Changes to Jungle Walls

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Mycroft Macarthur
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Changes to Jungle Walls

Post by Mycroft Macarthur » 23 Aug 2015, 00:25

Summary (a quick, 2-3 sentence summary): Dense Jungle Walls would in effect, stop being "walls" and could be moved through or destroyed by both aliens and marines alike, they would impede vision but either would not affect movement, or would SLOW movement but not stop it.

Benefits (How this will benefit the server and game as a whole): it would improve immersion and resourcefulness among aliens, xenos and predators alike.

Details (Description of how you think this would work, the benefits, etc): so i noticed something weird which has been bothering me.

Dense Jungle Walls and other overgrowth and bushes and so on are in effect, "Walls" instead of just being plantlife, they are identical to the R-Walls onboard the nostromo save for the fact that there is no means of destroying them (save perhaps for the use of C4)

why is that?

i mean lets think about this for a minute, this is a JUNGLE and typically you dont find walls in the middle of nowhere in the center of a jungle or rainforest or regular forest or anything like that, the only truly impassable obstacles in nature are trees (impassable in the sense that you cannot go directly through them) but prettymuch anything else in nature you are capable of traveling through it (albeit this is often a bad idea if what you are traveling through is thorny or poisonous or it may simply be difficult).

i really get the feeling that the maker of the map wanted this to feel like a jungle and yet the fact that these brushy walls are durable enough to stop bullets, rockets and movement alike to me not only defeats alot of the immersion of being IN a jungle but costs us the opportunities that would be afforded to us if they worked as overbrush WOULD.

now let me explain what exactly im suggesting be done about it.

what i propose is that we change "Dense Jungle Walls" so that anyone can walk through them and stand on their given square, you would not be able to see anything IN the square itself because the overbrush is too thick, to anyone else its just a thick jungle wall but whoever is on that square can be looking outwards, using the brush as cover and lying in wait to ambush people, animals in nature use this all the time to their advantage so they can pounce on their prey, we can imagine aliens doing the same, hiding inside the brush waiting for lone patrolling marines to walk by, only for a sudden pounce out of nowhere.

before anyone cries that aliens dont need to be any stronger then they are now, MARINES would be free to do the same, just imagine it...aliens walking to the big dome eager for the victory they already know to be coming, when the next thing they know out of nowhere rockets and bullets slam into them, how long would it take for them to realise the marines were lying in wait for them and where they are i wonder? would they realise it in time to save themselves? the weeds dont grow on the grass and the brush afterall so they would be at a distinct disadvantage.

if you cannot see anyone in the brush how do you fight them? well it would work by allowing you to witness anyone in the brush if you happened to be RIGHT NEXT TO IT, i am going to use several images to illustrate my point.

Image

in this example the alpha marine is hidden in the brush where the aliens cannot see him, they do not have direct line of sight of him because they cannot see anything in the brush without being next to it, the alpha marine ergo would be free to attack them with impunity.

Image

in this example, one of the aliens is directly NEXT to the alpha marine and would both be capable of seeing him, as well as attacking him in turn, his fellows on the other hand are still not next to the brush and would not be able to see him, they may be aware a battle is ongoing between the alien and alpha marine but would not see the marine himself until they moved closer.

Image

in this example, the marine cannot see the aliens because he can only see through ONE square worth of thickness of brush he happens to be next to and he cannot see anything past that point, the aliens would likewise be incapable of seeing HIM because he is obscured.

Image

in this example it would be the same as before, the alien and marine cannot physically see each other and even if they can determine through other means (sounds as if someone is moving through the brush, alien roars, motion trackers, etc) that they are not alone in the overbrush they still cannot physically see one another because there is too much brush in between them, if the marine moved one square up and one square right the alien and marine would both be able to see one another.


still dont understand? ill see if i can make things easier for you.

Image

here we have another example of a marine in the overbrush, he is all by himself because half the time alpha cant stick together, poor poor alphas.

Image

the blue area represents everything he would be able to see, everything outside the blue area would NOT be visible to the alpha marine, while in the brush you can see through one squares worth of overbrush so he would be able to see anything and everything that happened to be directly next to him, two of those squares are NOT dense jungle but rather, they are merely grass, ergo the marine would be capable of seeing out to a certain distance from that point, he cannot see very far to the north because there is dense jungle to the northeast which blocks his field of vision from that point and he cannot see much of anything to the southwest because the dense jungle is even THICKER there, to physically see aliens, other marines, predators and so on they would need to move into the blue areas which represent his field of vision in his given square.


lets suppose you think this is all retarded and you dont want to fuck around with things that impact your field of vision, smoke grenades were bad enough and you dont want aliens or preds hiding in the bushes to ambush you, well just cut it down, in real life this is exactly what machete's are for, cutting through thick overbrush as you would see in jungles, whether its just tall grass or bamboo a machete will get the job done, HERE in CM however apop has made it clear he does not want to give us new weapons, ergo this feature could be added to our knives, dont like the overbrush? just hack it away so you can keep the lanes of fire clear, we already clear alien weeds and they're sure as hell to be way more durable then fucking grass, if your knife cant cut through grass it sounds to me like you either need a new one or its in DIRE need of sharpening.

