Increased power pack ammo

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Hycinth
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Increased power pack ammo

Post by Hycinth » 01 Jan 2016, 18:17

Summary (a quick, 2-3 sentence summary):Up the number of rounds in a powerpack to 500

Benefits (How this will benefit the server and game as a whole):
It doesn't change much since we can't drag power packs with us anymore, and we have about the same number of rounds. It also makes the smartgun more effective as a suppression weapon, as it now has the ammo to be used as such

Details (Description of how you think this would work, the benefits, etc):
Just... change the 200 to 500. Woo.

Implementation (Optional, if you have an idea how to implement it):\
Same as above.

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Re: Increased power pack ammo

Post by Gandalf » 01 Jan 2016, 18:19

Do it. Do it now.

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Azmodan412
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Re: Increased power pack ammo

Post by Azmodan412 » 01 Jan 2016, 18:19

Possibly give it a burst option, like a turret.
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HalfdeadKiller
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Re: Increased power pack ammo

Post by HalfdeadKiller » 01 Jan 2016, 18:47

+1 due to the rule of being unable to drag your extra power pack around.

However, I support a smaller increase. Probably more like 100 rounds, for a total of 350. I am unsure about 500 total rounds.

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Arachnidnexus
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Re: Increased power pack ammo

Post by Arachnidnexus » 01 Jan 2016, 19:06

Something like 400 would work too. Though the power packs from the vendors should probably be removed if the power packs contain more than double the number of bullets they currently have.

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Hycinth
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Re: Increased power pack ammo

Post by Hycinth » 01 Jan 2016, 19:09

Arachnidnexus wrote:Something like 400 would work too. Though the power packs from the vendors should probably be removed if the power packs contain more than double the number of bullets they currently have.
You can't drag the extra pack around anymore, so it's a non-issue imo.

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Arachnidnexus
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Re: Increased power pack ammo

Post by Arachnidnexus » 01 Jan 2016, 19:15

Hycinth wrote: You can't drag the extra pack around anymore, so it's a non-issue imo.
Well, staff aren't going to be on always and I'm a fan of removing it from the vendor so that it can't be an issue in the first place.

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Hycinth
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Re: Increased power pack ammo

Post by Hycinth » 01 Jan 2016, 19:20

Arachnidnexus wrote: Well, staff aren't going to be on always and I'm a fan of removing it from the vendor so that it can't be an issue in the first place.
Fair point.

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HalfdeadKiller
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Re: Increased power pack ammo

Post by HalfdeadKiller » 01 Jan 2016, 20:38

I would be okay with removing the spare powerpack if we increase the ammo to 400 or 500.

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Mr.Smooooth
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Re: Increased power pack ammo

Post by Mr.Smooooth » 06 Jan 2016, 20:40

I'd say keep the spare power pack anyway, even if we can't carry it with us. That said, the increased ammo capacity on the field, or even a burst-fire capability would be very welcome. +1

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forwardslashN
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Re: Increased power pack ammo

Post by forwardslashN » 30 May 2016, 10:44

+1
I think I made a similar suggestion. Either way, I want this.
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forwardslashN
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Re: Increased power pack ammo

Post by forwardslashN » 13 Jun 2016, 18:54

Smartguns now have 300 rounds at start, with 250 available from each powerpack. I'll see if we can eventually increase it to canon 500, but for now this is resolved.
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