Benefits (How this will benefit the server and game as a whole): Resin Flooring is more asthetically pleasing (and less of an eyesore) than weeds. Also becomes much easier to tell if a floor has resin on it or not. Jives much better with resin buildings. Aliens would be able to tell exactly where they can heal and restore plasma (something that is difficult to do on some flooring types, especially burnt or dirty plating), marines would not have to hunt for the sprite to remove resin as the weeds sprite has lots of gaps.

As you can see here, resin floors stand out a bit better and Resin walls look more like natural extensions of the floor. The blue-green dots or 'berries' above the ghost and walls are a Resin Node, identical to Purple Sacks, they spread resin.
Details (Description of how you think this would work, the benefits, etc): Sprite swap to better unify Xeno architecture. Alien Weeds have always been an eyesore in my opinion and their difficult to see sprite on various kinds of floors had led to lots of Alien deaths as its easy to confuse which floor tiles are just dirty or damage and which tiles actually have weeds. Resin nodes are more subdued than purple sacks.
Implementation (Optional, if you have an idea how to implement it): Getting a hold of Resin Floor and Resin Node sprites and changing them. Weed Laying text would need to be changed slightly to remove the purple sack pulsating to something about the resin node glowing and growing. Optionally, Resin nodes could have a provide a very small amount of light (the tile they occupy and possible the four adjacent tiles.)