Toys in Lockers, and the Shuttle

Locked
User avatar
Pilcrow
Registered user
Posts: 31
Joined: 06 Jan 2016, 07:05
Location: Elemental Plane of Rage

Toys in Lockers, and the Shuttle

Post by Pilcrow » 28 Jan 2016, 09:55

Summary: Another quality-of-life improvement. Apparently there's rules against dragging a locker full of guns with you onto the shuttle - which makes sense. But it isn't enforced by the game itself, which doesn't.

Benefits: Admins can relax some more. Again.

Details/Implementation: First off, hauling lockers should slow you down (preferably proportional to the combined w_class of all objects inside it) by a fair bit, as should smartgun powerpacks. This stomps one bug.

Second, set up lockers so that they, in addition to the maximum number of contents, add an object's w_class to a variable for each object passed through insert(), if this variable exceeds some arbitrary number or var (like storage_capacity) then it starts rejecting items. Additionally, set the big guns' w_classes to somewhere along the lines of 5-10 to help this along, so that a locker then can only carry about three guns at the maximum and will weigh a ton to drag about on top of that.
Alternatively, check that the locker doesn't already have a gun in it, and reject all further guns if it finds one.
Ammo in lockers is a non-issue, personally.

It's not particularly elegeant, but it should work.

User avatar
Seehund
Donor
Donor
Posts: 497
Joined: 11 Aug 2015, 12:28
Location: Unter dem Meer.

Re: Toys in Lockers, and the Shuttle

Post by Seehund » 28 Jan 2016, 10:18

Don't quote me on it, but I think lockers are being made entirely immoveable.

Regardless, +1 for obvious reasons.
When the voice from the shadows calls you
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?

User avatar
MadSnailDisease
Registered user
Posts: 267
Joined: 20 Dec 2014, 22:05

Re: Toys in Lockers, and the Shuttle

Post by MadSnailDisease » 28 Jan 2016, 10:21

Makes sense, and actually has info on how to implement unlike many suggestions, +1

User avatar
monkeysfist101
Registered user
Posts: 742
Joined: 07 Nov 2015, 22:43
Location: Texas, USA
Contact:

Re: Toys in Lockers, and the Shuttle

Post by monkeysfist101 » 28 Jan 2016, 10:30

Jackserious wrote: I think lockers are being made entirely immoveable.
+1
Resident canon stickler.
CM in a nutshell:
Image

"perscription_google" - CM code

ErikHanson
Registered user
Posts: 41
Joined: 23 Jan 2016, 16:17

Re: Toys in Lockers, and the Shuttle

Post by ErikHanson » 28 Jan 2016, 10:31

I dislike this, as a RO i tend to use lockers -a lot- to move items from marine prep to cargo to send them down in supply crates.

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: Toys in Lockers, and the Shuttle

Post by forwardslashN » 28 Jan 2016, 10:33

+1
Would give the Ripley some use, to be honest. I mentioned how it's a useless piece of crap in another thread. But I'm neutral on this. Why not, I like mah realism. I really don't want to see lockers anchored to the floor unless they're built into walls.
Last edited by forwardslashN on 28 Jan 2016, 11:56, edited 2 times in total.
Image
The ambivalent giant white baldie in a jungle near you.

User avatar
Seehund
Donor
Donor
Posts: 497
Joined: 11 Aug 2015, 12:28
Location: Unter dem Meer.

Re: Toys in Lockers, and the Shuttle

Post by Seehund » 28 Jan 2016, 10:41

monkeysfist101 wrote: +1
Aaaand you quoted me on it.
When the voice from the shadows calls you
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?

User avatar
Edgelord
Donor
Donor
Posts: 830
Joined: 21 Jul 2015, 12:52
Byond: Edgelord

Re: Toys in Lockers, and the Shuttle

Post by Edgelord » 30 Jan 2016, 10:13

ErikHanson wrote:I dislike this, as a RO i tend to use lockers -a lot- to move items from marine prep to cargo to send them down in supply crates.
The RO gets several supply crates that work to the same effect. Marines can procure such crates but they are in limited supply, at least at round start.
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
Image

User avatar
Adjective
Registered user
Posts: 684
Joined: 25 May 2015, 17:53
Location: A6 454 (Xenomorph Prime)
Contact:

Re: Toys in Lockers, and the Shuttle

Post by Adjective » 30 Jan 2016, 10:19

Apophis775 has confirmed that he is going to anchor all Marine Prep lockers to stop dragging.

User avatar
KingKire
Registered user
Posts: 893
Joined: 30 May 2016, 11:53

Re: Toys in Lockers, and the Shuttle

Post by KingKire » 24 Jul 2016, 04:16

This thread has been implemented, move to lock and accepted?
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: Toys in Lockers, and the Shuttle

Post by forwardslashN » 27 Jul 2016, 22:03

Looks resolved. Locked.
Image
The ambivalent giant white baldie in a jungle near you.

Locked