an important caveat however, you would be capable of shooting INTO the brush even if you cannot physically see what you are happening to shoot at, think an enemy is hiding in there? just launch a rocket or throw a grenade and deal with it later, too lazy to bother with chopping it all down? its fucking GRASS! we should be able to BURN it down using either incendiary nades or flamers, i mean flamers can be more then just weapons, they can be useful TOOLS for modifying your environment if you need to, a feature that has existed in games before this one certainly, shit ton of trees blocking your tanks? just napalm the fuckers and drive through! sometimes opening a new flank can be more valuable then using it on the enemy.

i for one think this would improve immersion and gameplay immensely while taking advantage of the fact that we're in the JUNGLE, in addition this would also increase the value of things which add to immersion (perhaps snapping of twigs as you walk, alien roars nearby to heighten the tension, motion trackers would be immensely more useful in areas your eyes arent very helpful, etc), thats just my personal opinion though.

Implementation (Optional, if you have an idea how to implement it): this would be a code issue (changing the nature of how a given tile functions) and perhaps to some extent a mapping issue (if dense jungle is more then just a wall it would need to be given extra consideration in regards to mapping)

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Re: Changes to Jungle Walls

Post by Mboddz » 23 Aug 2015, 00:55

I kinda like it. It provides more utilization of the environment. That and its a mutually beneficial bonus.

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Re: Changes to Jungle Walls

Post by Jeser » 23 Aug 2015, 01:51

Damn... Ambushes!!
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Re: Changes to Jungle Walls

Post by Mycroft Macarthur » 23 Aug 2015, 02:15

you cant throw us into a jungle and not expect us to start ripping off nam movies, the only thing stopping me from digging pits and filling them with punji sticks to kill the aliens with is the lack of a gameplay mechanic to let me do so (sure other marines could fall in the pits but then i'd have something to point and laugh it)

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Re: Changes to Jungle Walls

Post by Felkvir » 23 Aug 2015, 02:30

The jungle walls are technically just supposed to be a lot of jungle vegetation that is too thick and such to move through. But an alien would be able to sense a living being through thick vegetation as well, maybe not as effectively though..

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Re: Changes to Jungle Walls

Post by Mycroft Macarthur » 23 Aug 2015, 02:58

i just dont see vines as being thick enough to stop 10mm armor piercing bullets and explosive rockets, it feels more like there was an attempt to randomly throw a few mazes into the battlefield then for them to really improve immersion.

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Re: Changes to Jungle Walls

Post by DesFrSpace » 23 Aug 2015, 03:16

Felkvir wrote:The jungle walls are technically just supposed to be a lot of jungle vegetation that is too thick and such to move through. But an alien would be able to sense a living being through thick vegetation as well, maybe not as effectively though..
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Re: Changes to Jungle Walls

Post by Mycroft Macarthur » 23 Aug 2015, 03:19

wouldn't that mean they'd be screwed in a jungle? they're TEEMING with living organisms of all shapes and sizes, it'd be damn near impossible to tell the humans apart from fucking anything ELSE!

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Re: Changes to Jungle Walls

Post by 1262 » 23 Aug 2015, 07:28

Not mentioning the ambient heat and air moisture that usually comes with jungles.

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Re: Changes to Jungle Walls

Post by Mycroft Macarthur » 23 Aug 2015, 09:15

shit i hadn't even factored that in, when arnold was filming the first predator they probably didn't have to oil him, i bet that glistening look was all from his own body sweat, i live in the DESERT and if i go outside for more then ten minutes i feel greasier then fried chicken, i cant imagine how bad it must be for our marines, someone set THEIR phasors to STANK
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Re: Changes to Jungle Walls

Post by Dalavi » 23 Aug 2015, 13:23

+1, we Space 'Nam now. Also, making the jungle flammable would be nice, it'd give another use to the Incinerator units.

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Re: Changes to Jungle Walls

Post by UnknownMurder » 23 Aug 2015, 17:27

Dalavi wrote:+1, we Space 'Nam now. Also, making the jungle flammable would be nice, it'd give another use to the Incinerator units.
Then, Marines will outright burn down the jungle.
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Re: Changes to Jungle Walls

Post by Mycroft Macarthur » 23 Aug 2015, 17:48

well yeah because thats what fire is for
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Re: Changes to Jungle Walls

Post by Mitchs98 » 23 Aug 2015, 19:14

UnknownMurder wrote: Then, Marines will outright burn down the jungle.
I imagine a marine with two flamethrowers, one in hand one strapped to his side, tossing flame 'nades while yelling to burn it all.

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Re: Changes to Jungle Walls

Post by Lostmixup » 24 Aug 2015, 08:34

Yea, I would like being able to move through the thicker jungle walls scattered around the map, or at least be able to cut through them. The outside walls should look different to the walls we can cut through though 'cause those are the border's of the map.
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Re: Changes to Jungle Walls

Post by DesFrSpace » 26 Aug 2015, 11:33

Lostmixup wrote:Yea, I would like being able to move through the thicker jungle walls scattered around the map, or at least be able to cut through them. The outside walls should look different to the walls we can cut through though 'cause those are the border's of the map.
outside wall = current jungle plant sprite
inner jungle wall = new jungle plant sprite
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Re: Changes to Jungle Walls

Post by apophis775 » 24 Nov 2015, 17:40

Denied. I believe this is being worked on already.

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