Aliens breaking Telecomms APC

Generic, on-topic discussion about Colonial Marines.
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WyattH
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Aliens breaking Telecomms APC

Post by WyattH » 15 Sep 2015, 08:19

I am making this thread for one reason, inconsistent enforcement and explanation from admins/mods about the aliens targetting the telecomms APC.

The way I see it there are two ways for aliens to wreck telecomms, 1 allowed, 1 not.

ALLOWED
Aliens go down the hall from shuttle slashing EVERY APC they come across and opening/aciding EVERY door along the way to telecomms. This is just aliens destroying everything in their path and making it so marines can't see. Not a specific targeting of the telecomms APC, but the telecomms APC goes down as well since everything is slashed and wrecked.


NOT ALLOWED
Alien runs down whole hall ignoring all other doors/APCs, forces open or acids just the telecomms door, and only slashes that APC. This is blatant metagaming and intentionally taking out marine communication as fast as possible when xeno would have no idea where exactly that is.



I may not be correct, but this was my basic understanding of this. So if people could clarify or discuss here it would be nice, since deadchat and ooc discussions can only do so much.

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Re: Aliens breaking Telecomms APC

Post by TR-BlackDragon » 15 Sep 2015, 09:04

Oh really and I'm sure this is inregard to the game last night. Ya know it seems when the marines lose they find something to bitch about and call meta. When the round before that the marines metad hard core. Aliens didn't even call or send the shuttle that round. And yet when we arrived the entire upper floor. Briefing. And engineering were already fully blocked and defended. So don't bitch about meta. Marines are the first to heavy meta as soon as they see there is no admins online. So don't give me this bs about meta on apc's. Until no marine ever metas.

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Re: Aliens breaking Telecomms APC

Post by Seehund » 15 Sep 2015, 09:42

Honestly, the whole "you meta so we can meta" argument is absolutely ridicolous.
If it shouldn't be done, it SHOULDN'T BE DONE, FULL STOP. I fully agree with the two examples above; xenos just happening to know that particular APC is vital is simply bad form, and should be punishable.
Now, this being a civil discussion, let's kindly ignore specific examples and agree that meta in general defeats the purpose of the game; not to win, although that's a pretty big part of it, but to have FUN.

In the end, I pretty much made my stance clear, but really;
If you can't think of a better counter-argument than "Until x stops doing y, z will continue to" then you seriously need to rethink your choice of arguments.

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Re: Aliens breaking Telecomms APC

Post by TR-BlackDragon » 15 Sep 2015, 09:54

Um my entire speach wasn't about us metaing that apc. In all honasty what more then likely happened is someone slashed that apc and was then called away to another location before they could finish the rest. I know that round we pushed marines to medbay and research. And wouldn't you know it, the closest apc is right there at tcoms... oh me oh my. It seems that maybe your just trying to call meta because you lost. I've had rounds were I've had to push marines down that hall so I'm activity engaged and when they fall back. I go right for the nearest apc. And will continue to hit every apc I come to until I'm called by the queen or another alien for assistance which has happened before. It not always someone metagaming. Aliens are allowed to slash apc's freely it's even in the rules. Even apop that round said so.

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Re: Aliens breaking Telecomms APC

Post by Seehund » 15 Sep 2015, 10:08

I didn't even play that round. I'm just saying, you're trying to turn the argument back to the marines when it's about a pretty specific topic;
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And honestly, it'd be better if we just stuck to that topic.
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Re: Aliens breaking Telecomms APC

Post by Mycroft Macarthur » 15 Sep 2015, 10:15

is it just me or has this been happening alot MORE lately? i dont play nearly as much as i used to but it feels like every time i log on, if the aliens ever make it to the sulaco that telecoms will go down at SOME point, i dont mind so much if i see them slashing every APC onboard the ship but its usually not hard to tell if they're ignoring half of the crap onboard to rush for the one or two good bits to slash, a decision of some kind should be made.
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Re: Aliens breaking Telecomms APC

