http://lookrobot.co.uk/2013/06/20/11-wa ... oleplayer/
Read it. Believe it. Live It.
Not 100% applicable, but it's got some very good points.
BE A BETTER ROLEPLAYER WITH THESE EASY STEPS!
- apophis775
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- Ordukai
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Re: BE A BETTER ROLEPLAYER WITH THESE EASY STEPS!
I'm not quite sure that any of those points can truly apply to CM. I suppose "Be a part of the story" works. And "Don't get worked up over failure" might be a nice thing for deadchat to consider :P
TLDR: Go back and read it. I spent time writing that, ya know.
- Lostmixup
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Re: BE A BETTER ROLEPLAYER WITH THESE EASY STEPS!
I Would say this is the number one rule for both ic AND ooc
TEN. Embrace failure.
Failure can be embarrassing. I know that I get pretty het up when the dice don’t favour me – when I’ve spent ages waiting to have my turn in a large game, say, or when I’m using some special power, or when I’ve been talking a big talk for a while or described some fancy action – and I use some pretty bad language, too. And not “fun” bad language, like we all do when we’re gaming. Like threatening “is this guy okay” bad.
And that’s not cool. I need to learn to treat failure as a story branch, not a block. Why did I miss? Why didn’t my intimidation roll work? Why didn’t I pick the lock? Why was I seen? Who worked out that I’m the traitor? What other options can I explore?
Some systems build this in by default – Apocalypse World, for example – and they give you the ability to somehow affect the world whenever you roll the dice, not just fail to affect someone’s Hit Points. That’s great! We need to get ourselves into that mindset by default. We need to view failures as setbacks and explain why our character didn’t achieve their goal, and we need to understand that failure is not the end of the world.
TEN. Embrace failure.
Failure can be embarrassing. I know that I get pretty het up when the dice don’t favour me – when I’ve spent ages waiting to have my turn in a large game, say, or when I’m using some special power, or when I’ve been talking a big talk for a while or described some fancy action – and I use some pretty bad language, too. And not “fun” bad language, like we all do when we’re gaming. Like threatening “is this guy okay” bad.
And that’s not cool. I need to learn to treat failure as a story branch, not a block. Why did I miss? Why didn’t my intimidation roll work? Why didn’t I pick the lock? Why was I seen? Who worked out that I’m the traitor? What other options can I explore?
Some systems build this in by default – Apocalypse World, for example – and they give you the ability to somehow affect the world whenever you roll the dice, not just fail to affect someone’s Hit Points. That’s great! We need to get ourselves into that mindset by default. We need to view failures as setbacks and explain why our character didn’t achieve their goal, and we need to understand that failure is not the end of the world.
- Fox009
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Re: BE A BETTER ROLEPLAYER WITH THESE EASY STEPS!
Pretty good guide here. Lots of good tips.
I think the biggest one is focusing on the group and not screwing over other players because you can.
I think the biggest one is focusing on the group and not screwing over other players because you can.
- MrJJJ
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Re: BE A BETTER ROLEPLAYER WITH THESE EASY STEPS!
*Slowly claps*
This.Is.Amazing.
Its a really good guide, and people should take it into consideration when RPing
This.Is.Amazing.
Its a really good guide, and people should take it into consideration when RPing
- Ghostboy1217
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Re: BE A BETTER ROLEPLAYER WITH THESE EASY STEPS!
I like this guide its really good, lately I have seen some rather fail Rp as playing the cl mostly while on cm there are some people that could take a few pointers.
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- Topwaza
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Re: BE A BETTER ROLEPLAYER WITH THESE EASY STEPS!
As someone with a background in tabletop gaming who loves the potential in SS13 for gameplay to impact roleplay and vis versa I'd like to say this was a good read and very applicable to the game.