Xeno-zip

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ShortTemperedLeprechaun
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Xeno-zip

Post by ShortTemperedLeprechaun » 18 Dec 2015, 15:24

Summary (a quick, 2-3 sentence summary):
Have central or wey-yu be able to mail a few pill bottles of xeno-zip to the Sulaco, in the event a royal jelly 'magically' finds it's way onboard.
Benefits (How this will benefit the server and game as a whole):
Xeno-zip was basically, a super drug made with a queens royal jelly, or to be even more canonically correct, a queen-mothers. It would be akin to steroids for marines, but fancy.And this would be matched out, because xeno's would get a buff, which I'll explain.
Details (Description of how you think this would work, the benefits, etc):
Xeno-zip, was a drug that augmented speed and agility, gave you strength that could let you arm wrestle a predator,Uncontrollable rage (So, your squad just got a berserker),Primal instincts with enhanced reflexes,Almost no pain is felt,And makes someone very mentally unstable.

How this would help marines: Marines, if they somehow to get their hands on some, could talk one Poor Lucky marine into becoming a complete berserk warrior. It would act like tramadol, to where you don't feel pain, or lessens it, Speeds you up, and gives you a strength buff.

How this would help aliens: Any aliens that come into contact with a marine that took this drug, would get a strength and damage buff, just like the frenzy pheromone. Xeno-zip invokes a hostile reaction from any xenomorph that encounters an afflicted, meaning the marine would be strong, but would possibly be a number one target. Also, the drug would run the risk of driving a marine so mentally unstable, he snaps and kills anything around him, making him a threat to his own team, and having to be put down for everyones safety.

Neutral bonus: The marine would become immune to face huggers, as according to lore, xenos wouldn't even attempt to hug them, and instead rip the person limb from limb. This is possibly because of the manipulation of royal jelly, or it smells of an enemy hive.
Implementation (Optional, if you have an idea how to implement it): I suppose for the speed and damage resistance, make it act like tramadol and hyperzine? besides that, no clue.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

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Toroic
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Re: Xeno-zip

Post by Toroic » 18 Dec 2015, 16:18

I feel like this would get abused by standards for the hug immunity while not RPing the mental instability at all.

Also, this would have other marines grief in non-beserk ways, like SADAR into briefing.
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WyattH
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Re: Xeno-zip

Post by WyattH » 18 Dec 2015, 16:35

So you want there to be a late round drug that can be made?

A drug a good chemist can make you combining a bunch of chems into a stim pill within 10 minutes of round start and not need this jelly stuff

I suppose I can see a bit of an RP reason behind this, but for xenos there is an easy counter - queen only makes jelly when underlings ask and eat it.

so meh neutral no +1/-1

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ShortTemperedLeprechaun
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Re: Xeno-zip

Post by ShortTemperedLeprechaun » 18 Dec 2015, 17:47

Well, I don't know if I'm the only one, but when I queen, theres usually a small room somewhere I put jelly in. But both good points. And yes it would be a late round drug. It could either be synthesized by a chemist,or sent by we-yu or central, with them stating 'We've managed to obtain a sample of one of the creatures jelly like substances, and have made a drug with it. Use with care, results vary.' Also to toroic, that's why the drug would only be given to a marine who got like a majority vote, or something along those lines.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

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Terminator541
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Re: Xeno-zip

Post by Terminator541 » 18 Dec 2015, 18:22

Instead of Wey-Yu, have it be Grant Corp that sends them the experimental drugs, as they were the ones to have originally manufactured it and offer it to the military.

edit:

Funfact: Grant Co used to own a space station called Grant Corporation Station 13, which suffered a catastrophic xenomorph infestation and was eventually nuked by the USCM.
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ShortTemperedLeprechaun
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Re: Xeno-zip

Post by ShortTemperedLeprechaun » 18 Dec 2015, 19:58

That could work, and it would be canonically correct at least.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

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RhMoore
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Re: Xeno-zip

Post by RhMoore » 19 Dec 2015, 02:24

As was mentioned,
No marine will RP (who knows, I just have little faith in humanity) and start going berserk.
It being on the Sulaco will unbalance the game, make it easier for the aliens to access.
It's still a good idea which can result in good RP so
+1
(Do our +1s really matter?)
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Jack McIntyre
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Re: Xeno-zip

Post by Jack McIntyre » 19 Dec 2015, 03:32

The headache staff would get from people griefing with this drug or them going on a killing rampage and murdering so many marines just makes my spine twinge just thinking about it. -1. Be a major headache for staff with this whole berserk thing.

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Re: Xeno-zip

Post by ShortTemperedLeprechaun » 19 Dec 2015, 13:27

Well, if that's an issue, we could always just put a little label reading "Please use away from friends, results may vary. Use responsibly."
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

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Re: Xeno-zip

Post by Hycinth » 20 Dec 2015, 00:33

mental instability could be artificially added via making /everyone/ appear as Xenos to the person on the drug. With a chance for that to happen, of course, not 100% of the time.

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Re: Xeno-zip

Post by Aredal » 20 Dec 2015, 05:21

This drug was made from royal jelly, so maybe make it that you would need to kill xenos for small amounts of pure/unpure royal jelly (changing with tiers), and make extracting alot of pure royal jelly from the goops that queens make? So instead of being you get the fish, you get a fishing pole and need to go fishing to get it.

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Re: Xeno-zip

Post by Aredal » 20 Dec 2015, 05:24

And instead of making it immunity to face huggers, I would make it immunity to face hug stun, so you could blind them with one and then rip them apart. Also it would require some xeno hud for the drug users.

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Terminator541
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Re: Xeno-zip

Post by Terminator541 » 20 Dec 2015, 09:17

I don't think xeno-zip should be something that can be normally made through chemistry. You could make it difficult to create, sure, but it would inevitably end up being abused. It should be something that response teams have a chance of spawning with, or acquirable through some other method.

Also, re-reading Genocide, xeno-zip offers increased speed and strength (a marathon runner took the drug and ran into a beam so hard he was practically goo-ified), so increasing a marine's melee effectiveness and movement speed would be adequate. During the course of the drugs effect, a marine should be suffering from degradation of the legs, brain damage, and possibly going into cardiac arrest. Maybe even break their hands they're RIP and TEARING shit.

A reminder, though that xeno-zip doesn't make EVERYONE go berserk. Only a small percentage of people who take the unperfected version will go nuts.
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Re: Xeno-zip

Post by ShortTemperedLeprechaun » 20 Dec 2015, 13:41

That's also a point I forgot to point out, thank you terminator. Yes, it affects everyone differently, but if it's accepted, i'm not sure how that would be implemented.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

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Re: Xeno-zip

Post by apophis775 » 20 Dec 2015, 17:04

Denied. I'm not a fan of things being "magically" sent anywhere and this seems excessive.

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