Adjusting ERT teams a bit

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Jeser
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Adjusting ERT teams a bit

Post by Jeser » 03 Feb 2016, 00:45

Summary (a quick, 2-3 sentence summary): Spawn one player of ERT team as medic OR give all responders emergency injectors.

Benefits (How this will benefit the server and game as a whole): ERT will be a bit easier not to die from stupid wounds.

Details (Description of how you think this would work, the benefits, etc): In each team of human responders except Pizza man make one player spawn as responder-medic with lifesaver bag and some medkits. Or give all responders some super-effective stimulators-painkillers-healing drugs in injector. One injector per responder.

Implementation (Optional, if you have an idea how to implement it): A bit changing of ERT spawn code.
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Edgelord
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Re: Adjusting ERT teams a bit

Post by Edgelord » 03 Feb 2016, 00:49

+1 except for the Pizza bit. The Pizza man should get tricord pizza
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Gentlefood
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Re: Adjusting ERT teams a bit

Post by Gentlefood » 03 Feb 2016, 00:53

Edgelord wrote:+1 except for the Pizza bit. The Pizza man should get tricord pizza
Just give him syndie cakes and warm donk pockets, Those still have tricord in them right?

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RhMoore
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Re: Adjusting ERT teams a bit

Post by RhMoore » 04 Feb 2016, 04:47

A short and easy implementation to this would just be to throw a Combat Lifesaver Bag in their ship.
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Jeser
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Re: Adjusting ERT teams a bit

Post by Jeser » 04 Feb 2016, 07:33

RhMoore wrote:A short and easy implementation to this would just be to throw a Combat Lifesaver Bag in their ship.
Sure, but having dedicated person or injectors is still better.
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LordLoko
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Re: Adjusting ERT teams a bit

Post by LordLoko » 04 Feb 2016, 07:35

A medic job on each merc team would be cool.
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Re: Adjusting ERT teams a bit

Post by MauroVega » 04 Feb 2016, 10:19

+1 This would bmake sense
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Re: Adjusting ERT teams a bit

Post by forwardslashN » 04 Feb 2016, 10:21

+1
RhMoore wrote:A short and easy implementation to this would just be to throw a Combat Lifesaver Bag in their ship.
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Arachnidnexus
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Re: Adjusting ERT teams a bit

Post by Arachnidnexus » 04 Feb 2016, 22:04

Gib alien ERT a crowbar and Combat Lifesaver Bag plz.

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Re: Adjusting ERT teams a bit

Post by apophis775 » 05 Feb 2016, 05:42

RhMoore wrote:A short and easy implementation to this would just be to throw a Combat Lifesaver Bag in their ship.
Probably what I would do.

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Re: Adjusting ERT teams a bit

Post by KingKire » 24 Jul 2016, 04:20

Was this ever implemented? If not, it should be a +1, Emergency response teams are going into places that they KNOW are dangerous in some way or another. The team doesnt know if there was a reactor leak, if the hulls been breached, everythings on fire, or if there were pirates attacking. They would bring at least some form of medical supplies. Game-wise, it works well to have at least the lifesaver bag aboard for the troops to use.
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Re: Adjusting ERT teams a bit

Post by Warnipple » 24 Jul 2016, 04:22

The Pizza ERT Pizza has combat stims.

Well we can only dream that they do.
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Re: Adjusting ERT teams a bit

Post by MrJJJ » 27 Jul 2016, 07:57

Bump, need this for Iron Bears, Dutch's Dozen and etc, preety badly

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Re: Adjusting ERT teams a bit

Post by forwardslashN » 27 Jul 2016, 13:29

I've put some engineering and medical items in the shuttle. Resolved for now.
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