Buff The Deathsquad

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Steelpoint
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Buff The Deathsquad

Post by Steelpoint » 25 Jan 2016, 12:27

Summary:After watching a few Deathsquad events I think they need a buff. You've got five random Humans fighting 20+ Aliens, many of which will be either a T2 or T3 Alien by this point.

Benefits:The Deathsquad may actually be able to accomplish their goal. They have the 'Death' part down, but it them dying.

Details:The DS armour is great at the moment, my suggestion is that the DS be given a lot more spare magazines. Someone said they only get two extra magazines, which is not going to be enough even with a unique M41C Pulse Rifle. In addition look into giving the DS some heavier equipment, such as spawning some extra heavy weapons in the PMC shuttle like grenade launchers. That or buff their M41C Pulse Rifles to be more competitive such as having greater armour piercing damage (go through crushers), more ammo (99 rounds?) and prehaps more damage (around the level of a barrel charger).

Also, as suggested, the M41C's rounds should pass through anyone else wearing DS armour.

These guys are meant to END the round no matter what. They should be more than powerful enough to win against anything.

The original Deathsquad get away with this due to their Pulse Rifles being one hit kills on Aliens. But on this server Pulse Rifles, unupgraded at that, don't cut it.
Last edited by Steelpoint on 25 Jan 2016, 12:36, edited 1 time in total.
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Re: Buff The Deathsquad

Post by Sargeantmuffinman » 25 Jan 2016, 12:33

We should have the M41C Pulse rifles to have the ability to shoot through friendlies (and when I mean friendlies I mean the deathsquad with chips in them that allow this) with the damage of all the pulse rifles to be upped by a lot.

But we really do need them to END THE ROUND. +1
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Re: Buff The Deathsquad

Post by Steelpoint » 25 Jan 2016, 12:35

Good suggestion.
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Re: Buff The Deathsquad

Post by Stivan34 » 25 Jan 2016, 12:53

They are supposed to end the round, The only thing they make is buff marines when they die. Marines looting their armor. What about selfdestructing when they die? +1
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Re: Buff The Deathsquad

Post by ShortTemperedLeprechaun » 25 Jan 2016, 16:50

I've made a suggestion saying they need more ammo, but it's nice too see a more well known face saying what needs too be said. THe point is, if they can die, buff em again. The deathsquad is supposed too be no hope, you're fucked, not even god can help you now. I don't care if they need a mech, if they can die, they need another buffing. plain and simple. +1
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Re: Buff The Deathsquad

Post by MauroVega » 25 Jan 2016, 17:27

+1 yeah i said the thing bout the 2 clips,2 DAMN CLIPS
and dont come up with "just go to the armory"if the armory was clear the DS wouldnt be sent
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Re: Buff The Deathsquad

Post by Fritigern » 25 Jan 2016, 17:57

+1 for the idea, if not the execution.

Deathsquad is a joke, their weapons are bad (and they start with barely any ammo in them) and their armour doesn't protect their hands or feet. They need signification buffs.

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Re: Buff The Deathsquad

Post by Logi99 » 26 Jan 2016, 02:05

Stivan34 wrote:They are supposed to end the round, The only thing they make is buff marines when they die. Marines looting their armor. What about selfdestructing when they die? +1
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Re: Buff The Deathsquad

Post by MrJJJ » 26 Jan 2016, 07:21

Was just in a round so i can observe what's weak about deathsquad

1. they have no armor on hands
2. they can be disarmed and pounced on easily

Thats all i got for now

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Re: Buff The Deathsquad

Post by Steelpoint » 26 Jan 2016, 07:22

I was in that round, all you have to do is tail attack their hands and ggnore for that Commando.

Also there's nothing they can do when they're fighting 20 aliens by themselves, they really need a big buff.
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Re: Buff The Deathsquad

Post by Arachnidnexus » 26 Jan 2016, 07:30

Is the emphasis on ending rounds faster or just buffing deathsquad so that they can murderbone more efficiently while everyone else waits for them to not work as a team and then complain that they're not OP enough?

