make infected round ending require infected to be nested

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Siserith Vassada
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make infected round ending require infected to be nested

Post by Siserith Vassada » 26 Dec 2015, 21:46

Summary (a quick, 2-3 sentence summary):all in the title. require infected to be nested to prevent heart breakers like this round where we all ended up infected by a carrier but two of the seven of us were sulaco doctors and capable of doing surgery with a surgery crate five tiles away

Benefits (How this will benefit the server and game as a whole):stop the heart breaking automatic endings

Details (Description of how you think this would work, the benefits, etc):make it require infected marines to be nested

Implementation (Optional, if you have an idea how to implement it):

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LordLoko
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Re: make infected round ending require infected to be nested

Post by LordLoko » 27 Dec 2015, 07:08

You mean that marines can't brust unless they are nested?

-1 This will break the whole point of the facehuggers and screw up with the round pacing badly
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Dingle
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Re: make infected round ending require infected to be nested

Post by Dingle » 27 Dec 2015, 07:36

Needing them to be nested seems a little too specific.

Perhaps a timer offering a reasonable amount of time to have the embryo removed.

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Sargeantmuffinman
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Re: make infected round ending require infected to be nested

Post by Sargeantmuffinman » 27 Dec 2015, 07:51

This would delay the round and cause unnecessary salt as more or less once you're not infected,it's a death sentence to stay alive.
As well if a marine and a doctor was on the AO and both of them were infected then it would just delay the round with the non-infected stalling it.

Sorry mate but it's a -1.
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Sabess
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Re: make infected round ending require infected to be nested

Post by Sabess » 27 Dec 2015, 10:56

LordLoko wrote:You mean that marines can't brust unless they are nested?

-1 This will break the whole point of the facehuggers and screw up with the round pacing badly
I think he's referring to the round ending if all marines are either dead or infected. He's saying it should be all marines dead or nested AND infected. So.

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LordLoko
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Re: make infected round ending require infected to be nested

Post by LordLoko » 27 Dec 2015, 11:36

Sabess wrote: I think he's referring to the round ending if all marines are either dead or infected. He's saying it should be all marines dead or nested AND infected. So.
Then I say +1, if everybody is nested, they will become alium anyway.
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Re: make infected round ending require infected to be nested

Post by Toroic » 27 Dec 2015, 11:54

While I can certainly sympathize with how the round ended, it is an extremely rare occurrence that every living marine would be infected, but a doctor is alive and has access to surgical tools.

On the flip side, there are plenty of times an infected marine is hiding somewhere and the xenos aren't going to find them before they burst, which delays the round somewhat, so adding the need to nest them delays the round or prevents it ending as long as there is a living unnested infected marine.

Sorry, but -1.
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Siserith Vassada
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Re: make infected round ending require infected to be nested

Post by Siserith Vassada » 27 Dec 2015, 13:58

i'me not saying that they need to be infected to bust. but for the round to end. but it's very situation and i guess too much at points.

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Re: make infected round ending require infected to be nested

Post by Sikillgard » 30 Dec 2015, 01:09

-1. Yeah, looks like it'll make unnecessary delays from a variety of reasons others have stated. But this is still a problem, albeit a rare one.
example.username wrote:Needing them to be nested seems a little too specific.

Perhaps a timer offering a reasonable amount of time to have the embryo removed.
Seems like a good alternative. This problem is definitely a fixable technicality.

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Re: make infected round ending require infected to be nested

Post by Infernus » 25 Apr 2016, 17:30

Round stagnation is already a issue, this will just make it worse.
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