Bring back the Ammo Satchel.
- MrGabol100
- Registered user
- Posts: 636
- Joined: 06 Jan 2015, 17:12
Bring back the Ammo Satchel.
Summary (a quick, 2-3 sentence summary): Self explanatory, bring back the pre-alpha ammo box / Ammo satchel.
Benefits (How this will benefit the server and game as a whole): With the new burst fire, the M4s consume ammunition like crazy, you can emtpy up to 3 mags in a single fight, ressuplying is now more needed than ever, and the ammo satchel, more lore friendly than the ammo box in terms of aliens, could be a solution to the supply problems.
Details (Description of how you think this would work, the benefits, etc): Just a bag with 21 squares for ammunition objects.
Implementation (Optional, if you have an idea how to implement it): It was already in, it's a removed feature.
Benefits (How this will benefit the server and game as a whole): With the new burst fire, the M4s consume ammunition like crazy, you can emtpy up to 3 mags in a single fight, ressuplying is now more needed than ever, and the ammo satchel, more lore friendly than the ammo box in terms of aliens, could be a solution to the supply problems.
Details (Description of how you think this would work, the benefits, etc): Just a bag with 21 squares for ammunition objects.
Implementation (Optional, if you have an idea how to implement it): It was already in, it's a removed feature.
- Derpislav
- Registered user
- Posts: 823
- Joined: 10 May 2015, 09:14
Re: Bring back the Ammo Satchel.
I've suggested instead making the box refill magazines when clicked on, but everyone went "ew logistics, are you expecting me to pick up my magazines are you crazy".
But no matter in what way it returns, it should return. +1.
But no matter in what way it returns, it should return. +1.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- Sargeantmuffinman
- Registered user
- Posts: 1372
- Joined: 01 Apr 2015, 14:31
- Location: Mean while in Europe somewhere.
Re: Bring back the Ammo Satchel.
Now that we can expended our ammo three times more,we'll need some way to keep our selves sustained with more bullets in our belts and what not.
I haven't tested it yet about firing all my rounds in three round bursts but I can tell that we need more ammo.
+1
I haven't tested it yet about firing all my rounds in three round bursts but I can tell that we need more ammo.
+1
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.
I don't like cute things.
Good hunting.
I don't like cute things.
Good hunting.
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Bring back the Ammo Satchel.
Would love for this to come back personally just due to how this also solves the issue of people using lockers to do what the ammo bag/satchel use to do as well as being valuable to a squad.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- Davidchan
- Registered user
- Posts: 350
- Joined: 20 Feb 2015, 22:08
Re: Bring back the Ammo Satchel.
+1 I miss the things, never really understood why they went away, was a hand carried item with talk about it being strappable to armor for SLs or support characters to dole out mags.
While that would be cool, it does sound a bit overpowered, especially if it work on specialist weapons. If people wanna bitch about collecting mags, their loss. Not like you HAVE to do it and its something marines could during the quiet moments to scavenge mags dropped in a firefight.Derpislav wrote:I've suggested instead making the box refill magazines when clicked on, but everyone went "ew logistics, are you expecting me to pick up my magazines are you crazy".
But no matter in what way it returns, it should return. +1.
- MauroVega
- Registered user
- Posts: 735
- Joined: 24 Apr 2015, 16:28
- Location: Argentina, BA
- Byond: MauroVega
- Steam: maurovega176
- Contact:
Re: Bring back the Ammo Satchel.
+1 Stationary MG?no...Ok
This would make more sense lore wise instead of having a locker pulled around the place
This would make more sense lore wise instead of having a locker pulled around the place
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
- Steelpoint
- Donor
- Posts: 1432
- Joined: 29 Jul 2015, 06:04
- Byond: Steelpoint
Re: Bring back the Ammo Satchel.
I pretty sure the old ammo box let you click on piles of ammo to scoop them up.
- Arachnidnexus
- Donor
- Posts: 449
- Joined: 04 Sep 2015, 20:50
Re: Bring back the Ammo Satchel.
I'm tentatively in favor of this if as long as it doesn't actually hold physical magazines. The lag that would be induced if the ammo satchel guy ever got eaten would make me cry. A backpack-sized item that the SL could give to a standard would be sweet to have, though.
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Bring back the Ammo Satchel.
