Electromagnet to rip out shrapnel

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Toroic
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Electromagnet to rip out shrapnel

Post by Toroic » 05 Jan 2016, 15:27

Summary (a quick, 2-3 sentence summary):

Medbay could use a tool or a machine to rip out shrapnel faster, at the cost of damage to the marine/internal bleeding

Benefits (How this will benefit the server and game as a whole):

Faster removal of shrapnel, more use of doctor tools, not failing 6 times in a row for one bit of shrapnel.


Details (Description of how you think this would work, the benefits, etc):

This could either be a hand-held tool that only worked on shrapnel (not larva) and would rip out the pieces and do damage relative to how open the marine already was (pretty high if the marine is sealed up, lower but still significant if they're already open and shrapnel could be fished out with a hemostat.

Implementation (Optional, if you have an idea how to implement it):

This could be either a doctor hand tool or a machine like a sleeper that a marine would be placed into.
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Edgelord
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Re: Electromagnet to rip out shrapnel

Post by Edgelord » 05 Jan 2016, 15:49

I like the idea of faster shrapnel treatment, but god damn that sounds like irresponsible medicine.

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Arachnidnexus
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Re: Electromagnet to rip out shrapnel

Post by Arachnidnexus » 05 Jan 2016, 16:04

It'd be a nice tool to have if it could only be used while the incision was open. Like a guaranteed shrapnel remover that can't stem bleeders, remove larva, or take out bone chips.

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Varnock
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Re: Electromagnet to rip out shrapnel

Post by Varnock » 05 Jan 2016, 16:10

Maybe something research can make ala the laser scalpel?

Either way, shrapnel rng is a bitch, +1 from me.

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Re: Electromagnet to rip out shrapnel

Post by Toroic » 05 Jan 2016, 23:11

Varnock wrote:Maybe something research can make ala the laser scalpel?

Either way, shrapnel rng is a bitch, +1 from me.
I really like this idea, because it would give research something that is not just a minor upgrade, but a major one that will earn the everlasting love of the docs.

Last time I removed shrapnel it took me six tries. six.
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Re: Electromagnet to rip out shrapnel

Post by Gandalf » 05 Jan 2016, 23:36

I'd make it like a CAT scanner or similar. A fixed machine.

A fixed machine with the side effect of tearing off all cybernetic parts.

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Re: Electromagnet to rip out shrapnel

Post by Hycinth » 06 Jan 2016, 07:13

+1, shrapnel RNG (especially on limbs, especially when you have a marine with NINE PIECES OF SHRAPNEL IN THEM HOW DO YOU HAVE THIS MANY JESUS CHRIST) is the worst. It turns a ~0.5-1 minute surgery session into three minutes (for a doctor who prides herself on doing surgery very, very quickly)

For someone using a wiki for surgeries, heck, shrapnel could turn it into 5+ on the table pretty easily.

Also more reason to play researcher is (almost) always a yes from me.

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Re: Electromagnet to rip out shrapnel

Post by Ninjah! » 06 Jan 2016, 07:30

Gandalf wrote:I'd make it like a CAT scanner or similar. A fixed machine.

A fixed machine with the side effect of tearing off all cybernetic parts.
This should become standard equipment in medical on Sulaco but without any negatieve effects. Marines really suffer from friendly fire and an easy fix Like this would really make the game more smooth for marines.

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Re: Electromagnet to rip out shrapnel

Post by Disco Dalek » 06 Jan 2016, 10:42

Maybe something more like a researchable electromagnetic hemostat that would ensure shrapnel removal. Seems a little less... incredibly unethical. Great idea by the way. Shrapnel rng is evil itself.
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Re: Electromagnet to rip out shrapnel

Post by Minijar » 06 Jan 2016, 14:21

This alone would cause extreme internal bleeding...and I can never see any doctor ever attempting this even with safe guards.

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Re: Electromagnet to rip out shrapnel

Post by Wickedtemp » 06 Jan 2016, 14:39

Minijar wrote:This alone would cause extreme internal bleeding...and I can never see any doctor ever attempting this even with safe guards.
On this server? I can. Very, very easily.

-Doctor is having trouble with shrapnel.
-Doctor uses electromag to force it out, causing internal bleeding.
-Doctor either heals it quickly, or administers quick-clot.

Done.

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Re: Electromagnet to rip out shrapnel

Post by KittyLava » 06 Jan 2016, 18:00

The Idea is interesting although if you're using an electromagnetic item to remove bullet fragments it can be risky in several locations doing more harm to the patient and possible killing them. One example would be around the chest with say a fragment or two inside, now realistically or as close you can get in game with that if used upon that area, it can lead to several internal organs being damaged by having it ripped/yanked out from where ever it landed within the chest. Could be it tore up the heart and lung on top of internal bleeding, might also scramble/damage an internal mechanical heart if a patient had that instead of their normal heard.

