[Alpha] Less Monkeys

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K0NFL1QT
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[Alpha] Less Monkeys

Post by K0NFL1QT » 21 Aug 2015, 13:32

Summary (a quick, 2-3 sentence summary): The number of monkeys on the map is too damn high. I counted 22 combined monkey, neara, farwa and stok, and this is two hours into a round where some dead ones may have been eaten already. I don't recall infecting monkeys ever being part of the Aliens lore, but I'm not deeply knowledgeable on this and could be wrong.

Benefits (How this will benefit the server and game as a whole): This is why Aliens steamroll so hard during low pop rounds; all they have to do is gather all the monkeys and they will get 30+ Aliens over time without ever touching a marine.

Details (Description of how you think this would work, the benefits, etc): Remove monkeys; less passive population gain for Aliens. Aliens have a parasitic breeding cycle that requires hosts, but they can acquire hosts without risk to existing Xenomorphs.

Implementation (Optional, if you have an idea how to implement it): Remove some of the monkeys, stok, neara and farwa. Unless monkey impregnation is probably established in lore, remove them all.
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Derpislav
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Re: [Alpha] Less Monkeys

Post by Derpislav » 21 Aug 2015, 13:34

...more survivor slots?
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K0NFL1QT
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Re: [Alpha] Less Monkeys

Post by K0NFL1QT » 21 Aug 2015, 13:35

Would be fun.
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Sargeantmuffinman
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Re: [Alpha] Less Monkeys

Post by Sargeantmuffinman » 21 Aug 2015, 13:44

Neutral.

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Tetsip
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Re: [Alpha] Less Monkeys

Post by Tetsip » 21 Aug 2015, 13:52

-1. As it stands survivors know a lot including how to defend themselves. God forbid you have a round of robust survivors that can slaughter incoming aliens before the marines even arrive.

Start with 10 aliens, have 6 aliens by the time marines come back because of robustness.
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DesFrSpace
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Re: [Alpha] Less Monkeys

Post by DesFrSpace » 21 Aug 2015, 14:25

New Implementation Idea : To UPGRADE to next Tier, you have to eat x amounts of MONKEY, since their are so many monkeys around.
-Help limit number of alien high tier, maybe lower tier alien can eat SDD alien or DEAD aliens to gain into higher tier, (ideas).
Support if you like it.
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Last edited by DesFrSpace on 22 Aug 2015, 00:24, edited 1 time in total.
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UnknownMurder
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Re: [Alpha] Less Monkeys

Post by UnknownMurder » 21 Aug 2015, 16:40

-1

Aliens WILL lose on their first contact as normal, and you just want them to lose even harder.
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K0NFL1QT
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Re: [Alpha] Less Monkeys

Post by K0NFL1QT » 22 Aug 2015, 13:18

Not really. But less easily available monkies would emphasize the Aliens need to INFECT instead of KILL and Queens would, and should, be less inclined to permit lethal force.
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DesFrSpace
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Re: [Alpha] Less Monkeys

Post by DesFrSpace » 22 Aug 2015, 22:05

Now I understand why SS13, and the Cat race was fun.
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Re: [Alpha] Less Monkeys

Post by Mycroft Macarthur » 22 Aug 2015, 22:13

-1

it will encourage aliens to rush survivors even more, they metagame bad enough as is with rushing the dome and unlike nostromo its harder to get even bad defensive tools and harder to find hiding places, if it wasn't for that i'd say +1

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K0NFL1QT
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Re: [Alpha] Less Monkeys

Post by K0NFL1QT » 22 Aug 2015, 23:02

I'd think it would make survivor more fun. If you decrease monkeys and increase survivor slots, you could have a ragtag gang of survivors band together. I haven't played survivor so I don't exactly know what it's like.
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DesFrSpace
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Re: [Alpha] Less Monkeys

Post by DesFrSpace » 23 Aug 2015, 00:15

K0NFL1QT wrote:I'd think it would make survivor more fun. If you decrease monkeys and increase survivor slots, you could have a ragtag gang of survivors band together. I haven't played survivor so I don't exactly know what it's like.
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