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Re: Buff The Deathsquad

Post by TopHatPenguin » 26 Jan 2016, 07:36

Arachnidnexus wrote:Is the emphasis on ending rounds faster or just buffing deathsquad so that they can murderbone more efficiently while everyone else waits for them to not work as a team and then complain that they're not OP enough?
Or the Latter happens but in the opposite fashion, I.e. people complain DS is too Op and request nerfs for them, an example of this would be the Pre-Alpha Ds who got lots of flack every round in looc and ooc about how they were too 'Op' which then lead to salty arguments and generally ooc and looc getting muted at times.
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Re: Buff The Deathsquad

Post by Nick123q23 » 26 Jan 2016, 08:26

They should have more ammo yeah, but what if they had AOE weapons to deal with xenospam? Just give them a SADAR or two
They should also probably get armored hands
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Re: Buff The Deathsquad

Post by Egorkor » 26 Jan 2016, 08:29

give them:
-stun/fire immunity.
-more ammo.
-tackle/pounce/charge immunity or a reduced chance of it working on them.
-tinker with the m41c.
-improved armor (hands, feet, all that jazz).
that's all they really need. but that'll make 'em OP as shite.

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Re: Buff The Deathsquad

Post by outordinary » 26 Jan 2016, 13:50

OH BOY, HERE WE GO AGAIN! Time for the Old deathsquad with xeno batons, laser rifles, nade launchers etc etc. Time for OOC and LOOC mutes all around. Time for people arguing the changes are good because marines are winning more rounds. Nah -1

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Re: Buff The Deathsquad

Post by Steelpoint » 26 Jan 2016, 14:01

If the Deathsquad is called in the round is all but over.

Apparently we're the only server in exsistance that cannot handle a overpowered force that only appears at the very end of the game and forcibly kills everyone.
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Re: Buff The Deathsquad

Post by forwardslashN » 26 Jan 2016, 14:09

Neutral on this.
Steelpoint wrote: These guys are meant to END the round no matter what. They should be more than powerful enough to win against anything.
I can't say that I agree with this. The nuke authorization codes are specifically meant to end the round no matter what (provided the nuke is actually armed), and the deathsquad is usually called in case the marines royally fuck up, or the admin team wants to weaken the marines so the aliens can get out of the docking bay. But the deathsquad is just dudes in really badass armor. They aren't predators nor are they supermen. They are just regular humans in top of the line equipment.

To give you a perspective, I coded the original deathsquad framework on tgstation after admins manually spawned people with super armor and weapons to end alien infestations, rioters, greytides, etc and so on. So I simplified and automated the process. They were to enter a research station, kill everyone, and end the round no matter what. So I gave them the most overpowered stuff in the code--and later combat mechs because why not? But it's really not the same sort of idea in CM where the deathsquad is entering a military vessel while also fighting hordes of angry aliens with scythes for hands.

What I'm saying is that when a deathsquad shows up in CM, it's usually to make sure the marines lose. Not to specifically wipe out everything. As another topic suggested, giving them enough ammo would be super, and maybe a heavier weapon or two, but they don't specifically need the combined armaments to kill everything they see.
Fritigern wrote: If they aren't supposed to be unstoppable round-enders that's fine, but they still need tweaks.

-More ammo
-Medical supplies
-Shoulder lamps
-Could probably use a smartgunner or a marksman rifle
-C4 or at the very least some tools
This sounds really reasonable to me.
Last edited by forwardslashN on 26 Jan 2016, 15:53, edited 1 time in total.
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Re: Buff The Deathsquad

Post by outordinary » 26 Jan 2016, 14:35

Shit back in old CM, whenever the super powered deathsquad was summoned, they just killed aliens instead of killing everyone in sight. Was quite the problem.

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Re: Buff The Deathsquad

Post by Fritigern » 26 Jan 2016, 15:02

Played deathsquad again late last night/early morning to end a 5ish hour long round. Admin needed to spawn us additional ammo because we only started with 2 magazines each. Even when DS fought 5 vs 1 marine, at the end of the fight (no matter how brief) one of the DS members ended up seriously wounded. A huge amount of time was spent just scrounging medical supplies to try and stabilize someone who got fucked up by RNG. Oh and they don't have shoulder lamps so when the lights got taken out by the xenos, DS members got jumped in the dark.

If they aren't supposed to be unstoppable round-enders that's fine, but they still need tweaks.

-More ammo
-Medical supplies
-Shoulder lamps
-Could probably use a smartgunner or a marksman rifle
-C4 or at the very least some tools

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Re: Buff The Deathsquad

Post by RoswellRay » 26 Jan 2016, 17:37

I'm all for hand armour and maybe some defence against pouncing but I don't think they need a weapon or armour buff at all. I've watched a deathsquad using no tactics or cover whatsoever off 5 times as many marines who were actually taking cover and ambushing. The deathsquad is plenty strong but it's players always seem too ready to rely on the dogsuit to soak up bullets and throw caution to the wind.

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Re: Buff The Deathsquad

Post by Infernus » 24 May 2016, 08:07

DS was already buffed.
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