Allow Morgue Slabs to work like Cryo for SSD bodies.

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Gentlefood
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Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by Gentlefood » 26 Aug 2015, 01:03

Summary (a quick, 2-3 sentence summary): Make Morgue slabs work like Cryo for SSD bodies.

Benefits (How this will benefit the server and game as a whole): Players don't have to feel weird about putting dead people into cryo.

Details (Description of how you think this would work, the benefits, etc): Morgue Slabs have a check similar to that of Cryo tubes.

Implementation (Optional, if you have an idea how to implement it): Code.

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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by Dyne » 26 Aug 2015, 01:07

+1. A body returned in most cases could be cloned and character out back in action, so its a nice addition to help save immersions of the players involved.
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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by Edgelord » 26 Aug 2015, 01:10

+1 great idea
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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by XanderDox » 26 Aug 2015, 01:19

W-why not just cremate them... Why is anybody cryoing dead bodies, I don't understand this suggestion.

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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by Gentlefood » 26 Aug 2015, 01:27

XanderDox wrote:W-why not just cremate them... Why is anybody cryoing dead bodies, I don't understand this suggestion.
Putting an SSD or the SSD body into cryo will open up the job slot so a player can join the round. This is especially useful for jobs such as Sulaco Doctor. I am uncertain if cremating them has a similar effect, but I know that cryo does work.

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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by XanderDox » 26 Aug 2015, 01:30

If someone dies... Their jobslot should not open up unless they died of grief... This would shift the balance. Aliens shouldnt kill someone of a role just to see another one pop out of cryo, that removes all sense of progression.

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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by Dyne » 26 Aug 2015, 01:43

XanderDox wrote:If someone dies... Their jobslot should not open up unless they died of grief... This would shift the balance. Aliens shouldnt kill someone of a role just to see another one pop out of cryo, that removes all sense of progression.
Please re-read the original suggestion before you post.
Marines can ALREADY put dead bodies into cryosleep so that this role opens, or clone it.
A dead marine returned is not "scoring" for the alium team.
Aliums killing marines and marines being rescued is not helping the alium cause.

The only think proposed is to have morgue slabs work as cryosleep chambers, to save some IC immersions and dignity.
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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by Adjective » 26 Aug 2015, 01:44

+1 It would be a lot better for the RP than seeing all those corpses stuffed in Cryo... That, or I would agree about the cremation system allowing the job to become open as suggested indirectly by @XanderDox.

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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by XanderDox » 26 Aug 2015, 01:46

Dead bodies in Cryo to open their job slots is probably a bug/oversight..

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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by Dyne » 26 Aug 2015, 02:13

XanderDox wrote:Dead bodies in Cryo to open their job slots is probably a bug/oversight..
Not more a bug/oversight then admins placing ghosts into SSD aliens.
Its a system not to clog the round with organizational parts arising from people disconnecting.
And marines have a lot of parts of the machinery to work right- on squad and command level.
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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by Jack McIntyre » 26 Aug 2015, 09:19

+1 aliens shouldn't be killing host if it can avoided so they can fill their own ranks. Dumb for you to say aliens target certain people just up kill them and get them out of the fight. Effective yes, but kinda of hurting their own cause as well.

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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by GingerCultLeader » 26 Aug 2015, 23:46

All the times I died, I never been cloned... Ever. It is hard as a marine to drag dead bodies out of hives. If it isn't hard, it is impractical. But... you get devoured by aliens anyways.

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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by Derpislav » 27 Aug 2015, 12:18

^ these are the reasons why it should be possible to free up job slots of dead people. We already lose a fuckton to aliens devouring marines, and I don't see how really a doctor "respawning" affects alien cause - you either infect and capture hosts, leave them unscathed or kill outright during T3 assaults. Doctors don't play a major role when it comes to making alien life harder.
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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by DesFrSpace » 28 Aug 2015, 20:19

Truth is, the ALIENS player don't want the DOCTOR to be ALIVE, even more horrifying is when you kill DEATH SQUAD, they are clone, and come back for your ASS XD.
*fucken scary mate.
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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by GingerCultLeader » 29 Aug 2015, 10:17

As alien, I kill/capture indiscriminately. A doctor just means I have more of a chance to either die or infect the marine. As a marine, it is debilitating when there are no doctors and you are missing your leg. Especially since you can't be toted around by other marines while shooting aliens.

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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by Complete Garbage » 31 Aug 2015, 21:31

+1 this would be useful, especially if nobody on the bridge is active/willing to change IDs to compensate for losses.
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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by LordLoko » 23 Nov 2015, 17:08

Derpislav wrote:^ these are the reasons why it should be possible to free up job slots of dead people. We already lose a fuckton to aliens devouring marines, and I don't see how really a doctor "respawning" affects alien cause - you either infect and capture hosts, leave them unscathed or kill outright during T3 assaults. Doctors don't play a major role when it comes to making alien life harder.
Sometimes you can be cloned, I think thwre shoukd be a verb "open job" or something like that OR open the job if the ghost closes the client, some people CAN and WANT to be cloned and they don't want their job stolen. While sometimes it's impossible to clobe.
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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by apophis775 » 23 Nov 2015, 21:04

I'm "against" this, because someone going SSD and getting placed into the machine is different than someone who died.