Now for limbs there's a lesser chance of death involved but internal bleeding present either by veins or bleeders opening up like from the incision opening at times. If it's internal use fixovein for, bleeders normal hemostat. Honestly I'd suppose if tool could have adjustable control over it's electromagnet or a very small effect yet power can be engaged/disengaged to that field, used only after opening the incision up to carefully remove them, then could see it doing alright. Personally would prefer doing surgery the old fashion way as it'll likely be safer to the patient's health, when compared to the thing just ripping out shrapnel; causing damage with whom knows how severe, broken bones even should damage from that area exceed certain amounts, up to bleeding wither it's external and/or internal. If it's just point it over the sealed area and not in surgery, doing more damage than using a hemostat to remove it, I'd choose hemostat over it any time.

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Re: Electromagnet to rip out shrapnel

Post by Toroic » 07 Jan 2016, 00:04

Minijar wrote:This alone would cause extreme internal bleeding...and I can never see any doctor ever attempting this even with safe guards.
Well, doctors in real life use far more dangerous treatments for say, cancer and don't have access to anywhere near the medicine that CM doctors do.

Also, magnets have already been used by doctors in real life to remove shrapnel.

http://blogs.scientificamerican.com/ane ... ries-1915/

If a patient is already open, what harm is done if the shrapnel comes out, fix-o-vein and regenerative membranes are applied, then everything is sealed up again good as new.
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Re: Electromagnet to rip out shrapnel

Post by HalfdeadKiller » 07 Jan 2016, 10:52

-1

The problem with this causing internal bleeding... is that... Say you have shrapnel in the chest, right? The operation to take that out of the chest, is Scalpel, Hemostat, retractor, Bonesaw, Retractor, Hemostat. To fix internal bleeding is the same, except add fix-o-vein/hemostat (Pretty sure fix-o-vein is only for arteries that are ruptured, not internal bleeding) at the end. There is literally no point in having a device remove shrapnel, and cause internal bleeding, as the steps are the exact same. This suggestion, as is, seems to be useless.

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Re: Electromagnet to rip out shrapnel

Post by Ninjah! » 07 Jan 2016, 10:55

HalfdeadKiller wrote:-1 The problem with this causing internal bleeding... is that... Say you have shrapnel in the chest, right? The operation to take that out of the chest, is Scalpel, Hemostat, retractor, Bonesaw, Retractor, Hemostat. To fix internal bleeding is the same, except add fix-o-vein/hemostat (Pretty sure fix-o-vein is only for arteries that are ruptured, not internal bleeding) at the end. There is literally no point in having a device remove shrapnel, and cause internal bleeding, as the steps are the exact same. This suggestion as is, seems to be useless.
But what if we leave out the internal bleeding? Friendly fire is such a big marine issue. I get that it's meant to be one but right now it's just horrible. Removing one side of the problem (the shrapnel) would help with the horrible 1 hour trips to Sulaco just because someone can't aim.

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Re: Electromagnet to rip out shrapnel

Post by Arachnidnexus » 07 Jan 2016, 11:44

Or have it cause internal bleeding if used without an incision being open but not cause additional bleeding if a proper incision is prepped?

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Re: Electromagnet to rip out shrapnel

Post by Toroic » 07 Jan 2016, 12:25

HalfdeadKiller wrote:-1

The problem with this causing internal bleeding... is that... Say you have shrapnel in the chest, right? The operation to take that out of the chest, is Scalpel, Hemostat, retractor, Bonesaw, Retractor, Hemostat. To fix internal bleeding is the same, except add fix-o-vein/hemostat (Pretty sure fix-o-vein is only for arteries that are ruptured, not internal bleeding) at the end. There is literally no point in having a device remove shrapnel, and cause internal bleeding, as the steps are the exact same. This suggestion, as is, seems to be useless.
Wrong, because internal bleeding does not have the massive failure chance that removing shrapnel does. It's not uncommon to try to remove shrapnel and fail 4-5 times in a row, besically doubling the length of the surgery.
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Re: Electromagnet to rip out shrapnel

Post by Wickedtemp » 07 Jan 2016, 12:57

^ Yep. It's really annoying having to attempt to remove shrapnel five or six times in a row for each piece of shrapnel, all the while the marine bitches at you in LOOC to hurry up.

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Re: Electromagnet to rip out shrapnel

Post by WyattH » 07 Jan 2016, 13:06

What metal are the bullets we use? If we're using lead bullets then
-1

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Re: Electromagnet to rip out shrapnel

Post by RhMoore » 10 Jan 2016, 09:09

Make it take a certain amount of time, like 1 minute or a half.
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Re: Electromagnet to rip out shrapnel

Post by Infernus » 25 Apr 2016, 17:32

Le no.
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