Currently this is the rule for how xenos should treat infected hosts:
- Do not Kill infected hosts (once they have the icon) if they are defenseless or nested. It's counter-productive to your cause of spreading. If a marine escapes the nest and uses a weapon to resist, THEN you may kill them, but you should try to tackle and nest them. Remember: The most hosts you get, the more aliens you get.
Benefits (How this will benefit the server and game as a whole):
I believe that this will close up a loophole in the rules which players have abused before. This will explicitly remove an element of powergaming from CM and be better RP-wise (I do not recall a single instance of xenos using facehuggers to stun-kill in the media).
Details (Description of how you think this would work, the benefits, etc):
Especially with the nice buff that guarantees a SSD larva, I feel that a xenomorph using a facehugger only to kill the host breaks the spirit of the "do not harm infected unless they fight back" rule and is poor xeno RP. Securing hosts and keeping them alive for new xenomorphs is fundamental to what playing as aliens should be about, and the fact that this loophole exists allows for quite cheap and effective murderboning. Adding this rule would benefit the RP and gameplay because it would restrict xenos to using huggers for their intended purpose and would hopefully create more SSD larva which would give ghosts a better chance at re-entering the round.
Implementation (Optional, if you have an idea how to implement it):
Add a line to the xenomorph rules explicitly forbidding the willful harming a host who has a live facehugger on them.