If I recall correctly you never could put the ammo duffelbag/satchel in a slot on your person, which would mean that it could never be devoured but only melted.To stop it from melting there. Could be some. Fancy reason like.. "The finest materials of the land were used to create said bag" well something like that if we wanted the bag to be unmeltable.Arachnidnexus wrote:I'm tentatively in favor of this if as long as it doesn't actually hold physical magazines. The lag that would be induced if the ammo satchel guy ever got eaten would make me cry. A backpack-sized item that the SL could give to a standard would be sweet to have, though.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- Steelpoint
- Donor
- Posts: 1432
- Joined: 29 Jul 2015, 06:04
- Byond: Steelpoint
Re: Bring back the Ammo Satchel.
You could only carry the ammo box in your hands.
- MrGabol100
- Registered user
- Posts: 636
- Joined: 06 Jan 2015, 17:12
Re: Bring back the Ammo Satchel.
Reworking a bag that does some special thing to refill mags or whatever so you don't have to carry the mags around is a bit retarded, because this is a very simple object that'd require no work, it's just a bag, that holds 3 lines of specific ammo items, it creates as much lag as it did pre-alpha, none, or like three bags.
The satchel is the lore-wise correct option, Apone collected the HE 10mm mags into a satchel so the fragile equipment didn't result in a nuclear explosion, the ammo satchel is prefered from me over the box.
So summed it up:
It's an "Ammo bag" Item for the standards, just one per squad.
It holds 3 lines of ammo specific objects.
You can equip it in your backpack slot.
Fits grenades and grenade assemplies too, without expending extra ammo slots, same for shotgun shells. (Like a backpack, which can hold 7 shotgun shell boxes without needing extra space).
The satchel is the lore-wise correct option, Apone collected the HE 10mm mags into a satchel so the fragile equipment didn't result in a nuclear explosion, the ammo satchel is prefered from me over the box.
So summed it up:
It's an "Ammo bag" Item for the standards, just one per squad.
It holds 3 lines of ammo specific objects.
You can equip it in your backpack slot.
Fits grenades and grenade assemplies too, without expending extra ammo slots, same for shotgun shells. (Like a backpack, which can hold 7 shotgun shell boxes without needing extra space).
- Arachnidnexus
- Donor
- Posts: 449
- Joined: 04 Sep 2015, 20:50
Re: Bring back the Ammo Satchel.
If it's a bag it's going to get eaten. In which case I'm going to go with a -1 just because that would delete so many objects at once it might just break the server.
- MrGabol100
- Registered user
- Posts: 636
- Joined: 06 Jan 2015, 17:12
Re: Bring back the Ammo Satchel.
... It was on before, It didn't create any problems, It's just a bag for your hand, I'm suggesting for the bag to help carrying it.Arachnidnexus wrote:If it's a bag it's going to get eaten. In which case I'm going to go with a -1 just because that would delete so many objects at once it might just break the server.
- Arachnidnexus
- Donor
- Posts: 449
- Joined: 04 Sep 2015, 20:50
Re: Bring back the Ammo Satchel.
Problem with it being a backpack that contains physical copies of ammo is that it's going to be deleted when a marine gets eaten. Even if it's completely unintentional it would result in several hundred items being deleted at once which isn't going to be fun for anyone.MrGabol100 wrote: ... It was on before, It didn't create any problems, It's just a bag for your hand, I'm suggesting for the bag to help carrying it.
- MrGabol100
- Registered user
- Posts: 636
- Joined: 06 Jan 2015, 17:12
Re: Bring back the Ammo Satchel.
Same with 3 backpacks, it was before, it could be acided because it was in your hand, if it can't be a pack it goes in your hand, appart from making the carrier only be able to carry sidearms and the SMG, the aliens can still acid it and it's the same thing.Arachnidnexus wrote: Problem with it being a backpack that contains physical copies of ammo is that it's going to be deleted when a marine gets eaten. Even if it's completely unintentional it would result in several hundred items being deleted at once which isn't going to be fun for anyone.
-
- Registered user
- Posts: 256
- Joined: 07 Jan 2016, 13:20
Re: Bring back the Ammo Satchel.
+1 only if it's a box you carry in your hands, otherwise it'd be pretty lame.
Alternatively, make it a box of bullets that you click empty magazines on to fill them so marines are more inclined to pick up their empty magazines.
Alternatively, make it a box of bullets that you click empty magazines on to fill them so marines are more inclined to pick up their empty magazines.
- Azmodan412
- Registered user
- Posts: 1318
- Joined: 01 Oct 2015, 23:17
- Location: The Void
Re: Bring back the Ammo Satchel.
*flashbacks to FoB-nam*
Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2
BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.
Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1
- Logi99
- Registered user
- Posts: 293
- Joined: 26 Jul 2015, 12:32
Re: Bring back the Ammo Satchel.
