make infected round ending require infected to be nested
- Siserith Vassada
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make infected round ending require infected to be nested
Summary (a quick, 2-3 sentence summary):all in the title. require infected to be nested to prevent heart breakers like this round where we all ended up infected by a carrier but two of the seven of us were sulaco doctors and capable of doing surgery with a surgery crate five tiles away
Benefits (How this will benefit the server and game as a whole):stop the heart breaking automatic endings
Details (Description of how you think this would work, the benefits, etc):make it require infected marines to be nested
Implementation (Optional, if you have an idea how to implement it):
Benefits (How this will benefit the server and game as a whole):stop the heart breaking automatic endings
Details (Description of how you think this would work, the benefits, etc):make it require infected marines to be nested
Implementation (Optional, if you have an idea how to implement it):
- LordLoko
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Re: make infected round ending require infected to be nested
You mean that marines can't brust unless they are nested?
-1 This will break the whole point of the facehuggers and screw up with the round pacing badly
-1 This will break the whole point of the facehuggers and screw up with the round pacing badly
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Check out my dossier page
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- Dingle
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Re: make infected round ending require infected to be nested
Needing them to be nested seems a little too specific.
Perhaps a timer offering a reasonable amount of time to have the embryo removed.
Perhaps a timer offering a reasonable amount of time to have the embryo removed.
- Sargeantmuffinman
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Re: make infected round ending require infected to be nested
This would delay the round and cause unnecessary salt as more or less once you're not infected,it's a death sentence to stay alive.
As well if a marine and a doctor was on the AO and both of them were infected then it would just delay the round with the non-infected stalling it.
Sorry mate but it's a -1.
As well if a marine and a doctor was on the AO and both of them were infected then it would just delay the round with the non-infected stalling it.
Sorry mate but it's a -1.
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- Sabess
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Re: make infected round ending require infected to be nested
I think he's referring to the round ending if all marines are either dead or infected. He's saying it should be all marines dead or nested AND infected. So.LordLoko wrote:You mean that marines can't brust unless they are nested?
-1 This will break the whole point of the facehuggers and screw up with the round pacing badly
- LordLoko
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Re: make infected round ending require infected to be nested
Then I say +1, if everybody is nested, they will become alium anyway.Sabess wrote: I think he's referring to the round ending if all marines are either dead or infected. He's saying it should be all marines dead or nested AND infected. So.
My name is Ulysses Skyfall, but people call me "Meat".
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- Toroic
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Re: make infected round ending require infected to be nested
While I can certainly sympathize with how the round ended, it is an extremely rare occurrence that every living marine would be infected, but a doctor is alive and has access to surgical tools.
On the flip side, there are plenty of times an infected marine is hiding somewhere and the xenos aren't going to find them before they burst, which delays the round somewhat, so adding the need to nest them delays the round or prevents it ending as long as there is a living unnested infected marine.
Sorry, but -1.
On the flip side, there are plenty of times an infected marine is hiding somewhere and the xenos aren't going to find them before they burst, which delays the round somewhat, so adding the need to nest them delays the round or prevents it ending as long as there is a living unnested infected marine.
Sorry, but -1.
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Xenos Vult
Xenos Vult
- Siserith Vassada
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Re: make infected round ending require infected to be nested
i'me not saying that they need to be infected to bust. but for the round to end. but it's very situation and i guess too much at points.
- Sikillgard
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Re: make infected round ending require infected to be nested
-1. Yeah, looks like it'll make unnecessary delays from a variety of reasons others have stated. But this is still a problem, albeit a rare one.
Seems like a good alternative. This problem is definitely a fixable technicality.example.username wrote:Needing them to be nested seems a little too specific.
Perhaps a timer offering a reasonable amount of time to have the embryo removed.
- Infernus
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Re: make infected round ending require infected to be nested
Round stagnation is already a issue, this will just make it worse.
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