Mag-Strap (Attachment)

Locked
User avatar
ChickenShizNit8
Registered user
Posts: 395
Joined: 16 Aug 2015, 18:09
Location: Somewhere Dark, Building Glorious Forts and Playing with Phoron
Byond: ChickenShizNit8
Contact:

Mag-Strap (Attachment)

Post by ChickenShizNit8 » 24 Nov 2015, 18:32

Summary (a quick, 2-3 sentence summary):

Well as we all know, the worst thing in Combat is getting your gun knocked away from you. So, I came up with this idea for a strap you put on your weapon (Sniper Rifle, M41A, Shotgun, maybe others?) that when is "dropped" from your active hand (tackled, pushed, whatever), it snaps back into your suit storage (MUST be empty).

Benefits (How this will benefit the server and game as a whole):

This would solve the endless issue of Aliens lol-tackling you and knocking your only DECENT gun away, giving marine a better chance to escape in hives, AND giving Sentinels/Spitters more reasons to sit and watch marines now that their rifles can't be SLAPPED away like Batman pimp-slapping Robin


Details (Description of how you think this would work, the benefits, etc):

If a marine attaches the Mag-Strap to his weapon of choice, it will-

-Snap into an ((EMPTY)) Suit Storage slot

-Happens anytime something happens that would cause you to DROP a weapon

-Give marines a reason to only carry one gun now that it can't be SLAPPED away every time a Hunter jumps you

-Gives marines a better chance to get out of the Hive now that their gun is no longer missing

How it Works

-Uses the -Rail- slot on weapons

-Could possibly use the same code the smart-gun uses when it's "dropped"

Implementation (Optional, if you have an idea how to implement it):

-Sprite for Attachment itself
-Code for snapping into EMPTY Suit Storage slot
-Mapping for addition to Cargo Crates and maybe the Vendor IN cargo
Last edited by ChickenShizNit8 on 24 Nov 2015, 18:56, edited 1 time in total.
"I swear to the good god-damn lord above, if you call me "Ginger" one more fucking time!"

-Bigby "Pyro" Farkas

Image

"CUZ WE BOOPITY BOOP" -SASoperative 2k16

User avatar
XenonDragneel
Registered user
Posts: 464
Joined: 06 May 2015, 17:09
Byond: Byond ID

Re: Mag-Strap (Attatchment

Post by XenonDragneel » 24 Nov 2015, 18:42

+1

Omfg yes pleaseeee
When u talk sh** to the IB
Image

User avatar
Desolane900
Donor
Donor
Posts: 653
Joined: 07 Aug 2015, 19:00
Location: Riding Bald Eagles
Byond: desolane900
Contact:

Re: Mag-Strap (Attatchment

Post by Desolane900 » 24 Nov 2015, 18:44

+1 Modding the shit out of a gun only to have it lost forever in the jungles is the worst feeling. Will never forget you Mjolnir..
Image
(Forums have messed up video cropping so double click the video to actually watch it)
https://www.youtube.com/watch?v=Gg7pBZVwQr0&feature=youtu.be

User avatar
NoShamNoWow
Registered user
Posts: 229
Joined: 14 Aug 2015, 07:49
Location: space

Re: Mag-Strap (Attatchment

Post by NoShamNoWow » 24 Nov 2015, 18:53

+1 Good idea, no more desperate calls of help when you have your own gun to break out.
Elijah Makus [Sulaco (CO)] says, "Some crazy son of a bitch killed the queen with his bare hands"
Reenus Turner asks, "Do you got a bipod I can put on my knife?"


User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: Mag-Strap (Attachment)

Post by apophis775 » 24 Nov 2015, 19:00

This has been discussed in the past...

User avatar
ChickenShizNit8
Registered user
Posts: 395
Joined: 16 Aug 2015, 18:09
Location: Somewhere Dark, Building Glorious Forts and Playing with Phoron
Byond: ChickenShizNit8
Contact:

Re: Mag-Strap (Attachment)

Post by ChickenShizNit8 » 24 Nov 2015, 19:03

Discussed, but ever acted on? I thought this was an original idea, guess not :L

Either way it would be a nice addition to the Marines arsenal of attachments
"I swear to the good god-damn lord above, if you call me "Ginger" one more fucking time!"

-Bigby "Pyro" Farkas

Image

"CUZ WE BOOPITY BOOP" -SASoperative 2k16

User avatar
Azmodan412
Registered user
Posts: 1318
Joined: 01 Oct 2015, 23:17
Location: The Void

Re: Mag-Strap (Attachment)

Post by Azmodan412 » 24 Nov 2015, 19:38

It would, and I personally don't use attachments because a good Engie can make their own, so... yea. I would like to +1 this.
Image

Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2

BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.

Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1

User avatar
monkeysfist101
Registered user
Posts: 742
Joined: 07 Nov 2015, 22:43
Location: Texas, USA
Contact:

Re: Mag-Strap (Attachment)

Post by monkeysfist101 » 24 Nov 2015, 19:54

It makes sense that the marines would have access to slings. +1
Resident canon stickler.
CM in a nutshell:
Image

"perscription_google" - CM code

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: Mag-Strap (Attachment)

Post by apophis775 » 27 Nov 2015, 00:34

I'm working on this. It will take the place of "webbing/holsters" on a uniform, and put whatever the item is, into the "exo-suit storage" slot. My plan, is to make it work, even if your not wearing armor.

User avatar
HalfdeadKiller
Registered user
Posts: 468
Joined: 15 Oct 2014, 13:17

Re: Mag-Strap (Attachment)

Post by HalfdeadKiller » 27 Nov 2015, 00:38

+1 This is an invaluable asset as a smartgunner, would love for standards and the like to have it.

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Mag-Strap (Attachment)

Post by Toroic » 27 Nov 2015, 04:51

This will be a pretty big buff to marines because they'd never lose their heavily modded rifle anymore, which would be a massive pain in the ass in hives because you'd effectively be unable to disarm any marine with that attachment.

If a runner tackles you, you got outplayed. Deal with it.

I keep getting the feeling that suggestions has turned 90% into marine buffs and xeno nerfs, despite the win ratios being equal.

Let's say xenos are no longer allowed to cripple, marines can't lose their rifles for aciding (removing the need for a sidearm), you know what's next on the list? Removal of checkerboard hives and sticky resin.

Then, we'll see marine winrates of 70-80% because instead of actually bothering to be any good, marines can spam the forums to remove any mechanics they find challenging.

Yes, I am salty about all the suggestions on the forums that serve no purpose other than to make the game easier for marines.
"Crush your enemies. See them driven before you..."

Xenos Vult

User avatar
HalfdeadKiller
Registered user
Posts: 468
Joined: 15 Oct 2014, 13:17

Re: Mag-Strap (Attachment)

Post by HalfdeadKiller » 27 Nov 2015, 05:04

I actually want a buff for the resin wall health, so it is a more useful hive structure. BRB gotta make another suggestion thread.

Also, on the topic of the magstrap. This would be, I assume, an orderable attachment crate. Possibly in the webbing crate. I'd go with one per crate. It's not like -every- marine is going to have one of these. If every marine had one, then it would be kinda OP. But if only a few have it, well, I don't see what the crying is about. Just break his hand or something. Then his gun is pretty much useless and he'll HAVE to have a pistol. This just makes it so you aren't completely screwed in the hive when you lose your primary, have your pistol melted, and your boot knife dragged away in a 1x1 hive door nest cell. You're pretty much fucked at that point. The marine still has to reload this auto-snapping rifle, which isn't the easiest considering that sentinels should be guarding rowdy hosts at pretty much all time. It isn't the most entertaining job, but neither is BO or MP or what have you.

On the topic of lots of marine buff suggestions, and alien nerf stuff. Well. Aliens are pretty powerful, and utilize some pretty annoying tactics to win. I have played as both. The annoying tactics are semi-necessary, but that doesn't make them any less frusturating as a marine. Yay, a hunter pounced me and my marine buddies are incompetent as hell. There goes my rifle, my only way of fighting back. This pistol is probably gonna get tackle dragged from me, and I'm gonna get stuck in a cell and guarded by an alien. My squad is too scared to come help, and command isn't sending the whole force to help one marine. I guess I'm pretty fucked.

Where-as this mag strap thing will let you keep your rifle, and have a fighting chance against the xeno's in the nest. A properly built nest shouldn't cause too much trouble for aliens when a marine breaks loose. Combine this with a resin wall health buff, and it won't really matter.

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Mag-Strap (Attachment)

Post by Toroic » 27 Nov 2015, 11:35

HalfdeadKiller wrote:I actually want a buff for the resin wall health, so it is a more useful hive structure. BRB gotta make another suggestion thread.

Also, on the topic of the magstrap. This would be, I assume, an orderable attachment crate. Possibly in the webbing crate. I'd go with one per crate. It's not like -every- marine is going to have one of these. If every marine had one, then it would be kinda OP. But if only a few have it, well, I don't see what the crying is about. Just break his hand or something. Then his gun is pretty much useless and he'll HAVE to have a pistol. This just makes it so you aren't completely screwed in the hive when you lose your primary, have your pistol melted, and your boot knife dragged away in a 1x1 hive door nest cell. You're pretty much fucked at that point. The marine still has to reload this auto-snapping rifle, which isn't the easiest considering that sentinels should be guarding rowdy hosts at pretty much all time. It isn't the most entertaining job, but neither is BO or MP or what have you.

