Flashlight/Vest Light Rework
- Troydav98
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Flashlight/Vest Light Rework
Summary (a quick, 2-3 sentence summary):
I was watching Alien VS Predator today and saw the Marines dropping like flies. So I asked myself why did they die so quickly? The Simple answer was that the lights or flash lights were pointed forward and not in a 360 decree like BayStation12/SS13 code allows lights to do.
Benefits (How this will benefit the server and game as a whole):
This would make the game seem more realistic and possibly more lore friendly.Just imagine how freaked out the marines would be and not be like well that just happened.
Details (Description of how you think this would work, the benefits, etc):
If you make the lights from your shoulder light and flashlight point forward you would have marine checking behind them if they felt in danger. This may also be a buff toward the aliens allowing them to work in the dark how they are suppose to.
Implementation (Optional, if you have an idea how to implement it):
Just change the coding of the lights (i think)
I was watching Alien VS Predator today and saw the Marines dropping like flies. So I asked myself why did they die so quickly? The Simple answer was that the lights or flash lights were pointed forward and not in a 360 decree like BayStation12/SS13 code allows lights to do.
Benefits (How this will benefit the server and game as a whole):
This would make the game seem more realistic and possibly more lore friendly.Just imagine how freaked out the marines would be and not be like well that just happened.
Details (Description of how you think this would work, the benefits, etc):
If you make the lights from your shoulder light and flashlight point forward you would have marine checking behind them if they felt in danger. This may also be a buff toward the aliens allowing them to work in the dark how they are suppose to.
Implementation (Optional, if you have an idea how to implement it):
Just change the coding of the lights (i think)
Last edited by Troydav98 on 31 Dec 2015, 01:44, edited 1 time in total.
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Re: Flashlight/Vest Light Rework
This is probably going to get dismissed hard by everyone, but I personally like the idea - on the condition that they become more powerful in exchange.
Xeno stealth tactics are kinda limited considering the 360 spread, the only options are hide/stealth as huntercaste or using a ranged ability from the shadows. I think sneaking up from behind, and conversely having a squadmember on rearguard would add another level of skill and payoff for everyone involved.
Xeno stealth tactics are kinda limited considering the 360 spread, the only options are hide/stealth as huntercaste or using a ranged ability from the shadows. I think sneaking up from behind, and conversely having a squadmember on rearguard would add another level of skill and payoff for everyone involved.
- Troydav98
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Re: Flashlight/Vest Light Rework
Thank you for understanding my idea this would make marines have to work together 10x harder to win.Gandalf wrote:This is probably going to get dismissed hard by everyone, but I personally like the idea - on the condition that they become more powerful in exchange.
Xeno stealth tactics are kinda limited considering the 360 spread, the only options are hide/stealth as huntercaste or using a ranged ability from the shadows. I think sneaking up from behind, and conversely having a squadmember on rearguard would add another level of skill and payoff for everyone involved.
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- coolsurf6
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Re: Flashlight/Vest Light Rework
As much as alot of people are going to hate this, i give this a hard +1!
Its essential for the aliens to be sneaky otherwise they go down quite easily sometimes. The byond code cant have aliens climbing the roofs as its not 3d so the only way is to be in the shadows but if a whole squad with flares and flashlights (thank god it does not work like tg due to the lights acumulate so one flash light + one flare would be the entire screen). I love this but i dont think this is possible unless they make the code from scratch or get it from
Its essential for the aliens to be sneaky otherwise they go down quite easily sometimes. The byond code cant have aliens climbing the roofs as its not 3d so the only way is to be in the shadows but if a whole squad with flares and flashlights (thank god it does not work like tg due to the lights acumulate so one flash light + one flare would be the entire screen). I love this but i dont think this is possible unless they make the code from scratch or get it from
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- monkeysfist101
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Re: Flashlight/Vest Light Rework
+1 but if I recall correctly, Apop said it couldn't be done at least for the near future.
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Re: Flashlight/Vest Light Rework
+1
I could have sworn I've seen this actually done before, ages ago. I'd have to take a look at lighting code, but I'm pretty sure it should be possible. Edit: Apparently Bay updated lighting to be very different from the older design, so I can see why cones would be an issue.monkeysfist101 wrote:+1 but if I recall correctly, Apop said it couldn't be done at least for the near future.
