SMG Select Fire
- monkeysfist101
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SMG Select Fire
Summary (a quick, 2-3 sentence summary):
Implement a select fire where you can trade accuracy for a burst mode.
Benefits (How this will benefit the server and game as a whole):
At the moment, it's less of an SMG and more of a PDW or electric BB gun. This would allow you to put a large amount of inaccurate rounds down range. The SMG would be able to fill its niche better.
Details (Description of how you think this would work, the benefits, etc):
Either a 5 or 7 round burst giving the user 7 or 5 trigger pulls, respectively.
When on Semi-Automatic, it keeps its current stats. When set to burst mode, it loses one to two thirds of its accuracy.
Implementation (Optional, if you have an idea how to implement it):
You push the magic "Code Everything" button and sit back as it compiles, reveling at how fast and easy literally everything forever is to code. Afterwards....I don't know. Hack a dinosaur from the past and ride it.
Implement a select fire where you can trade accuracy for a burst mode.
Benefits (How this will benefit the server and game as a whole):
At the moment, it's less of an SMG and more of a PDW or electric BB gun. This would allow you to put a large amount of inaccurate rounds down range. The SMG would be able to fill its niche better.
Details (Description of how you think this would work, the benefits, etc):
Either a 5 or 7 round burst giving the user 7 or 5 trigger pulls, respectively.
When on Semi-Automatic, it keeps its current stats. When set to burst mode, it loses one to two thirds of its accuracy.
Implementation (Optional, if you have an idea how to implement it):
You push the magic "Code Everything" button and sit back as it compiles, reveling at how fast and easy literally everything forever is to code. Afterwards....I don't know. Hack a dinosaur from the past and ride it.
Resident canon stickler.
CM in a nutshell:
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- ChickenShizNit8
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Re: SMG Select Fire
....
Why?
The SMG is a good gun as is now... as long as you know HOW to use it correctly. Also, with the right attachments this gun can shoot stupid fast and retain it's accuracy.
So this would seem pretty useless at that point? Good idea, just seems un-needed.
Why?
The SMG is a good gun as is now... as long as you know HOW to use it correctly. Also, with the right attachments this gun can shoot stupid fast and retain it's accuracy.
So this would seem pretty useless at that point? Good idea, just seems un-needed.
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- monkeysfist101
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Re: SMG Select Fire
Mostly it's because the SMG as of now is a large magazined M4A3. This would bring it closer to its role as an SMG.
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- ChickenShizNit8
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Re: SMG Select Fire
Suggest a slight damage boost. This gun has a good rate of fire already and it's damage, to be honest, isn't THAT bad, so this seems useless. No STANDARD marine should, really, be taking this. The SMG is meant for Medics and Engineers, you know, those people who need a gun that takes less hands to fire....
Dunno, like the idea but seems rather useless.
Dunno, like the idea but seems rather useless.
"I swear to the good god-damn lord above, if you call me "Ginger" one more fucking time!"
-Bigby "Pyro" Farkas
"CUZ WE BOOPITY BOOP" -SASoperative 2k16
-Bigby "Pyro" Farkas
"CUZ WE BOOPITY BOOP" -SASoperative 2k16
- SecretStamos (Joshuu)
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Re: SMG Select Fire
I'd actually like so see burst fire implemented with lower accuracy. Maybe for the SMG and the M41A
Could maybe be neat if possible codewise
Could maybe be neat if possible codewise
- ChickenShizNit8
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Re: SMG Select Fire
I would like it for the M41A, but not the SMG.
"I swear to the good god-damn lord above, if you call me "Ginger" one more fucking time!"
-Bigby "Pyro" Farkas
"CUZ WE BOOPITY BOOP" -SASoperative 2k16
-Bigby "Pyro" Farkas
"CUZ WE BOOPITY BOOP" -SASoperative 2k16
- Lostmixup
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- apophis775
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Re: SMG Select Fire
This might be possible, but, I'd have to decrease the damage for the bullets slightly.
- Lostmixup
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Re: SMG Select Fire
The burst fire would make it inaccurate, or would have a massive delay between shots rather than a damage nerf. If the damage was lower'd there'd be no point in using it at all in normal fire.apophis775 wrote:This might be possible, but, I'd have to decrease the damage for the bullets slightly.
- monkeysfist101
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Re: SMG Select Fire
Bullet's are bullets. The trade off is accuracy and ammo consumption.apophis775 wrote:This might be possible, but, I'd have to decrease the damage for the bullets slightly.
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- SecretStamos (Joshuu)
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Re: SMG Select Fire
Having a large accuracy and recoil boost in exchange for burst fire seems fair. We'd be able to simulate automatic fire.
Maybe we could include the smartgun in this idea too. What if the SMG only fired in bursts, and the M41A and Smartgun are given selective fire?
Maybe we could include the smartgun in this idea too. What if the SMG only fired in bursts, and the M41A and Smartgun are given selective fire?
- monkeysfist101
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Re: SMG Select Fire
That makes more sense. Apparently the Smartgun is supposed to fire short bursts locked onto the target's head. Since Xenos don't show up on IR, Drake and Vasquez were forced to do the smartgun equivalent of hip fire.SecretStamos (Joshuu) wrote:Having a large accuracy and recoil boost in exchange for burst fire seems fair. We'd be able to simulate automatic fire.
Maybe we could include the smartgun in this idea too. What if the SMG only fired in bursts, and the M41A and Smartgun are given selective fire?
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- apophis775
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Re: SMG Select Fire
See, you'd think that just adjusting the accuracy would work, but it really wouldn't. In a game with so much RNGesus you could end up with me either dropping the SMG accuracy a LOT (because the SMG does a fair bit of damage, and 3 hits from 1 fire could potentially insta-crit a runner) resulting it in being nearly useless. Or, I'd have to decrease the damage to even it out to around where it is now.
- Lostmixup
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Re: SMG Select Fire
Increase the delay between shots and slightly lower the accuracy so RNGesus can take the wheel a little more. I mean increase the delay a lot btw.apophis775 wrote:See, you'd think that just adjusting the accuracy would work, but it really wouldn't. In a game with so much RNGesus you could end up with me either dropping the SMG accuracy a LOT (because the SMG does a fair bit of damage, and 3 hits from 1 fire could potentially insta-crit a runner) resulting it in being nearly useless. Or, I'd have to decrease the damage to even it out to around where it is now.
- monkeysfist101
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Re: SMG Select Fire
I'd rather take a straight drop in damage with retained accuracy, then. Both modes should be on par with eachother.apophis775 wrote:See, you'd think that just adjusting the accuracy would work, but it really wouldn't. In a game with so much RNGesus you could end up with me either dropping the SMG accuracy a LOT (because the SMG does a fair bit of damage, and 3 hits from 1 fire could potentially insta-crit a runner) resulting it in being nearly useless. Or, I'd have to decrease the damage to even it out to around where it is now.
Increasing the delay by a lot negates the point of it being an automatic...Lostmixup wrote: Increase the delay between shots and slightly lower the accuracy so RNGesus can take the wheel a little more. I mean increase the delay a lot btw.
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- Lostmixup
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Re: SMG Select Fire
It's three hits right on target. Hence the delay between shots. I figure it's a risk vs reward type of thing.monkeysfist101 wrote: I'd rather take a straight drop in damage with retained accuracy, then. Both modes should be on par with eachother.
Increasing the delay by a lot negates the point of it being an automatic...
- SecretStamos (Joshuu)
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Re: SMG Select Fire
I tend to agree. I think it needs to add a lot of recoil (lots of screen shake), lower accuracy and maybe something else. Couple that with increased ammo consumption as well.monkeysfist101 wrote: Increasing the delay by a lot negates the point of it being an automatic...
- Infernus
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Re: SMG Select Fire
This was implemented.