Nesting Restrictions

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jameskiller98
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Nesting Restrictions

Post by jameskiller98 » 29 Dec 2015, 01:12

Summary: Aliens should not be able to build honeycomb one by one nesting rooms.This should be added as a rule and be enforced. Aliens also shouldn't be allowed to sit in a wall while guarding host.Both these things did not happen in the lore host were kept in wide open rooms and aliens could not be in walls they could be in the resin tunnels but not the walls.

Benefits The Benefits are that it would make it more lore friendly. It would let the marines have even a small glimpse of hope. The aliens can still guard the marines by being in the rooms now that their not one by one which would make it more feasible and RP friendly instead of hey I am inside a wall right now. :

Details All you would need to do is say that a nest has to have at least one free tile around it meaning you could move into it.You would also need to have it a rule aliens can't stand in a doorway more than a minute unless unable to move. :

Implementation (Optional, if you have an idea how to implement it):

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Mono
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Re: Nesting Restrictions

Post by Mono » 29 Dec 2015, 01:17

-1
no
No
NO
N O
N O P E

But in all seriousness this has been something that has come up multiple times. Checkerboard nests are the most effective and efficient nests xenos can make and is somewhat necessary due to marines being able to trigger the nest buckle cooldown when they pull another marine out. Combined with hugger immunity and the fact that 99% of marines are going to be carry some form of extra weapon and you begin to see the need for it. They may be shit, but they are a necessary evil until at the least marines can no longer trigger that cooldown on other marines.
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Re: Nesting Restrictions

Post by Wickedtemp » 29 Dec 2015, 01:57

Ha, no.

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Toroic
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Re: Nesting Restrictions

Post by Toroic » 29 Dec 2015, 02:28

Oh, is it this weekly anti-checkerboard suggestion?

Allow me to provide my weekly -1.
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Re: Nesting Restrictions

Post by Troydav98 » 29 Dec 2015, 02:39

-1 Aliens need this design to even have a possibility to live an extract hosts.
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Re: Nesting Restrictions

Post by Toroic » 29 Dec 2015, 02:56

Troydav98 wrote:-1 Aliens need this design to even have a possibility to live an extract hosts.
Aliens don't need this design, it's just space efficient, secure, and simple in design.

Alternate and equally secure options exist, they're just slightly more effort and take more space
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Re: Nesting Restrictions

Post by Stivan34 » 29 Dec 2015, 08:46

No never -1, Marines can already fuck up xenos, No need to buff them more.
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Re: Nesting Restrictions

Post by Sargeantmuffinman » 29 Dec 2015, 09:24

Yeah no.....

-1 This is an alien base design where it's up to the ALIENS to make it honeycombed/checkerboarded or not.
It's effective,possibly cost effective and with little space to be used up.

If you want to change it then make your own nests as a drone/hivelord ECT.
I have an idea but I need to show it rather than tell it while it also needs to be tested.
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Re: Nesting Restrictions

Post by Jen_Llama » 29 Dec 2015, 09:36

"They're not coming out of the walls. They're not coming out of the goddamn walls." said the marine into his headset as he casually frees himself from a nest and walks briskly out of the hive.
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Re: Nesting Restrictions

Post by Gandalf » 29 Dec 2015, 09:50

Just gonna throw in my redundant -1 here too.

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LordLoko
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Re: Nesting Restrictions

Post by LordLoko » 29 Dec 2015, 15:20

jameskiller98 wrote:. Aliens also shouldn't be allowed to sit in a wall while guarding host.
What about the "they are coming from the walls!" scene from the movie?

-1 anyway, checkboard nests are vital for balance.
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Re: Nesting Restrictions

Post by Edgelord » 30 Dec 2015, 13:03

If you wanna talk lore then marines wouldn't be able to break out of the resin at all. I love lore-friendly additions, but lore takes a backseat to gameplay.