On the topic of lots of marine buff suggestions, and alien nerf stuff. Well. Aliens are pretty powerful, and utilize some pretty annoying tactics to win. I have played as both. The annoying tactics are semi-necessary, but that doesn't make them any less frusturating as a marine. Yay, a hunter pounced me and my marine buddies are incompetent as hell. There goes my rifle, my only way of fighting back. This pistol is probably gonna get tackle dragged from me, and I'm gonna get stuck in a cell and guarded by an alien. My squad is too scared to come help, and command isn't sending the whole force to help one marine. I guess I'm pretty fucked.

Where-as this mag strap thing will let you keep your rifle, and have a fighting chance against the xeno's in the nest. A properly built nest shouldn't cause too much trouble for aliens when a marine breaks loose. Combine this with a resin wall health buff, and it won't really matter.
I fully believe that a wording/rule/code change is in the works to prevent crippling, which I support. I also don't like breaching of the sulaco, and have won as queen multiple times without it.

What sort of annoying tactics do you refer to?

Getting tackled and disarmed is just normal play, and many marines carry a rifle, a sidearm, a knife, and grenades. That is more than enough to put up a fight, and plenty of marines have another rifle on their back.

Guarding hosts is already dangerous and difficult in many circumstances, and the unrobust marines who get captured sometimes become unrobust xenos.

There is no need for a marine buff, and specialists would probably kill a xeno after escaping the nest a significant portion of the time, because their SADAR/flamethrower/smartgun can't be disarmed.
"Crush your enemies. See them driven before you..."

Xenos Vult

User avatar
monkeysfist101
Registered user
Posts: 742
Joined: 07 Nov 2015, 22:43
Location: Texas, USA
Contact:

Re: Mag-Strap (Attachment)

Post by monkeysfist101 » 27 Nov 2015, 11:46

Toroic, getting pelted with facehuggers and then getting spam pounced and swallowed and cocooned in a 1x1 box for 20 minutes is not the Xeno "earning it." It's the same as running around with night vision and an automatic SADAR. Just because you can obliterate the other team doesn't mean that it was sportsmanlike or contributed to the game. There are a good number of Xeno buff threads, though I don't see you wanting them denied to keep the 1:1 ratio.

Bottom line is: this is a good suggestion and would add a wildcard factor to the game. I personally wouldn't take it as I store my sidearm in my suit storage and my rifle on my back, though I'm sure it would be interesting for both sides.
Resident canon stickler.
CM in a nutshell:
Image

"perscription_google" - CM code

User avatar
Azmodan412
Registered user
Posts: 1318
Joined: 01 Oct 2015, 23:17
Location: The Void

Re: Mag-Strap (Attachment)

Post by Azmodan412 » 27 Nov 2015, 11:52

I always (maybe not prudent) carry ONE gun. Of course I am usually a support role like engineer or medic, so I stay within the wolf pack. This would be greatly helpful for Engineers/Medics who need the storage space for supplies and one type of ammo.
Image

Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2

BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.

Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1

User avatar
ChickenShizNit8
Registered user
Posts: 395
Joined: 16 Aug 2015, 18:09
Location: Somewhere Dark, Building Glorious Forts and Playing with Phoron
Byond: ChickenShizNit8
Contact:

Re: Mag-Strap (Attachment)

Post by ChickenShizNit8 » 27 Nov 2015, 12:49

Guys, let's try to keep it on topic ;P

Thanks Apop, glad to know one of my ideas is actually making it in!
"I swear to the good god-damn lord above, if you call me "Ginger" one more fucking time!"

-Bigby "Pyro" Farkas

Image

"CUZ WE BOOPITY BOOP" -SASoperative 2k16

User avatar
Disco Dalek
Registered user
Posts: 191
Joined: 16 Sep 2015, 12:46
Location: In medbay, making all dem peridaxon pills

Re: Mag-Strap (Attachment)

Post by Disco Dalek » 27 Nov 2015, 13:01

If it does take the place of webbing and has no storage, you'll likely never see it on engineers and medics if they actually want to carry more than one clip of ammo. It might be a good idea to make it unavailable to engis and medics in the requisition line. I think it'd be nice for the standards to have something unique for a change, plus it may (probably wont) cut down on the number of standards trying to take all the webbing.
Aka Dennis Hunt the (usually) overworked medic/doctor.
Currently AWOL due to my computer dying.

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Mag-Strap (Attachment)

Post by Toroic » 27 Nov 2015, 13:23

monkeysfist101 wrote:Toroic, getting pelted with facehuggers and then getting spam pounced and swallowed and cocooned in a 1x1 box for 20 minutes is not the Xeno "earning it." It's the same as running around with night vision and an automatic SADAR. Just because you can obliterate the other team doesn't mean that it was sportsmanlike or contributed to the game. There are a good number of Xeno buff threads, though I don't see you wanting them denied to keep the 1:1 ratio.

