
https://www.youtube.com/watch?v=utb01pz6t4c
Barotrauma takes place several hundred years in the future. In this time, humanity has established several colonies on Europa, one of Jupiter’s moons.
Due to the deadly amounts of radiation on the surface of the moon, the colonies are constructed under its icy crust. The vast subsurface ocean under the crust is used as a transport route between the colonies and a source of natural resources. In Barotrauma, the player will step into the boots of a recruit on board a submarine traveling in the subsurface ocean. The player’s job is to keep the submarine operational, while carrying out various tasks to earn funds for buying supplies and hiring new crew members. Maintaining and operating the submarine itself isn’t the only challenge, as the ocean is filled with bizarre creatures ranging from harmless small fish to gigantic Lovecraftian horrors more than capable of destroying the entire vessel.
The game can be played either in single player mode in which the player can choose which crew member to control (others being controlled by AI), and an online multiplayer mode where each player controls one of the crew members.
The game is being developed using the MonoGame framework, with physics provided by Farseer Physics Engine and networking by Lidgren.Network.
Features
- Multiple character classes with different skill sets and responsibilities on board the vessel
- All the characters, items, devices and machines are configured in .xml files that can be edited or added by anyone
- Procedurally generated underwater environments
- A built-in editor that allows designing and building new submarines
- Wiring and electricity system that allows building complex devices, similar to Redstone in Minecraft or MechComp in SS13
- Water physics that simulate pressure, buoyancy and forces caused by flowing water
- Procedurally animated physics-based ragdoll characters
My reaction to this game
This game is pretty cool. I haven't gotten to play around with it too much, but it has a lot of potential and I thought y'all should know about it.