-
CubeJackal
- Registered user
- Posts: 18
- Joined: 21 Dec 2014, 08:52
Post
by CubeJackal » 09 Jan 2016, 01:31
Summary (a quick, 2-3 sentence summary):
boilers are objectively the weakest T3 xeno caste. they move at a glacial pace, they can't siege-break effectively (which is their whole purpose) and there's no reason to evolve into one when the praetorian gives you far more utility and a bit more speed to boot. here's a few suggestions that'll hopefully change that
Benefits (How this will benefit the server and game as a whole):
the benefit of buffing boilers will be that more people will play boilers and they'll be more effective in the current turtling-focused metagame.
Details (Description of how you think this would work, the benefits, etc):
- allow boiler acid bombs to melt weaker structures, such as wooden barricades, basic tables and grilles. this allows an entrenched boiler to break open weaker FOBs and soften up tougher ones, given time and protection.
- buff their speed just a little. it's bad enough that they have to sit still to use any of their useful abilities, but trying to traverse a lazarus-sized map at boiler speeds is an exercise in masochism.
- reduce the plasma cost for their corrosive spit. i don't know why it costs them a ton of plasma to corrode something when they're literally full of acid.
Implementation (Optional, if you have an idea how to implement it):
the only thing here that'd be more than a matter of changing some numbers would be the acid bomb corrosion thing, but i'm sure it's realistic, considering things like poly-acid smoke exist.
-
Gandalf
- Registered user
- Posts: 89
- Joined: 26 Dec 2015, 19:18
Post
by Gandalf » 09 Jan 2016, 01:36
Additionally, they should fire over targets to where they aim, perhaps barring certain barricades.
-
Arachnidnexus
- Donor
- Posts: 449
- Joined: 04 Sep 2015, 20:50
Post
by Arachnidnexus » 09 Jan 2016, 03:43
Definitely a +1 to boilers being able to melt weaker structures. Ambivalent about the other buffs.
-
Logi99
- Registered user
- Posts: 293
- Joined: 26 Jul 2015, 12:32
Post
by Logi99 » 09 Jan 2016, 05:38
There should be 3 types of bombardment. Weak bomb - faster and less smoke. Average bombardment- the normal one we have now. Strong bombardment- adds corrosive acid if hits walls, slower to build up and has more range like a quarter of nuke. But any ways, 1+
"There's been a new meme. So.."
Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP
]
Predator Lost: 0
-
WyattH
- Registered user
- Posts: 305
- Joined: 10 Sep 2015, 22:36
Post
by WyattH » 09 Jan 2016, 08:38
I will agree that I've always found it odd that boiler smoke doesn't melt all the items under it like polyacid and such do, turning things into a gooey mess.
-
ParadoxSpace
- Registered user
- Posts: 237
- Joined: 03 Oct 2015, 23:00
Post
by ParadoxSpace » 09 Jan 2016, 12:27
Can we stop them from glowing please?
-
ShortTemperedLeprechaun
- Registered user
- Posts: 746
- Joined: 22 Aug 2015, 16:39
- Location: Having coffee somewhere in ireland
Post
by ShortTemperedLeprechaun » 09 Jan 2016, 13:14
+1. I have to agree, it's a tad odd that a xeno made of perhaps the MOST corrosive acid around, can't melt basic structures, given that they are the only thing that can melt reinforced walls.
-
Azmodan412
- Registered user
- Posts: 1318
- Joined: 01 Oct 2015, 23:17
- Location: The Void
Post
by Azmodan412 » 09 Jan 2016, 13:22
I dunno, have you SEEN two boilers rotating shots and pretty much screwing over north nexus? I was that queen when that happened, but they do need a buff: Bombard ricochets off WOODEN BARRICADES! (The X in a square thing.)
Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2
BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.
Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1
-
Sargeantmuffinman
- Registered user
- Posts: 1372
- Joined: 01 Apr 2015, 14:31
- Location: Mean while in Europe somewhere.
Post
by Sargeantmuffinman » 09 Jan 2016, 16:02
They need to be less of a fat glowstick in the dark and more of a horrid acid melter. +1
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.
I don't like cute things.
Good hunting.
-
Edgelord
- Donor
- Posts: 830
- Joined: 21 Jul 2015, 12:52
- Byond: Edgelord
Post
by Edgelord » 09 Jan 2016, 17:40
+1, the boiler is vulnerable enough rooted to the ground, these buffs seem reasonable
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
-
Hycinth
- Donor
- Posts: 245
- Joined: 15 Apr 2015, 11:52
-
Contact:
Post
by Hycinth » 09 Jan 2016, 20:23
+1, boiler should melt weak structures (not plasteel or reinforced tables) with their acid clouds
-
outordinary
- Registered user
- Posts: 210
- Joined: 11 Mar 2015, 18:25
Post
by outordinary » 10 Jan 2016, 10:07
+1, either this or being able to fire over certain structures
-
GGgobbleCC
- Registered user
- Posts: 80
- Joined: 10 Jan 2016, 18:14
Post
by GGgobbleCC » 10 Jan 2016, 21:36
Having played a boiler to check it out they are in dire need of a buff.
Super slow, giant glowsticks, and die super easy.
Buffing their damage would be great, currently with latency the cloud only sparsely hurts the laggiest of marines
+1
-
KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Post
by KingKire » 10 Jul 2016, 18:56
necroing scince boilers have been changed, as well as having gas that can know corrode walls. Resolve and lock?
-
Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
-
Contact:
Post
by Snypehunter007 » 02 Mar 2017, 09:30
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
Trial Moderator: September 10, 2016 - September 24, 2016
Moderator: September 24, 2016 - March 31, 2017
Trial Admin: March 31, 2017 - May 1, 2017
Admin: May 1, 2017 - August 6th, 2017, Novemeber 29th, 2017 - August 1st, 2018
Mapper: August 6th, 2017 - November 29th, 2017