larger supermatter explosion/ multiple explosions
- Siserith Vassada
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larger supermatter explosion/ multiple explosions
Summary (a quick, 2-3 sentence summary):make sm explosions larger or have multiple in a series to possibly reduce lag
Benefits (How this will benefit the server and game as a whole):more risk to supermatter,
Details (Description of how you think this would work, the benefits, etc):basically a larger explosion or series of explosions if possible
Implementation (Optional, if you have an idea how to implement it):change the values i presume for the larger one, some serious coding for the other
Benefits (How this will benefit the server and game as a whole):more risk to supermatter,
Details (Description of how you think this would work, the benefits, etc):basically a larger explosion or series of explosions if possible
Implementation (Optional, if you have an idea how to implement it):change the values i presume for the larger one, some serious coding for the other
Last edited by Siserith Vassada on 30 Jan 2016, 21:01, edited 1 time in total.
- Gentlefood
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Re: larger supermatter explosion/ multiple explosions
-1 because this would simply lead to moar lag. If it can be optimized, maybe.
- TheSlapDoctor
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Re: larger supermatter explosion/ multiple explosions
-1
SM explosions already ruin the round for Marines.
SM explosions already ruin the round for Marines.
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Re: larger supermatter explosion/ multiple explosions
one word - lag.
- Azmodan412
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Re: larger supermatter explosion/ multiple explosions
Read OP. Multiple small explosions to REDUCE LAG.Egorkor wrote:one word - lag.
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- Siserith Vassada
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Re: larger supermatter explosion/ multiple explosions
multiple smaller explosions radiating outward over a few seconds of time "could" reduce lag by spreading out the explosion over time instead of all at once, dont know how it would get coded but "could: reduce the lag, and bigger explosions would allow the supermatter to actually do real damage by removing pods and cargo, giving more reason for engineers to not make the mistake of blowing it up
Last edited by Siserith Vassada on 29 Jan 2016, 23:33, edited 1 time in total.
- Gentlefood
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Re: larger supermatter explosion/ multiple explosions
Considering we use ZAS I'm not 100% sold on the idea that multiple small explosions would reduce lag.
- Jack McIntyre
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Re: larger supermatter explosion/ multiple explosions
No......just all the no. -1
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Re: larger supermatter explosion/ multiple explosions
it wouldn't reduce it. I ain't a coder but it just seems like splitting, for example, a 45s lag into 3x15 with the 2-3s inbetween each. Why?Azmodan412 wrote: Read OP. Multiple small explosions to REDUCE LAG.
- Edgelord
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Re: larger supermatter explosion/ multiple explosions
If we had more dedicated engineers I would love this. It's a ship core and exploding should be CATASTROPHIC... that being said an exploded SM is a loss for the marines, and the lag it would cost isn't worth the cool effect.
-1
-1
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Re: larger supermatter explosion/ multiple explosions
Fun fact, smaller explosions in a series would be a lot more effective against mitigating lag than the massive one we currently have.
+1
+1
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Re: larger supermatter explosion/ multiple explosions
+1
If it reduces lag then do it, but if it doesn't then don't bother.
If it reduces lag then do it, but if it doesn't then don't bother.
- Logi99
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Re: larger supermatter explosion/ multiple explosions
I see an orbital mimic in that smaller explosion lol +1
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Re: larger supermatter explosion/ multiple explosions
+1 for the multiple explosions. The SM mainly only destroys engineering and some floor tiles of Cargo, I'd rather not see the SM blast radius get bigger. But multiple explosions, sure, why not? Less lag mang.
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pls no
Jessie 'Jester' Streeter says, "Throw our hands in the air go, EYYY-YOOO, I THINK I'M GOING LES-BOOOO"
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pls no
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Re: larger supermatter explosion/ multiple explosions
+1 It would be nice to see a cascade explosion through the ship after the engine's gone critical.
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- Jen_Llama
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Re: larger supermatter explosion/ multiple explosions
As long as people keep in mind that it only takes one baldy getting into engineering to cause this !FUN! new explosion.
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Re: larger supermatter explosion/ multiple explosions
Well considering the SM explosion has increased since... Jan 30. I am going to say...
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- Jroinc1
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Re: larger supermatter explosion/ multiple explosions
-1. Have you SEEN the SM radius? It reaches barely to the caf/prep area, and that's the RADIUS, not diameter.
The SM is THE most destructive weapon available to 'rines. I would know.
The SM is THE most destructive weapon available to 'rines. I would know.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
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Total kills with SM- 6
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Most anesthetic tanks used in a round- 3
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Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Simo94
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Re: larger supermatter explosion/ multiple explosions
the OB is 3 separate explosions and it still lags like shit
- Sarah_U.
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Re: larger supermatter explosion/ multiple explosions
It lags like ** due to the fact they're massive. Making the SM 10 of those owuld make the server more responsive.Simo94 wrote:the OB is 3 separate explosions and it still lags like shit
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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- NescauComToddy
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Re: larger supermatter explosion/ multiple explosions
-1 Because of the immense lag that multiple explosions would cause but,i would love to see a More Deadly SM Explosion.
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- Snypehunter007
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Re: larger supermatter explosion/ multiple explosions
Snypehunter007 wrote:
Lock please?
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- forwardslashN
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Re: larger supermatter explosion/ multiple explosions
We can't do this right now due to technical reasons. Denied.
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