Bug Description: When charging as a crusher, once you achieve "You begin churning up the ground with your charge!" you'll be able to charge right through deployable barriers, but it won't destroy the barrier, you'll just pass through it. It remains deployed and you can't pass back over it unless you build up enough momentum to pass through it again.
Steps to reproduce:
1. As a crusher, charge into a deployed deployable barrier.
2. You begin churning up the ground with your charge!
3. Phase through the barrier, but be unable to cross back over it, leaving the barrier untouched.
Crushers and deployable barriers
- Jen_Llama
- Registered user
- Posts: 111
- Joined: 31 Aug 2015, 23:28
- Azmodan412
- Registered user
- Posts: 1318
- Joined: 01 Oct 2015, 23:17
- Location: The Void
Re: Crushers and deployable barriers
I believe chargers just... fall through wormholes when charging.
Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2
BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.
Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1
- ZDashe
- Registered user
- Posts: 629
- Joined: 02 Dec 2015, 23:28
Re: Crushers and deployable barriers
Bump. This old bug still persists. I can confirm when playing as crusher.
- Ordukai
- Registered user
- Posts: 671
- Joined: 12 May 2015, 02:12
- Location: California, USA
- Byond: Ordukai
Re: Crushers and deployable barriers
It takes 5 step of a crusher before they're able to go through the barriers (and racks) like this. So "Standing still-step-step-step-step-step-object" works and "Standing still-step-step-step-step-object" does not.
If they hit an undeployed barrier BEFORE then, it will be tossed aside.
If they hit an undeployed barrier BEFORE then, it will be tossed aside.
TLDR: Go back and read it. I spent time writing that, ya know.
- ZDashe
- Registered user
- Posts: 629
- Joined: 02 Dec 2015, 23:28
Re: Crushers and deployable barriers
Yup. Currently it takes 5 tiles to build sufficient momentum for a tier 1 crush (cued by the *bang* sound on the 6th step if i'm not wrong). Might be that the barrier was meant to be crushed but failed to do so for whatever reason?
- Infernus
- Registered user
- Posts: 985
- Joined: 16 Oct 2014, 17:02
- Location: Croatia
Re: Crushers and deployable barriers
Which barrier is that?
The security one that can be locked?
The security one that can be locked?
- Ordukai
- Registered user
- Posts: 671
- Joined: 12 May 2015, 02:12
- Location: California, USA
- Byond: Ordukai
Re: Crushers and deployable barriers
Correct. The red security barrier which can be dragged around and secured in place. Also racks.
TLDR: Go back and read it. I spent time writing that, ya know.
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Crushers and deployable barriers
Is this still a thing?
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler