[FIXIT][#whycantwehave1threadforallbugsguys]

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Neray
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[FIXIT][#whycantwehave1threadforallbugsguys]

Post by Neray » 14 Oct 2015, 13:44

Bug Description:
1) If alien jumps on mine it doesn't work.
2) Light bug - lum var stays on 0 when you thrown up by alien. Fixes itself after any action.

> crutches in code

Steps to reproduce:
1) Jump on someone who's staying on mine.
2) Obvious.

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apophis775
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Re: [FIXIT][#whycantwehave1threadforallbugsguys]

Post by apophis775 » 14 Oct 2015, 17:26

One bug, per topic please...

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Neray
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Re: [FIXIT][#whycantwehave1threadforallbugsguys]

Post by Neray » 16 Oct 2015, 16:28

apophis775 wrote:One bug, per topic please...
#toomanythreads

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Pillow
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Re: [FIXIT][#whycantwehave1threadforallbugsguys]

Post by Pillow » 16 Oct 2015, 18:07

Multiple threads allow for many benefits. First off it lets the devs have clarity on the specific issue at hand. Secondly it lets them simply move the topic once it is resolved and have an archive. if they were to have one thread then fixed bugs would have to be erased to avoid confusion. On top of that having an archive of sorts allows them to track if any bug reappears with any consistency. Third it acts like a list that lets the devs more easily prioritize them. I'm sure there are more decent reasons but that's most of the ones I can think of off the top of my head.
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Inaf
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Re: [FIXIT][#whycantwehave1threadforallbugsguys]

Post by Inaf » 17 Oct 2015, 02:39

>too many threads

But that is how any bugtracker works.

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