Nightmare Before Colonialween
- apophis775
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Nightmare Before Colonialween
October/Halloween Event (it will be a select-able game-mode)
DATES: OCT 24 - NOV 8 (maybe end earlier)
Basis:
The "Commander" has inherited a house from his uncle. He's dispatching the marines to secure it.
Theme:
A "haunted House", the aliens will be either: "Ghosts" or "monsters", and be resprited as such.
Aliens:
Either have "wisps" for feet to function as "ghosts" or be resprited as monsters
Marines:
All marines will be issued the XM67 Proton Gun.
Gameplay:
Goal is to clear the aliens out from the house. Aliens will convert marines to "ghosts" through huggers.
LIST OF WHAT WE NEED (I'll cross it off as we do it):
1. GROUND MAP - HAUNTED HOUSE
2. PROTON GUN SPRITE
3. "MONSTER/GHOST" SPRITES
4. ADJUSTED GAME-MODE (I'll take care of this probably)
If anyone wants to help, or has ideas, toss them here. Me and joshuu came up with this, over the course of like an hour or so, so it may need some refinine.
THIS WILL ***NOT*** TAKE PLACE OF REGULAR CM. Instead, it will be an "admin selectable" mode, or a "votable" mode.
DATES: OCT 24 - NOV 8 (maybe end earlier)
Basis:
The "Commander" has inherited a house from his uncle. He's dispatching the marines to secure it.
Theme:
A "haunted House", the aliens will be either: "Ghosts" or "monsters", and be resprited as such.
Aliens:
Either have "wisps" for feet to function as "ghosts" or be resprited as monsters
Marines:
All marines will be issued the XM67 Proton Gun.
Gameplay:
Goal is to clear the aliens out from the house. Aliens will convert marines to "ghosts" through huggers.
LIST OF WHAT WE NEED (I'll cross it off as we do it):
1. GROUND MAP - HAUNTED HOUSE
2. PROTON GUN SPRITE
3. "MONSTER/GHOST" SPRITES
4. ADJUSTED GAME-MODE (I'll take care of this probably)
If anyone wants to help, or has ideas, toss them here. Me and joshuu came up with this, over the course of like an hour or so, so it may need some refinine.
THIS WILL ***NOT*** TAKE PLACE OF REGULAR CM. Instead, it will be an "admin selectable" mode, or a "votable" mode.
- Lostmixup
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Re: Nightmare Before Colonialween
We should already have some spooky ghost sprites left over from that spooky event that happened on old CM the one time. The haunted house map could probably be worked on by that new mapper we just hired.
Also, for the edit to the game mode you should allow "ghost" to be a role the players can choose but they don't spawn in as the ghost until like 15-30 minutes into the round. The excuse could be that the sun just finished going down over the horizon and now it's finally night time, which is the time the ghost come out and all that.
EDIT: We could also throw in a zombie reskin as well, necromorph, anything like that.
Also, for the edit to the game mode you should allow "ghost" to be a role the players can choose but they don't spawn in as the ghost until like 15-30 minutes into the round. The excuse could be that the sun just finished going down over the horizon and now it's finally night time, which is the time the ghost come out and all that.
EDIT: We could also throw in a zombie reskin as well, necromorph, anything like that.
- apophis775
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Re: Nightmare Before Colonialween
Actually, my plan was to have sort of a "wisp" instead of feet for the aliens, and that the aliens would be "ghosts of previous missions"
- Caryl
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Re: Nightmare Before Colonialween
This idea sounds crisp. I like it!
- Lostmixup
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Re: Nightmare Before Colonialween
Could use the ghost sprites as the ghost of the people who've been friendly fired.apophis775 wrote:Actually, my plan was to have sort of a "wisp" instead of feet for the aliens, and that the aliens would be "ghosts of previous missions"
- Kukeke11
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Re: Nightmare Before Colonialween
Proton gun with backpack right ?
- apophis775
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Re: Nightmare Before Colonialween
Ghost sprites for now, if we have time, we'll look into doing the proton gun. but we've got about 13 days left total. I want to launch it, on our 6 months anniversary, which is 20OCT2015.
- SecretStamos (Joshuu)
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Re: Nightmare Before Colonialween
I return back to the states this weekend. I can start on stuff then.
- apophis775
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Re: Nightmare Before Colonialween
WOOOOOOOOOOOOOOOOOOOOO
- Ogard
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Re: Nightmare Before Colonialween
You need a volunteer commander? pls
- Lostmixup
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Re: Nightmare Before Colonialween
Quick suggestion. All reinforcements are in the form of "Skeleton Crew's." Every single one will be a skeleton version of the norm, they'll act the same as per usual they'll just be skeletons. Including the pizza guy.
- Ordukai
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Re: Nightmare Before Colonialween
OOC: Why does a skeleton have internal bleeding?
OOC:God, this is the stupidest thing ever. There was shrapnel stuck in my arm but I don't have flesh.
(And of course)
AHELP: ADMINS IM FACEHUGGED BUT I DON'T SEE ANYTHING BETWEEN MY RIBS AM I INFECTED OR NOT?
OOC:God, this is the stupidest thing ever. There was shrapnel stuck in my arm but I don't have flesh.
(And of course)
AHELP: ADMINS IM FACEHUGGED BUT I DON'T SEE ANYTHING BETWEEN MY RIBS AM I INFECTED OR NOT?
TLDR: Go back and read it. I spent time writing that, ya know.
- Ogard
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Re: Nightmare Before Colonialween
oh my god I can see it now lmaoOrdukai wrote:OOC: Why does a skeleton have internal bleeding?
OOC:God, this is the stupidest thing ever. There was shrapnel stuck in my arm but I don't have flesh.
(And of course)
AHELP: ADMINS IM FACEHUGGED BUT I DON'T SEE ANYTHING BETWEEN MY RIBS AM I INFECTED OR NOT?