Even though Marines are op with dem bursts this should be added later on when Xeno get their big buffs. +1 though.
"There's been a new meme. So.."
Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP ]
Predator Lost: 0
Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP ]
Predator Lost: 0
- Seehund
- Donor
- Posts: 497
- Joined: 11 Aug 2015, 12:28
- Location: Unter dem Meer.
Re: Bring back the Ammo Satchel.
Given the guns on burst suck more than a cheap wh vacuum cleaner or some other family friendly mental image, I'd say this would be pretty helpful.
Y'know, +1
Y'know, +1
When the voice from the shadows calls you
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: Bring back the Ammo Satchel.
So, my thoughts on this: The ammo satchel is an extra large item. It can be carried in the hand or mounted on the back (or maybe the belt). Clicking on it with a magazine refills that magazine to full.
Thoughts on how it would look mechanically:
You would place the box on the ground so it can be reloaded, possibly needing to "deploy" it to the ground to prevent people from dragging it everywhere (in lore: the box is opened, and spilling bullets everywhere while moving is bad)
You would have to stand still for 2 seconds and do no other actions, since reloading is a patient process
(Does the player just click on a box with a magazine in hand and wait two seconds? Can he load two magazines at once? Or does the box work by stuffing it with "x" magazines and having it vend the magazines back out after a few seconds filled up via a machine loading process ala autolathe style?)
Who carries the box? Is it available to only 1 class? Engineers? Squad leaders? Specialists? Can you order more?
Personally, it might make sense for it to be present in the sqaud leaders vendor, 1 per squad, able to be used by anyone. Maybe also have 1 or 2 in Cargo that could be sent out. Possibly could order more from the cargo list. There could also be one present on the colony somewhere, which would both solve the ammo crisis of the survivors, while not being overpowered in that you cant print out more magazines, and losing a magazine means your in trouble.
To control unlimited ammo generation, you have to fill it with a few sheets of metal every so often maybe.
If you wanted to balance it a little more due to maybe 4 unlimited sources of ammo generation going on + maybe 1 on the colony, you might just only have 1 or 2 in the cargo room that can be sent out if asked for. Extra Satchels cost about 50 cargo points to order.
Thoughts on how it would look mechanically:
You would place the box on the ground so it can be reloaded, possibly needing to "deploy" it to the ground to prevent people from dragging it everywhere (in lore: the box is opened, and spilling bullets everywhere while moving is bad)
You would have to stand still for 2 seconds and do no other actions, since reloading is a patient process
(Does the player just click on a box with a magazine in hand and wait two seconds? Can he load two magazines at once? Or does the box work by stuffing it with "x" magazines and having it vend the magazines back out after a few seconds filled up via a machine loading process ala autolathe style?)
Who carries the box? Is it available to only 1 class? Engineers? Squad leaders? Specialists? Can you order more?
Personally, it might make sense for it to be present in the sqaud leaders vendor, 1 per squad, able to be used by anyone. Maybe also have 1 or 2 in Cargo that could be sent out. Possibly could order more from the cargo list. There could also be one present on the colony somewhere, which would both solve the ammo crisis of the survivors, while not being overpowered in that you cant print out more magazines, and losing a magazine means your in trouble.
To control unlimited ammo generation, you have to fill it with a few sheets of metal every so often maybe.
If you wanted to balance it a little more due to maybe 4 unlimited sources of ammo generation going on + maybe 1 on the colony, you might just only have 1 or 2 in the cargo room that can be sent out if asked for. Extra Satchels cost about 50 cargo points to order.
Last edited by KingKire on 26 Aug 2016, 13:15, edited 1 time in total.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Bring back the Ammo Satchel.
Personally I'd rather see that the ammo satchel was put back in how it use to be, loading a boat laod of ammo into it from the vendors and carrying it around.
Would also make sense if Requisitions could order them as they are basically glorified backpacks mechanic wise, Oh it would also stop the current eye sore of seeing a load of belts on the ground at an Fob because requisitions could just dump all the ammo into the satchels.
In regards of how many there use to be per prep room, it was one and that one started off in the standard area so that anyone could load it up with ammo.
Would also make sense if Requisitions could order them as they are basically glorified backpacks mechanic wise, Oh it would also stop the current eye sore of seeing a load of belts on the ground at an Fob because requisitions could just dump all the ammo into the satchels.
In regards of how many there use to be per prep room, it was one and that one started off in the standard area so that anyone could load it up with ammo.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Bring back the Ammo Satchel.
Old, lack of continued interest.
Locking.
Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler