Marine belt capacity increase and medic/toolbelt size increase.
- Complete Garbage
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Marine belt capacity increase and medic/toolbelt size increase.
Summary (a quick, 2-3 sentence summary):
Make marine belts unable to carry guns (like the Service Pistol) but double their capacity for ammo. Also, make tool-belts and med-belts bulky items instead of normal to prevent people from carrying a loaded toolbelt, medicbelt, and having a marinebelt on their waist.
Benefits (How this will benefit the server and game as a whole):
People would be able to carry plenty of ammo on them,(I usually carry only 2-4 clips of each ammotype I use, and end to run out fairly quick if things get hot. I find it annoying to have to request more ammo/go back to the Sulaco) and powergamers wouldn't be able to carry large amounts of tools/medical supplies as easily.
Details (Description of how you think this would work, the benefits, etc):
Marines can carry more ammo, but can't powergame as easily with carrying full tool/medicbelts in their bags. Also, marines wont be able to carry a massive amount of pistols on them for when they get nested, in case an alien tackles them and they want to suicide.
Implementation (Optional, if you have an idea how to implement it):
Just change what things/how much the marine belt can carry, and set medic/toolbelts to bulky.
Make marine belts unable to carry guns (like the Service Pistol) but double their capacity for ammo. Also, make tool-belts and med-belts bulky items instead of normal to prevent people from carrying a loaded toolbelt, medicbelt, and having a marinebelt on their waist.
Benefits (How this will benefit the server and game as a whole):
People would be able to carry plenty of ammo on them,(I usually carry only 2-4 clips of each ammotype I use, and end to run out fairly quick if things get hot. I find it annoying to have to request more ammo/go back to the Sulaco) and powergamers wouldn't be able to carry large amounts of tools/medical supplies as easily.
Details (Description of how you think this would work, the benefits, etc):
Marines can carry more ammo, but can't powergame as easily with carrying full tool/medicbelts in their bags. Also, marines wont be able to carry a massive amount of pistols on them for when they get nested, in case an alien tackles them and they want to suicide.
Implementation (Optional, if you have an idea how to implement it):
Just change what things/how much the marine belt can carry, and set medic/toolbelts to bulky.
Cohen 'Double-F' Blyant Confirmed Combat Stats:
Intentional marine kills: 0
Friendly-fire kills: 2
Friendly-fire injuries: 9
Total aliens killed: 10
T3s killed: 2
Queens killed: 1
Times infected: Too many to count.
Deaths: See above.
Deaths by friendly-fire: 1
In case you couldn't tell, I'm pretty bad at this.
Last updated: 04/20/2017
Intentional marine kills: 0
Friendly-fire kills: 2
Friendly-fire injuries: 9
Total aliens killed: 10
T3s killed: 2
Queens killed: 1
Times infected: Too many to count.
Deaths: See above.
Deaths by friendly-fire: 1
In case you couldn't tell, I'm pretty bad at this.
Last updated: 04/20/2017
- Dyne
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Re: Marine belt capacity increase and medic/toolbelt size increase.
Not seeing the benefit. And last I checked belts dont go into bags, so already pretty "bulky". Might be wrong, though. Anyway -1.
Standards already have nothing else to carry, and med/eng dont use marine belts in most cases.
Standards already have nothing else to carry, and med/eng dont use marine belts in most cases.
Natalie 'Snow-Cries-a-lot' Reyes
- MikeBluer
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Re: Marine belt capacity increase and medic/toolbelt size increase.
I can't see any benefit, and med/eng marines always (Or most of these) just wear their belts (Medical or Tool belt) with some webbing.
-1
-1
- andre1999
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Re: Marine belt capacity increase and medic/toolbelt size increase.
-1 If you only take M41A mags or M39 mags, you get 14 times 30, or 14 times 35, make the math, that is ALOT of ammo, and that's only using backpack and belt for ammo.
And, even with it being not able to carry M4A3s, people will just put them in every other part of their body, such as armour, webbings, pockets, and such, so still a shit ton of M4A3s.
And, even with it being not able to carry M4A3s, people will just put them in every other part of their body, such as armour, webbings, pockets, and such, so still a shit ton of M4A3s.
"To the righteous we bring hope. To the tainted we bring fire." -Garren Crowe
- Mitchs98
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Re: Marine belt capacity increase and medic/toolbelt size increase.
-1. Marines don't need more ammo than they already have. I've been dual wielding SMG's when I've played recently and never ran out of ammo.
-
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Re: Marine belt capacity increase and medic/toolbelt size increase.
Indifferent for this one.
It won't affect me, since I don't play medic and I don't use the belt to carry handguns. I just put two in the armor slots, knife in the boots, knife in the belt, fill with ammo. I've never used up all my ammo before, though I do sometimes pack another belt full of it in case anyone at the FOB needs to reload.
It won't affect me, since I don't play medic and I don't use the belt to carry handguns. I just put two in the armor slots, knife in the boots, knife in the belt, fill with ammo. I've never used up all my ammo before, though I do sometimes pack another belt full of it in case anyone at the FOB needs to reload.
- Jack McIntyre
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Re: Marine belt capacity increase and medic/toolbelt size increase.
I usually have more then enough ammo and I care two or three knives on me, a sidearm, and a m41. I usually try to grab a webbing if there is extra mid game so I can fill it with grenades and I am usually set for anything. So -1 from me.
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Re: Marine belt capacity increase and medic/toolbelt size increase.
I always go for a rifle and a belt with 7-8 rifle mags. Never really put a side-arm anywhere but in a pocket.
Although, it makes no physical sense to stop people from putting a side arm in their belt, seeing as that is NORMALLY where a side-arm would go. If anything, stop people from putting more than 1 side-arm in a belt, which would be a far superior solution.
-1
Although, it makes no physical sense to stop people from putting a side arm in their belt, seeing as that is NORMALLY where a side-arm would go. If anything, stop people from putting more than 1 side-arm in a belt, which would be a far superior solution.
-1
- Jeser
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Re: Marine belt capacity increase and medic/toolbelt size increase.
As engineer, I fucking hate you for that. First, teach standards to cover squad's specialists, then you can make those belts bulky.Also, make tool-belts and med-belts bulky items instead of normal to prevent people from carrying a loaded toolbelt, medicbelt, and having a marinebelt on their waist.
- Sargeantmuffinman
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Re: Marine belt capacity increase and medic/toolbelt size increase.
-1 No as stated above.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.
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Re: Marine belt capacity increase and medic/toolbelt size increase.
-1
even if you use the shotgun (and likely run out of ammo infinitely faster then your friends with the m41a's) how is seven boxes (eight if you keep one in a pocket) not enough? if you REALLY need that much more space just grab some of those vests from cargo, usually that i can tell theres spares to go around by mid game, even the medics and engineers if they use their belts to store all their job specific tools in can still store items in their armor, in vests and dont need to use their backpacks as much to store their job shit if they're storing it all in their belts (i can maybe see the engineers needing a hand since they have to store metal AND bombs in their kit in addition to tools but i've played enough medic to know they dont need the extra space even if they see intense combat)
even if you use the shotgun (and likely run out of ammo infinitely faster then your friends with the m41a's) how is seven boxes (eight if you keep one in a pocket) not enough? if you REALLY need that much more space just grab some of those vests from cargo, usually that i can tell theres spares to go around by mid game, even the medics and engineers if they use their belts to store all their job specific tools in can still store items in their armor, in vests and dont need to use their backpacks as much to store their job shit if they're storing it all in their belts (i can maybe see the engineers needing a hand since they have to store metal AND bombs in their kit in addition to tools but i've played enough medic to know they dont need the extra space even if they see intense combat)
- Arachnidnexus
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Re: Marine belt capacity increase and medic/toolbelt size increase.
Not sure this is necessary considering that standards can stuff more ammo into backpacks and the new Combat Lifesaver Bag completely outclasses the old medical belts.
- MrGabol100
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Re: Marine belt capacity increase and medic/toolbelt size increase.
-1 And I'm gonna step by step explain to you why not, by telling you my whole setup for a WHOLE match, without needing to resupply for more than grenades if we get them, Playing as SL, I still have to carry 4 beacons, a c4, and I still have space for "Fluff" Items.
This is my best case scenario, where I have multiple attachments looted from weapons around and the brown webbing vest.
Your personal best case scenario for your gear is just as simple to be patient and know what you do and what you want to carry to the battle.
