Directional flashlights
- paradox1I7
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Directional flashlights
Summary (a quick, 2-3 sentence summary):
Directional flashlights, Light shines in the direction that your sprite or the light sprite is pointing, naturally leaving all other areas dark.
Benefits (How this will benefit the server and game as a whole):
I love the Colonial Marines Universe, fighting off Xenos that leap out of the dark picking you off one at a time, having directional Flashlights would create a new level of Immersion and Difficulty to the marine. (which is debatable whether or not the Marines need it to get harder for them)
Details (Description of how you think this would work, the benefits, etc):
This would naturally only be for flashlights and armor/weapon mounted lights, light would shine only in the direction that the marine is facing and maybe one or two tiles in other directions would be dimly lit.
Flares would still work the same and this would also bring a breath of fresh air back to the flare making it a more popular choice among marines. In saying that would this make Flares OP in a way, yes more than likely so my on the spot counter to this would be to make the lifespan of a flare much shorter so it becomes more of a valuable resource
Implementation (Optional, if you have an idea how to implement it):
create new code for flashlights and other light sources to be only directional
Directional flashlights, Light shines in the direction that your sprite or the light sprite is pointing, naturally leaving all other areas dark.
Benefits (How this will benefit the server and game as a whole):
I love the Colonial Marines Universe, fighting off Xenos that leap out of the dark picking you off one at a time, having directional Flashlights would create a new level of Immersion and Difficulty to the marine. (which is debatable whether or not the Marines need it to get harder for them)
Details (Description of how you think this would work, the benefits, etc):
This would naturally only be for flashlights and armor/weapon mounted lights, light would shine only in the direction that the marine is facing and maybe one or two tiles in other directions would be dimly lit.
Flares would still work the same and this would also bring a breath of fresh air back to the flare making it a more popular choice among marines. In saying that would this make Flares OP in a way, yes more than likely so my on the spot counter to this would be to make the lifespan of a flare much shorter so it becomes more of a valuable resource
Implementation (Optional, if you have an idea how to implement it):
create new code for flashlights and other light sources to be only directional
Last edited by paradox1I7 on 11 Jan 2016, 07:44, edited 1 time in total.
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Re: Directional flashlights
I really really like this idea, it might create some interesting RP and perhaps discourage Marines from solo-ing everything. +1
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*Five minutes later, Cromwell fighting on the frontlines, EVERYONE else except him standing behind.*
*Five minutes later, Cromwell fighting on the frontlines, EVERYONE else except him standing behind.*
- Seehund
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Re: Directional flashlights
Don't quote me on this, but I'm afraid it cannot be done for a slew of technical reasons.
EDIT: See http://colonial-marines.com/viewtopic.php?f=86&t=4845
EDIT: See http://colonial-marines.com/viewtopic.php?f=86&t=4845
When the voice from the shadows calls you
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
- Jeser
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Re: Directional flashlights
Oh, look, this thread again! People, we suggested this, kinda, dozen times and all suggestions were denied due implementing difficulty/impossibility. It could be really cool but it ain't gonna happen.
- Hycinth
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Re: Directional flashlights
This thread is suggested every month and still can't be done effectively within the engine.
- Toroic
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Re: Directional flashlights
It may not be able to be done with our codebase, but it absolutely can be done in the byond engine.Hycinth wrote:This thread is suggested every month and still can't be done effectively within the engine.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
- Hycinth
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Re: Directional flashlights
Toroic wrote: It may not be able to be done with our codebase, but it absolutely can be done in the byond engine.
Eh, fair enough. It'd require a massive lighting system rework, though.
- Edgelord
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Re: Directional flashlights
This gets suggested like every week.
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"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
- Logi99
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Re: Directional flashlights
This should be something when suggestions get closed once they finish, hopefully, a necessary suggestion they should put out the ones that are hard to implement that need reworking.
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Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP ]
Predator Lost: 0
Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP ]
Predator Lost: 0
- KingKire
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Re: Directional flashlights
necroing: move to denied for technical reasons and locked?
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- forwardslashN
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Re: Directional flashlights
It's possible with byond 510, but denied for now. We'll revisit this when we can.
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