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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by Gentlefood » 23 Nov 2015, 22:05

apophis775 wrote:I'm "against" this, because someone going SSD and getting placed into the machine is different than someone who died.
My counter-argument would be that cloning already exists and thus death isn't a permanent disability.

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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by DesFrSpace » 14 Jan 2016, 00:33

I do not feel sorry for those SDD peoples now, If you are ghosted, and I'm the Doc, Cremation burial, Rest In Peace. Onto the next ROUND!
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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by Lostmixup » 18 Jan 2016, 16:07

Actually, this would probably ruin the balance of the game so it does make some sense why it wouldn't be in.
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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by Tristan63 » 18 Jan 2016, 17:09

+1 Makes sense, but uh what do you mean for SSD bodies?

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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by Gentlefood » 19 Jan 2016, 14:42

SSD Body = Ghosted/Disconnected ie: Menta Interface Failure.

I could see how this could be an issue with Specialists however, but recovering bodies of marines is pretty rare as is. And depriving marines of a Specialist because he became a Xeno after ghosting or disconnected even though they did manage to recover his body strikes me as a bit off in the era of cloning.

My counterpoint towards game balance would be the only thing it punishes is Xenos letting marines recover bodies, which provided the marine hasn't become a Xeno or Disconnected, would be punished by the current mechanics anyways.

Otherwise this simply allows 'unique' rolls to be filled by new players such as Engineers, Medics, Squad Leaders, which lessens the hassle of Upper Command Staff (which may or may not be limited in number) and makes it so Marines don't have an endless supply of Grunts without support roles. As a battlefield promotion to Squad Leader could be fine, a promotion to Engineer or Medic is a bit more questionable.

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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by Halinder » 19 Jan 2016, 20:50

-1

I'm pretty sure that when you put an SSD person into a cryo tube, two things happen.
1. The slot is opened up.
2. That person is sent back to the lobby and can now respawn.

The reason why doing this with a dead body is a bad thing is that it:
1. Makes cloning completely pointless.
2. Ignores the limitations of cloning (power dependency, biomass, clone fix and cryo requirements)
3. Encourages xenomorphs to metagame and hide marine bodies. I've rarely seen a xenomorph player purposefully hide corpses outside of:
- Moving marines that have already chestbursted to make up space where a nest is.
- Moving a body so that its armor light stops illuminating a sensitive area.
- Thinking a dead, infected marine was alive and dragging it into a nesting area.
Aliens right now do not think cloning is a threat unless they're on the Sulaco. Doing this would make EVERY body that reaches the Sulaco respawn, even if cloning is down or the player misses their scan. That would scare the shit out of xeno players. If you can find a way so that roles can be opened while the player remains ghosted/I'm horribly wrong about my presumption, then by all means, have my +1.
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Re: Allow Morgue Slabs to work like Cryo for SSD bodies.

Post by Gentlefood » 19 Jan 2016, 20:54

Halinder wrote:-1

I'm pretty sure that when you put an SSD person into a cryo tube, two things happen.
1. The slot is opened up.
2. That person is sent back to the lobby and can now respawn.

The reason why doing this with a dead body is a bad thing is that it:
1. Makes cloning completely pointless.
2. Ignores the limitations of cloning (power dependency, biomass, clone fix and cryo requirements)
3. Encourages xenomorphs to metagame and hide marine bodies. I've rarely seen a xenomorph player purposefully hide corpses outside of:
- Moving marines that have already chestbursted to make up space where a nest is.
- Moving a body so that its armor light stops illuminating a sensitive area.
- Thinking a dead, infected marine was alive and dragging it into a nesting area.
Aliens right now do not think cloning is a threat unless they're on the Sulaco. Doing this would make EVERY body that reaches the Sulaco respawn, even if cloning is down or the player misses their scan. That would scare the shit out of xeno players. If you can find a way so that roles can be opened while the player remains ghosted/I'm horribly wrong about my presumption, then by all means, have my +1.
Number 2. in the first point is wrong. If you disconnect, ghost or otherwise leave your body when its in a cryo tube you cannot go back to the lobby. The cryo tube itself warns you of this if you reenter it yourself.

Cloning is still important. Ghosted players will still be counted as dead. Its not going to 'free' them from being dead. Its only opening the slot. Xenomorph metagaming is a possibility, but that is a rules question not really relevant to the proposal. Also, maybe you misread my proposal. This is NOT a get out of death free card. This merely would open up their slot.

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