Head: M11 Helmet
Right Ear: SL Headset
Left Ear: N/A
Mask: Cigar
Body: Uniform with Brown Webbing vest
Webbing Vest: HE Grenade, one C4, Coil and welder, orbital.
Hands: Squad Gloves
Exo Suit: B12 Armour
ES Storage: 12g, m4 mag
ES Strap: Shotgun, pumped so I can allow one more shell, (Grip and bayonet).
Feet: Boots with Knife.
Waist: Belt: One M4A3 Pistol (Quickfire), one 44. Speed loader, a box of 12g, three M4 mags.
Backpack: 3 Squad beacons, flamethrower with one tank, medikit and Revolver.
Pockets: Dromedaries and Ace of spades. (Can be switched for useful items like mags or grenades at any time).
Hands (Active): M41A (Grip, Charger, quickfire), Fire axe.
There, Let's see.
-Armour.
-All Important SL gear.
-Fluff Gear.
-Explosives.
-Fixing tools.
-M41A, M4A3, M37, Flamethrower, 44., Knife, Fire Axe.
-3 (5) M41A mags + 30 bullets in weapon, 2 (4) 12g shotgun boxes (24 shells) + 8 Shells in weapon.
Dude, Learn how to manage your inventory...
This is my best case scenario, where I have multiple attachments looted from weapons around and the brown webbing vest.
Your personal best case scenario for your gear is just as simple to be patient and know what you do and what you want to carry to the battle.
Head: M11 Helmet
Right Ear: SL Headset
Left Ear: N/A
Mask: Cigar
Body: Uniform with Brown Webbing vest
Webbing Vest: HE Grenade, one C4, Coil and welder, orbital.
Hands: Squad Gloves
Exo Suit: B12 Armour
ES Storage: 12g, m4 mag
ES Strap: Shotgun, pumped so I can allow one more shell, (Grip and bayonet).
Feet: Boots with Knife.
Waist: Belt: One M4A3 Pistol (Quickfire), one 44. Speed loader, a box of 12g, three M4 mags.
Backpack: 3 Squad beacons, flamethrower with one tank, medikit and Revolver.
Pockets: Dromedaries and Ace of spades. (Can be switched for useful items like mags or grenades at any time).
Hands (Active): M41A (Grip, Charger, quickfire), Fire axe.
There, Let's see.
-Armour.
-All Important SL gear.
-Fluff Gear.
-Explosives.
-Fixing tools.
-M41A, M4A3, M37, Flamethrower, 44., Knife, Fire Axe.
-3 (5) M41A mags + 30 bullets in weapon, 2 (4) 12g shotgun boxes (24 shells) + 8 Shells in weapon.
Dude, Learn how to manage your inventory...
- Dyne
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Re: Marine belt capacity increase and medic/toolbelt size increase.
You do know that revolvers dont go in backpacks?
And you cant even shoot with the loadout until you drop the axe and grab the rifle?
Or that standards dont get a 5 slot webbing?
I am neutral on the belt capacity, enough for my own use as well, but listing such an SL loadout is simply a mockery of the issue.
And you cant even shoot with the loadout until you drop the axe and grab the rifle?
Or that standards dont get a 5 slot webbing?
I am neutral on the belt capacity, enough for my own use as well, but listing such an SL loadout is simply a mockery of the issue.
Natalie 'Snow-Cries-a-lot' Reyes
- MrGabol100
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Re: Marine belt capacity increase and medic/toolbelt size increase.
Drop the axe, 44. DOES fit into backpacks, as standard you don't have to carry beacons or c4, nor flamethrower or multiple guns, and again not the cigs or cards, hang in there for pics if you want.Dyne wrote:You do know that revolvers dont go in backpacks?
And you cant even shoot with the loadout until you drop the axe and grab the rifle?
Or that standards dont get a 5 slot webbing?
I am neutral on the belt capacity, enough for my own use as well, but listing such an SL loadout is simply a mockery of the issue.
- Dyne
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Re: Marine belt capacity increase and medic/toolbelt size increase.
I'll recheck .44, last time it didnt work.
Natalie 'Snow-Cries-a-lot' Reyes
- apophis775
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Re: Marine belt capacity increase and medic/toolbelt size increase.
Oh wow, this was SUPER dug up.
I already did my stuff i was going to do to belts/capaities/inventories.
Locked.
I already did my stuff i was going to do to belts/capaities/inventories.
Locked.