The general bullshit in arguments over Ripley Mechs

Generic, on-topic discussion about Colonial Marines.
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Evilkyle24
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The general bullshit in arguments over Ripley Mechs

Post by Evilkyle24 » 20 Aug 2015, 15:17

First off, the Ripley isn't designed for combat, its a power loader.

People keep saying "ITS FOR LOADING CRATES RIPLEY USED IT IN DESPERATION!"

Sure, but in the clip you can fucking see her BITCH SLAP the queen with it, and it knocks the queen TO THE GROUND. That loader is a lot skimpier than ours, and it blocks a tail strike. Then she grabs the queen with it and it makes an audible CRUNCH.

"But they aren't for combat!"

Sure, in the same line of reasoning that guns are only for hunting and knives are for cutting cheese and steak.

Face it, if you have a bunch of angry fucking bug monsters coming at you and you have a giant metal coffin strong enough to lift several tons, you're going to use it. The problem comes when the marines build like ten of them, mostly because we don't have any combat mechs to use at all. I saw someone, I think it was pink, say if you wanted to fight aliens in a mech, build Gygax or Durand. Hey pink, guess what mechs we can't build? ANYTHING BUT RIPLEYS.

Sorry if I'm a little aggressive here but this shit is starting to piss me off. We've been arguing over something that isn't even in the rules ever since alpha came out.
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Re: The general bullshit in arguments over Ripley Mechs

Post by Feweh » 20 Aug 2015, 15:52

Can we just get a statement from Apop at this point? We really don't need a third fucking topic about this

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Re: The general bullshit in arguments over Ripley Mechs

Post by apophis775 » 20 Aug 2015, 16:13

It's not in the rules, becuase we are trying to "limit" the rules.

The other thing is that, I do host the server, but I'm not 100% always aware of what happens with the map, and changes happen nealy DAILY, and until last friday, I was working several jobs.

Personally, I'd like to see the ripleys removed, but some people enjoy them on the ship so they are still there. However, if you guys REALLY WANT TO PUSH ME to making a full decision on the matter right now, full removal will be the decision I make.

Here's the thing, For me at least, it's COMMON SENSE that you wouldn't take a power-loader off a ship and use it in combat on the planet. Also, for me, it's COMMON SENSE that marines on the ground, wouldn't break away from their squad, power-game their way beyond locked doors, and setup a mech themselves then drive around the map like they just left church on sunday while abandoning their squad.

But hey, that's JUST ME.

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Re: The general bullshit in arguments over Ripley Mechs

Post by apophis775 » 20 Aug 2015, 16:18

BETTER IDEA (thanks Abby!):

Only cargo can use them thanks to the new ID locks.

If your not cargo and you try to use them, your GONNA HAVE A BAD TIME.

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Re: The general bullshit in arguments over Ripley Mechs

Post by doodeeda » 20 Aug 2015, 16:22

and sulaco engineers!
Bruce Mcmullen

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Re: The general bullshit in arguments over Ripley Mechs

Post by Evilkyle24 » 20 Aug 2015, 16:24

apophis775 wrote:BETTER IDEA (thanks Abby!):

Only cargo can use them thanks to the new ID locks.

If your not cargo and you try to use them, your GONNA HAVE A BAD TIME.
I was just talking about using them on the Sulaco, not on the planet.

The ID lock was gonna be one of my suggestions.
Thanks Abby!
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Re: The general bullshit in arguments over Ripley Mechs

Post by Kinrany » 01 Sep 2015, 17:06

Just nerf them so that they can't be used as combat mechs.

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Re: The general bullshit in arguments over Ripley Mechs

Post by Dyne » 01 Sep 2015, 17:16

Kinrany wrote:Just nerf them so that they can't be used as combat mechs.
Yes, also ban Helen Ripley!
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Re: The general bullshit in arguments over Ripley Mechs

Post by Gentlefood » 03 Sep 2015, 12:15

I have no issue with ripleys used in desperation, however the ss13 ripley and lore ripley are very different currently.

Additionally, building ripleys for combat is not only immersion breaking, but also overpowered. Especially on the Sulaco. I suggested originally a production limit or removal, but instead of reacting rationally marines opted to use the Ripley more and more for what it should not be used for. Aka meta scouting or assaults.

Until the ingame ripley and the lore ripley are functionally identical, you should not use the lore version to argue for changes.

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Re: The general bullshit in arguments over Ripley Mechs

Post by Kinrany » 03 Sep 2015, 14:38

OP has already said enough, but. If Ripley can be used to gain advantage in battle, ignoring it is irrational. ID-locking is not a solution, because it's still rational to spam mechs and hand them out to marines with elevated access.
Ripleys should be either too weak or too expensive to use them in combat.

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Re: The general bullshit in arguments over Ripley Mechs

Post by Gamerofthegame » 03 Sep 2015, 15:55

Have you fought in or against a Ripley before? They are fairly slow and only have a melee attack, which takes a moment to actually go through. Unless the Ripley boxes you into a corner you shouldn't have much problem with fighting it.

Ripleys are robust because they can drill through floors for atmos fun, in an actual conventional fight they're awful.

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Re: The general bullshit in arguments over Ripley Mechs

Post by Kinrany » 03 Sep 2015, 16:40

Why do people complain about ripley spam then?

