going to strengthen it's usefulness in the game. There's no reason to use it in game. I just see people get in em, get owned and have nothing to offer from their use of it. You use it in game you're not helping.Evilkyle24 wrote:First off, the Ripley isn't designed for combat, its a power loader.
People keep saying "ITS FOR LOADING CRATES RIPLEY USED IT IN DESPERATION!"
Sure, but in the clip you can fucking see her BITCH SLAP the queen with it, and it knocks the queen TO THE GROUND. That loader is a lot skimpier than ours, and it blocks a tail strike. Then she grabs the queen with it and it makes an audible CRUNCH.
"But they aren't for combat!"
Sure, in the same line of reasoning that guns are only for hunting and knives are for cutting cheese and steak.
Face it, if you have a bunch of angry fucking bug monsters coming at you and you have a giant metal coffin strong enough to lift several tons, you're going to use it. The problem comes when the marines build like ten of them, mostly because we don't have any combat mechs to use at all. I saw someone, I think it was pink, say if you wanted to fight aliens in a mech, build Gygax or Durand. Hey pink, guess what mechs we can't build? ANYTHING BUT RIPLEYS.
Sorry if I'm a little aggressive here but this shit is starting to piss me off. We've been arguing over something that isn't even in the rules ever since alpha came out.
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Re: The general bullshit in arguments over Ripley Mechs
Eh. They can still easily chase down big slow things like hivelords and, more importantly, the queen. Slow at turning just means any "normal" alien ought to be able to robust them with ease.Kreydis wrote:Ripleys are like chargers, they run fast, but they turn slow as shit.
- UnknownMurder
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Re: The general bullshit in arguments over Ripley Mechs
I don't see reasons to have RIPLEY. I only can see that as a character, you can EASILY carry the cargo and FASTER to reach at your destination. RIPLEY only delays the inevitability.
- kurugi
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Re: The general bullshit in arguments over Ripley Mechs
It's useful if you're carrying more than one crate or have to travel through a group of people who don't give a fuck you're pulling something so you don't have to chase it down after people push it away.
- UnknownMurder
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Re: The general bullshit in arguments over Ripley Mechs
Or... Take a different route? Or ... Wait it out. Coming back and forth twice is faster than carrying two crates. I've conducted this experiment before. Who in their mind would drag it across a horde.