Post by TR-BlackDragon » 15 Sep 2015, 10:33

I slash any apc I'm near regardless of what it is. If it's near me it dies.. but I won't target an apc over marines. So like I said marines were pushed back that hallway. The nearest apc was tcomms. There was around 6 aliens right there. Any one of them could have slashed it because it was right there with no hostiles. Then the push was made up the medbay ladder. The other apc's would have just been back tracking at that point. So it's not always about targeting. Its just marines fell back towards it. Which drew aliens closer to it. I mean seriously as far as I know it's rare for the circumstances to align. That round there was no meta. I'm not saying there arnt times some aliens sometimes just gun for that apc. There are always going to be people who meta on either side. But I'm defending what took place that specific round. Cause I was there, it was a major fucking battle with lots of baracades involved and a particular ravager (me) pushing past it and pushing the marines into medbay and research followed by many aliens. I remember that round very well. It was my best played round as a ravager with combined kills and infecting around 30 marines fell to me that round. So I can tell you for a fact that the tcoms apc was not singled out on purpose that particular round.

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Re: Aliens breaking Telecomms APC

Post by Feweh » 15 Sep 2015, 10:34

Apop has said in the past that Aliens are free to slash any APC they come across.

When the aliens land for the final assault and take the hangar deck I really see no issue with the Xenos slashing or destroying Tcoms at this point.

Theres always going to be Meta... but this is really nit picking when we punish Aliens just because they didnt slash the APC's in the hallway before the Tcoms room.

Wait for Apophis to clarify this though.

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Re: Aliens breaking Telecomms APC

Post by TR-BlackDragon » 15 Sep 2015, 10:46

From my understanding on what apop has said in the past. Aliens on the sulaco is end game and is ment for marines to lose at that point. As the marines are supposed to hold the fob. The fob is the key point in marine victory. Most of the time marines win on sulaco they could have done so on planet. But instead they fall back to the sulaco anyway.

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Re: Aliens breaking Telecomms APC

Post by Gamerofthegame » 15 Sep 2015, 11:30

Use the intercoms for communication, it's really not that damning.

Though they probably could be a little better placed, but that's fine.

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Re: Aliens breaking Telecomms APC

Post by Zegara » 15 Sep 2015, 12:44

yeah i tried to use intercomms last night my fellow...not marines might as well call them rugs because they just laid there listening to me scream my position and still the lazy bastards are like whats that noise? so quit bitching bout it it is a part of the game you are just a shitty muhreen.
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Re: Aliens breaking Telecomms APC

Post by Gelonvia » 15 Sep 2015, 18:40

You can literally use the resources and you know, take two seconds to speak to the RO or CE about making one of those things called bounce radios? They fit in your pocket and don't use T-Ray! Also, you can literally use wirecutters on telecom cut APC's and repair them, then leave them looking busted and the Aliens never notice. Third option? Run to an emergency locker, those things that the Mapper placed for those scenario's, now there you go, three different methods of handling that situation using common sense and tools! Your welcome! ^_^
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Re: Aliens breaking Telecomms APC

Post by Oliver » 16 Sep 2015, 16:42

In all fairness, it seems sort of meta to me.

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Re: Aliens breaking Telecomms APC

Post by Gelonvia » 16 Sep 2015, 17:46

The APC Alone has been expressed as being fine for Aliens to slash by Highermins back in the Maps Beta Stage, to quote: "The only time it's metagaming is if you see one melting the Consoles, Hardsuit, and Telecommunication Equipment inside the sealed chamber sense those can't be repaired. APC's are allowed because they were designed to be repaired. To add to this the Queen understands that humans communicate using those machines and carries an abundance of other information."

Which is an occurring theme, notice how they are making things entirely capable of being handled in IC?

I'll quote Apop from two days back, "I will NEVER make the Sulaco Idiot Proof for the damn Marines."

2nd Apop Quote, "Once the Aliens get onboard it's GG, Respawn is immediately locked preventing Humans from spawning in."

Once again, you have multiple options, use the Radio's found in Emergency Lockers that are everywhere containing those emergency Red Toolbox's, ask the RO or CE for a Station Bounce Radio, and finally just take the 10 seconds to repair the wires.
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