Buff Resin Wall Strength
- HalfdeadKiller
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Buff Resin Wall Strength
Summary (a quick, 2-3 sentence summary): Basically, buff the health of Resin Walls.
Benefits (How this will benefit the server and game as a whole): Would help prevent marines tearing through hives with just M41A spam.
Details (Description of how you think this would work, the benefits, etc): HP increase. Possible drawbacks would be that hives would now be near impenetrable due to the buff. More discussion on this is needed.
Implementation (Optional, if you have an idea how to implement it): Code
Benefits (How this will benefit the server and game as a whole): Would help prevent marines tearing through hives with just M41A spam.
Details (Description of how you think this would work, the benefits, etc): HP increase. Possible drawbacks would be that hives would now be near impenetrable due to the buff. More discussion on this is needed.
Implementation (Optional, if you have an idea how to implement it): Code
- Siserith Vassada
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Re: Buff Resin Wall Strength
i've suggested somthing similar about this. buff resin strenth but give it a timer to put down
- coroneljones
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Re: Buff Resin Wall Strength
+1
Maybe this
Or give the hivelord stronger resin structures?
I belive they had them pre-alpha.
Maybe this
Or give the hivelord stronger resin structures?
I belive they had them pre-alpha.
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- Toroic
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Re: Buff Resin Wall Strength
I haven't found wall strength to be much of an issue.
Marines can cut through walls with rifle spam, but they're quick and easy to put down too.
When I play hivelord, I can build out barricades against the marines with minimal risk while constantly draining ammo. You'd need a squad with sustained fire to significantly overpower a hivelord's ability to repair. Even with the many clips of ammo marines carry you're going to go through it quickly and expose yourself to spit counterattacks.
When assaulting, marines prefer to use doors, and small narrow rooms with sticky resin and buffed wall strength would be too much imo.
There have been games where I built enough tunnels I just sealed off one of the ways into the hive with 12 layers of walls. Didn't take long to place and would destroy marine ammo reserves or waste huge amounts of time.
Marines can cut through walls with rifle spam, but they're quick and easy to put down too.
When I play hivelord, I can build out barricades against the marines with minimal risk while constantly draining ammo. You'd need a squad with sustained fire to significantly overpower a hivelord's ability to repair. Even with the many clips of ammo marines carry you're going to go through it quickly and expose yourself to spit counterattacks.
When assaulting, marines prefer to use doors, and small narrow rooms with sticky resin and buffed wall strength would be too much imo.
There have been games where I built enough tunnels I just sealed off one of the ways into the hive with 12 layers of walls. Didn't take long to place and would destroy marine ammo reserves or waste huge amounts of time.
Last edited by Toroic on 27 Nov 2015, 05:24, edited 1 time in total.
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Xenos Vult
Xenos Vult
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Re: Buff Resin Wall Strength
As a hivelord under attack from like, three marines with M41A's, they cut through walls like butter. It was semi rediculous in my opinion. Especially with the fact that hivelords are made of cardboard when compared to the damage of an M41A.
- Toroic
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Re: Buff Resin Wall Strength
Well, you won't want just one layer of walls as protection, and you'll also want defensive pheremones up. A single hivelord shouldn't be able to hold a position against marine fire, but if you have hive support either xenos can counter attack or you can build up some decent cover.HalfdeadKiller wrote:As a hivelord under attack from like, three marines with M41A's, they cut through walls like butter. It was semi rediculous in my opinion. Especially with the fact that hivelords are made of cardboard when compared to the damage of an M41A.
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Xenos Vult
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Re: Buff Resin Wall Strength
The cover my supporting xenos were hiding behind, was swiftly removed by the M41A fire. It got to the point where there was too big of a gap for them to support me with, and I couldn't poke out to build walls without being shot up.
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Re: Buff Resin Wall Strength
Walls really shouldn't be destroyable without fire or explosives.
- WyattH
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Re: Buff Resin Wall Strength
Currently walls take no damage and are not destroyed at all by fire or explosives like flamethrowers or grenades.Troika wrote:Walls really shouldn't be destroyable without fire or explosives.
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Re: Buff Resin Wall Strength
WTF, that is completely backwards.
- Toroic
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Re: Buff Resin Wall Strength
Strongly disagree. Combat building would be way too good.Troika wrote:Walls really shouldn't be destroyable without fire or explosives.
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Xenos Vult
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- apophis775
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Re: Buff Resin Wall Strength
It's resin, not plasteel.
- Infernus
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Re: Buff Resin Wall Strength
This is already a thing.
- Monoo
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Re: Buff Resin Wall Strength
Holy damn, could you imagineTroika wrote:Walls really shouldn't be destroyable without fire or explosives.
Last xeno standing, the Queen hides in the 4 wall deep autism fort: resin edition
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Sometimes I might play other guys, you never know.
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- Infernus
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Re: Buff Resin Wall Strength
Shushush. Closed.