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Re: Nesting Restrictions

Post by Boltersam » 30 Dec 2015, 13:19

Oh, sure, we can add this.

while we're at it, to make it MORE lore friendly we could have aliens being able to headbite-instakill marines, have NPC aliens to make a giant horde of aliens, give aliens little hidey-holes, give marines one-directional flashlights that only light up the space in front of them, have marines only see in one direction like in Lifeweb, let facehuggers move around and jump on marines from 4 tiles away.....
I could go on, but fact is, this is how the server has and most likely always will work. it will be tweaked, new things will be added, and the most even balance possible would be eventually achieved.

As of right now, Aliens are being pushed back from the get-go. They have to use everything at hand to win.
This is a war simulator, in essence. No matter that it's against aliens. There are no rules in war, anything goes.
The rules implemented right now are aimed at simulating war, they're the bare bones to get people to act like soldiers or bloodthirsty, hive-driven aliens. Standard rules like "no Griefing" "no Breaching", they're to get people to act like they're battle-hardened soldiers, and not the random people that show up behind a computer desk in the evening to play a video game.

In short:a big, fat -1

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Re: Nesting Restrictions

Post by monkeysfist101 » 30 Dec 2015, 14:48

Boltersam wrote:Oh, sure, we can add this.

while we're at it, to make it MORE lore friendly we could have aliens being able to headbite-instakill marines, have NPC aliens to make a giant horde of aliens, give aliens little hidey-holes, give marines one-directional flashlights that only light up the space in front of them, have marines only see in one direction like in Lifeweb,
Well to be fair, that would be pretty badass.
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forwardslashN
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Re: Nesting Restrictions

Post by forwardslashN » 30 Dec 2015, 15:04

monkeysfist101 wrote: Well to be fair, that would be pretty badass.
This. Also to be fair, things change for the better only if they change in the first place. Good enough is only fine until someone finds a way to do it better, and that is the story of SS13.
But yeah, -1 on suggestion with what we have going right now.
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Re: Nesting Restrictions

Post by ChickenShizNit8 » 31 Dec 2015, 14:13

....

I am a dominantly Marine player and I don't see ANY problem with Checkerboard...


I mean.... Wide open nesting areas are HELL for aliens, even with Guards. One marine jumps up and pulls three more out with him? You're in for a bad time.

-1
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Re: Nesting Restrictions

Post by Reuben Owen » 03 Jan 2016, 13:48

even with checkerboard, marines still get out every now and then
marines are guarded by hosts so closely because with literally one second of free time they can activate an orbital, a incindiary grenade, kill themselves, or pull out a weapon and try to escape, this will not change if checkerboard was removed
even if checkboard was removed, xenos would just use the very next best nest configuration and watch the marines twice as hard, marines would still be just as secure, only farther away from each other due to nest placements so you'd have less of a chance of helping your bud
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Re: Nesting Restrictions

Post by Azmodan412 » 03 Jan 2016, 14:49

Jail cells are the wave of the future.
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Re: Nesting Restrictions

Post by TeDGamer » 27 Jun 2016, 23:01

-1

Not everything follows the lore. In the lore, you don't even know you're infected and you can't even break out with having a welder or something to break the resin off, which requires another person

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Re: Nesting Restrictions

Post by KingKire » 29 Jun 2016, 11:37

-1, if you want to have wide open nests, your gonna need to concede that marines cant escape by themselves. Scince the current game direction is to allow marines the chance to escape by themselves, you cant get the wide open nest sections. Personally, i would like to concede that marines shouldnt be able to escape by themselves. It would get rid of alot of salty marines complaining that they are being camped and it frees up aliens to do other things in their time, and i believe would lead to a more healthier game overall with only a small caveat. But this is my opinion of course.
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Re: Nesting Restrictions

Post by forwardslashN » 29 Jun 2016, 11:51

Basically, as a lot of people have mentioned, you need the checker nests because of the way the game functions now. It is easy to hug and nest marines, but it's also easy for them to escape and free others. If they were in an open space, they could just run around like headless chickens. Denied.
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