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Re: The general bullshit in arguments over Ripley Mechs

Post by Gentlefood » 03 Sep 2015, 16:42

Gamerofthegame wrote:Have you fought in or against a Ripley before? They are fairly slow and only have a melee attack, which takes a moment to actually go through. Unless the Ripley boxes you into a corner you shouldn't have much problem with fighting it.

Ripleys are robust because they can drill through floors for atmos fun, in an actual conventional fight they're awful.
This is why I said against ripley production. A single Ripley is not that hard to kill. 8+ are. The clamp is hilariously OP versus aliens. AND it can push aliens around, not even tier 3s can push past it/not get pushed.

Plus its effectively a second healthbar for the marine. You have to kill the Ripley completely before the marine can be attacked, who can then continue to attack you while running around/using guns/etc.

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Re: The general bullshit in arguments over Ripley Mechs

Post by kurugi » 03 Sep 2015, 16:55

If I remember correctly they're already working on replacing them with power loaders. The ID was just to hold it over until then.
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Re: The general bullshit in arguments over Ripley Mechs

Post by Redfield5 » 03 Sep 2015, 17:34

While we're at it, get rid of the stupid fucking Corporate Pod. In a past round, I was killed by an overbearing commander because I destroyed the pod to prevent two Marines from continuing to fuck around. It just gives Marines a reason to be stupid and not follow orders.

Or, require keys for vehicles.
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Re: The general bullshit in arguments over Ripley Mechs

Post by Gamerofthegame » 03 Sep 2015, 18:00

As much as I love hoverpods, making them and all that, it does present problems.

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Re: The general bullshit in arguments over Ripley Mechs

Post by Wickedtemp » 03 Sep 2015, 18:55

I'm glad this is being taken care of. There was one round where Ripley's were spammed so damn much. One or two, if they aren't traveling together in pairs, aren't much of a problem. They can kill off several third tier xenos if the aliens don't work together and be careful.

But when you have four, five, six or even more, it's just insane.

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Re: The general bullshit in arguments over Ripley Mechs

Post by Gamerofthegame » 07 Sep 2015, 19:27

We had a curious round earlier where a BO gave themselves a cargo ID to use the Ripley. That is a little suspect, but actually seeing them in action on the Sulaco gave me pause. They're not OP, still, no. However, they can outrun some of the slower aliens and, in fact, they're actually a little quick.

The Ripley's speed needs to be toned down. It's a really easy edit, but it should make "combat Ripley's" a lot less viable and more defensive in nature.

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Re: The general bullshit in arguments over Ripley Mechs

Post by Kreydis » 07 Sep 2015, 19:58

Ripleys are like chargers, they run fast, but they turn slow as shit.

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Re: The general bullshit in arguments over Ripley Mechs

Post by Mycroft Macarthur » 07 Sep 2015, 20:01

in my experience chargers dont have all that much difficulty turning around in combat tbh
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Re: The general bullshit in arguments over Ripley Mechs

Post by Sadokist » 07 Sep 2015, 21:23

Evilkyle24 wrote:First off, the Ripley isn't designed for combat, its a power loader.

People keep saying "ITS FOR LOADING CRATES RIPLEY USED IT IN DESPERATION!"

Sure, but in the clip you can fucking see her BITCH SLAP the queen with it, and it knocks the queen TO THE GROUND. That loader is a lot skimpier than ours, and it blocks a tail strike. Then she grabs the queen with it and it makes an audible CRUNCH.

"But they aren't for combat!"

Sure, in the same line of reasoning that guns are only for hunting and knives are for cutting cheese and steak.

Face it, if you have a bunch of angry fucking bug monsters coming at you and you have a giant metal coffin strong enough to lift several tons, you're going to use it. The problem comes when the marines build like ten of them, mostly because we don't have any combat mechs to use at all. I saw someone, I think it was pink, say if you wanted to fight aliens in a mech, build Gygax or Durand. Hey pink, guess what mechs we can't build? ANYTHING BUT RIPLEYS.

Sorry if I'm a little aggressive here but this shit is starting to piss me off. We've been arguing over something that isn't even in the rules ever since alpha came out.
I don't really understand why you're referencing the movie in comparison to the game, it's not like referencing the movies representation is all the sudden going to strengthen it's usefulness in the game. There's no reason to use it in game. I just see people get in em, get owned and have nothing to offer from their use of it. You use it in game you're not helping.

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Re: The general bullshit in arguments over Ripley Mechs

Post by Gamerofthegame » 08 Sep 2015, 00:48

Kreydis wrote:Ripleys are like chargers, they run fast, but they turn slow as shit.
Eh. They can still easily chase down big slow things like hivelords and, more importantly, the queen. Slow at turning just means any "normal" alien ought to be able to robust them with ease.

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Re: The general bullshit in arguments over Ripley Mechs

Post by UnknownMurder » 08 Sep 2015, 06:44

I don't see reasons to have RIPLEY. I only can see that as a character, you can EASILY carry the cargo and FASTER to reach at your destination. RIPLEY only delays the inevitability.
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Re: The general bullshit in arguments over Ripley Mechs

Post by kurugi » 08 Sep 2015, 06:48

It's useful if you're carrying more than one crate or have to travel through a group of people who don't give a fuck you're pulling something so you don't have to chase it down after people push it away.
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Re: The general bullshit in arguments over Ripley Mechs

Post by UnknownMurder » 08 Sep 2015, 08:07

Or... Take a different route? Or ... Wait it out. Coming back and forth twice is faster than carrying two crates. I've conducted this experiment before. Who in their mind would drag it across a horde.
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