Bottom line is: this is a good suggestion and would add a wildcard factor to the game. I personally wouldn't take it as I store my sidearm in my suit storage and my rifle on my back, though I'm sure it would be interesting for both sides.
I actually just today was clearly not in favor of a hivelord buff. If your observational skills are just as good as a marine, no wonder you getting your shit rocked.

Only one caste can throw facehuggers a significant distance, and they have the weakest tackle of all castes.

I don't see how a xeno picking you off, when Marines typically stay near their allies is any less "earned" then sitting behind an electrified grate shooting at everything that moves.

If it didn't take skill to be a runner, 80% of them would not die every round.
"Crush your enemies. See them driven before you..."

Xenos Vult

User avatar
Arachnidnexus
Donor
Donor
Posts: 449
Joined: 04 Sep 2015, 20:50

Re: Mag-Strap (Attachment)

Post by Arachnidnexus » 27 Nov 2015, 20:03

I would like for this to not apply to the specialist weapons besides the smartgun since they're a bit too powerful to have guaranteed access to, but I also see this causing more pre-infection hand breaking because watching the hive is already pretty boring. It's also not very fun as a xenos to have infected marines try to kill everything in the hive because they know they can't be facehugged instead of retreating and getting surgery. I think I've seen like one or two marines try to escape the hive rather than use hugger immunity to try to rambo the entire hive.

User avatar
monkeysfist101
Registered user
Posts: 742
Joined: 07 Nov 2015, 22:43
Location: Texas, USA
Contact:

Re: Mag-Strap (Attachment)

Post by monkeysfist101 » 27 Nov 2015, 21:27

Arachnidnexus wrote:I would like for this to not apply to the specialist weapons besides the smartgun since they're a bit too powerful to have guaranteed access to, but I also see this causing more pre-infection hand breaking because watching the hive is already pretty boring. It's also not very fun as a xenos to have infected marines try to kill everything in the hive because they know they can't be facehugged instead of retreating and getting surgery. I think I've seen like one or two marines try to escape the hive rather than use hugger immunity to try to rambo the entire hive.
It would have to at least apply to the smartgun as it's attached by a boom arm.
Resident canon stickler.
CM in a nutshell:
Image

"perscription_google" - CM code

User avatar
HalfdeadKiller
Registered user
Posts: 468
Joined: 15 Oct 2014, 13:17

Re: Mag-Strap (Attachment)

Post by HalfdeadKiller » 27 Nov 2015, 21:56

The smartgun already snaps to your suit slot if you try to drop it.

User avatar
monkeysfist101
Registered user
Posts: 742
Joined: 07 Nov 2015, 22:43
Location: Texas, USA
Contact:

Re: Mag-Strap (Attachment)

Post by monkeysfist101 » 27 Nov 2015, 22:19

Woops. Didn't see that he said "besides the smartgun."
Resident canon stickler.
CM in a nutshell:
Image

"perscription_google" - CM code

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Mag-Strap (Attachment)

Post by Toroic » 27 Nov 2015, 22:49

Arachnidnexus wrote:I would like for this to not apply to the specialist weapons besides the smartgun since they're a bit too powerful to have guaranteed access to, but I also see this causing more pre-infection hand breaking because watching the hive is already pretty boring. It's also not very fun as a xenos to have infected marines try to kill everything in the hive because they know they can't be facehugged instead of retreating and getting surgery. I think I've seen like one or two marines try to escape the hive rather than use hugger immunity to try to rambo the entire hive.
This is also why when I play queen I usually leave slashing on at all times, and my standing rule is "if they give you too much trouble just kill them."

I don't want any xenos to die because a marine had a bunch of backup firearms/grenades. Living xenos are worth more than infected hosts.
"Crush your enemies. See them driven before you..."

Xenos Vult

User avatar
ChickenShizNit8
Registered user
Posts: 395
Joined: 16 Aug 2015, 18:09
Location: Somewhere Dark, Building Glorious Forts and Playing with Phoron
Byond: ChickenShizNit8
Contact:

Re: Mag-Strap (Attachment)

Post by ChickenShizNit8 » 27 Nov 2015, 22:52

That's my point, this would encourage only taking one tricked out gun, instead of four back up rifles.
"I swear to the good god-damn lord above, if you call me "Ginger" one more fucking time!"

-Bigby "Pyro" Farkas

Image

"CUZ WE BOOPITY BOOP" -SASoperative 2k16

User avatar
Infernus
Registered user
Posts: 985
Joined: 16 Oct 2014, 17:02
Location: Croatia

Re: Mag-Strap (Attachment)

Post by Infernus » 12 Mar 2016, 09:55

This was already added.
Image

Locked