Aliens Heal By Eating

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YummyToast
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Aliens Heal By Eating

Post by YummyToast » 22 Aug 2015, 10:15

Summary (a quick, 2-3 sentence summary): Whenever aliens devour a human/monkey. Let it start healing you back to full health.

Benefits (How this will benefit the server and game as a whole): Gives aliens away from weeds a difficult, but effective way to heal

Details (Description of how you think this would work, the benefits, etc): Allows aliens a creative way to heal themselves whenever weeds aren't available. I think that trading a corpse for full health is fair.
<be alien
<kill human
<devour human
<wait for digest message
<slowly heal to full health before no longer healing

Implementation (Optional, if you have an idea how to implement it): I don't know code
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K0NFL1QT
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Re: Aliens Heal By Eating

Post by K0NFL1QT » 22 Aug 2015, 11:14

Only if the healing amount from weeds is drastically reduced. Otherwise, there's no point. Weeds heal you to full health in about twenty seconds. And if you're fighting away from weeds, it's because you're a runner/hunter who are combat beasts and thus the offside to that prowess is roaming further than weeds and putting yourself at that little extra danger.
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Re: Aliens Heal By Eating

Post by YummyToast » 22 Aug 2015, 12:28

K0NFL1QT wrote:Only if the healing amount from weeds is drastically reduced. Otherwise, there's no point. Weeds heal you to full health in about twenty seconds. And if you're fighting away from weeds, it's because you're a runner/hunter who are combat beasts and thus the offside to that prowess is roaming further than weeds and putting yourself at that little extra danger.
I honestly think the fact that you have to take someone down before you can safely eat and digest them balances the 'extra little danger' bit that you referred to. It would also encourage marines to always try and clean up their dead instead of leaving them all about. The main idea I'm getting at, is an option to heal when you don't have to option of going to weeds. Such as being born on the Sulaco and needing a source of healing.
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Dalavi
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Re: Aliens Heal By Eating

Post by Dalavi » 22 Aug 2015, 13:57

I'm gonna have to give a -1 as the suggestion is. Weeds are an extremely efficient way of healing and aliens already have decent health pools and they don't really need fifty or so walking health packs, plus I don't remember seeing this in any of the movies, books or games. In fact, aliens seemed to not really care about corpses in general. As for the Sulaco, there are normally already weeds on the shuttle most of the time, so if you stay with the main assault or find a vent, you should be fine.

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Re: Aliens Heal By Eating

Post by YummyToast » 22 Aug 2015, 14:46

Dalavi wrote:I'm gonna have to give a -1 as the suggestion is. Weeds are an extremely efficient way of healing and aliens already have decent health pools and they don't really need fifty or so walking health packs, plus I don't remember seeing this in any of the movies, books or games. In fact, aliens seemed to not really care about corpses in general. As for the Sulaco, there are normally already weeds on the shuttle most of the time, so if you stay with the main assault or find a vent, you should be fine.
As for it being in other media, in the movies you can assume food=biomass/nutrients nutrients/biomass=recovery. The second (and first?) game you recover health by eating corpses/sticking your tongue into their heads.

As for weeds being on the shuttle I guess I have never seen that lucky kind of thing happen. As for being walking health packs it would take time for them to begin recovery from it.
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Jack McIntyre
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Re: Aliens Heal By Eating

Post by Jack McIntyre » 22 Aug 2015, 21:48

-1 not saying it isn't cool when aliens eat you and I also know in the games you are right, but in that game, when you play alien (guessing the one when you can play marine and predator) you have to go silent and stealth kill otherwise you get wrecked pretty quick ( I always play on hardest difficulty so that I know was the only choice to win with that.

I will just say that if you guys get to heal by eating then give us marines something. Just something to keep us going like stims for example. It would be nice to be bleeding out and trying to wait till a medic actually treats you in the FOB when the defenses get breached, they can inject to keep them from bleeding out and allow them to stay standing and maybe help push them out and then they can get treated. Kinda of like adreline when you are in the heat of battle and can't feel the pain. Just imagine if someone took a shot of adreline to combat the pain just enough so they didn't pass out from the blood loss or the trauma from their wounds.

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Re: Aliens Heal By Eating

Post by Mycroft Macarthur » 22 Aug 2015, 22:15

-1

weed healing speed is fast enough that at times it can be near impossible to score ANY kills even with a significant assault force on an alien hive with decent teamwork, aliens do NOT need to add being able to get quick health boosts from eating corpses in ADDITION to that.

however if weed healing strength ever gets a nerf i would immediately go +1 since this encourages alien teamwork and resourcefulness more.

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Re: Aliens Heal By Eating

Post by UNDUS » 22 Aug 2015, 22:26

To be honest I don't like anything that encourages aliens to eat people. It totally disallows cloning, and cloning is rare enough as it is now.

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Re: Aliens Heal By Eating

Post by Mycroft Macarthur » 22 Aug 2015, 22:43

yeah but cloning being rare is mostly the fault of marines, even when the corpses are RIGHT THERE its not as common for marines to bring corpses back as opposed to just leaving them, in pre alpha you could stick multiple bodies in one locker or bodybag so returning with the dead was infinitely easier then it is now and only a small few people have the means to move the shuttle as it is so you almost never get medivacs sent on time, if we hit a hive and find a bunch of bodies no way is anyone going to bring them back for cloning, almost all chestbursted marines cant be cloned anyways and you'd have to send most of your assault force back with the bodies in tow just to MAYBE get them cloned.

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Re: Aliens Heal By Eating

Post by UnknownMurder » 23 Aug 2015, 17:30

-1

Weeds are faster, they don't need an extra adrenaline healing boost.
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Re: Aliens Heal By Eating

Post by YummyToast » 23 Aug 2015, 18:22

UnknownMurder wrote:-1

Weeds are faster, they don't need an extra adrenaline healing boost.
This suggestion is more geared to when weeds are not available. Such as a larva born on Sulaco who would like to accomplish more than hiding in a locker all round.
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Re: Aliens Heal By Eating

Post by YummyToast » 23 Aug 2015, 18:24

Adam Hunter wrote:-1 not saying it isn't cool when aliens eat you and I also know in the games you are right, but in that game, when you play alien (guessing the one when you can play marine and predator) you have to go silent and stealth kill otherwise you get wrecked pretty quick ( I always play on hardest difficulty so that I know was the only choice to win with that.

I will just say that if you guys get to heal by eating then give us marines something. Just something to keep us going like stims for example. It would be nice to be bleeding out and trying to wait till a medic actually treats you in the FOB when the defenses get breached, they can inject to keep them from bleeding out and allow them to stay standing and maybe help push them out and then they can get treated. Kinda of like adreline when you are in the heat of battle and can't feel the pain. Just imagine if someone took a shot of adreline to combat the pain just enough so they didn't pass out from the blood loss or the trauma from their wounds.
I'm thinking you mean emergency injectors. Which I COMPLETELY agree should be re-added to basic marine kits in the start of the round. I am all with you on that, I'm just hoping to see the aliens that are stuck on Sulaco have a chance to do something other than wait/die.
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Re: Aliens Heal By Eating

Post by apophis775 » 24 Nov 2015, 17:28

Never.

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