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- Hycinth
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Re: Flashlight/Vest Light Rework
+1, not likely to happen.
- Jeser
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Re: Flashlight/Vest Light Rework
I already suggested this month ago. It was denied. So...
- Troydav98
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Re: Flashlight/Vest Light Rework
Well i didn't get much flame or hate nor salt so I'm happy!!!
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- SUPERMAN112
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Re: Flashlight/Vest Light Rework
yeah many people have made this suggestion including myself, but it was denied, cool idea though
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- LordLoko
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Re: Flashlight/Vest Light Rework
Hey look, this thread again.
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- Sanchez13
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Re: Flashlight/Vest Light Rework
It would be nice if it was implemented IMO: it would encourage squad coherency and make alium ambushes more viable. Though we may have to wait until the coders are less pressed as of late for it to be implemented.
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- Troydav98
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Re: Flashlight/Vest Light Rework
What do you mean???LordLoko wrote:Hey look, this thread again.
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- Jeser
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Re: Flashlight/Vest Light Rework
Basically, he meant this:Troydav98 wrote: What do you mean???
SUPERMAN wrote:yeah many people have made this suggestion including myself, but it was denied, cool idea though
Jeser wrote:I already suggested this month ago. It was denied. So...
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Re: Flashlight/Vest Light Rework
Neutral
This would be so f+++++ awesome but rip the coding
This would be so f+++++ awesome but rip the coding
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- Troydav98
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Re: Flashlight/Vest Light Rework
I'm still sad even thought this is a very good Idea and also told by the people above ^ that Apohp cant do it or said its not possible
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- Logi99
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Re: Flashlight/Vest Light Rework
1+. When xenos get raided by marines, I normally try to stealth shit but I always know that flashlight is pointing everywhere around it hence I can't stealth them mf. I really don't care if they don't do this. But if the coders have nothing to do (not likely) they should use this and try coding this suggestion.
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- Troydav98
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Re: Flashlight/Vest Light Rework
Shameless Bump
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- ZDashe
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Re: Flashlight/Vest Light Rework
+1, even if it's not gonna happen.
- SecretStamos (Joshuu)
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Re: Flashlight/Vest Light Rework
Nobody dislikes this idea. Truthfully, we all want it.
But there's no good, clear way to do it unfortunately. It's just not possible at the current time.
But there's no good, clear way to do it unfortunately. It's just not possible at the current time.
- Troydav98
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Re: Flashlight/Vest Light Rework
Will the Code not allow it at all???
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- SecretStamos (Joshuu)
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Re: Flashlight/Vest Light Rework
When I say "there's no way to do it", I do not mean to say it is outright impossible. But from what we can tell, there's no efficient way to do it without bringing the server to it's knees.Troydav98 wrote:Will the Code not allow it at all???
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Re: Flashlight/Vest Light Rework
Baystation code just doesn't allow for it without heavy hacking and modification, or outright rewriting. Lighting taxes the system since it's a dynamic thing kind of like atmos, so even with hacks or mods it would be stupid to run it constantly unless it's super efficient. And it won't be if you have it hacked for something it's not designed to do. The newest tgstation can be modded to allow directional lighting, and they have tried apparently, but that would require switching over to that system instead of bay lighting. Not the hardest change to make, but still pretty daunting and time consuming in my opinion.
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- Troydav98
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Re: Flashlight/Vest Light Rework
I know this is something A LOT of people want including myself so could this be like a side project or like a work in progress (not something you focus on a good part of the day.) like take 1 hour of your day to code (if your restarting from scratch) or converting the code? I know you devs and other who work on the game are awesome in general, but i do take time like you do to play other games do other things play this game and even (possible) work. But I'm asking you like 30 mins to an hour a day for a month to see how much you get done with this idea that the community in general likes. If you don't I completely understand, and thank you for you time to read my posts about this Idea to make the server/game better for every one
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- Jen_Llama
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Re: Flashlight/Vest Light Rework
You're asking them to change their entire codebase for some flashlights and re-do all the work they've done in baycode into TGcode. That said, even if this was all still done, the lag this would generate would make the game near unplayable.