Adjusting ERT teams a bit
- Jeser
- Registered user
- Posts: 1119
- Joined: 04 Mar 2015, 00:47
- Location: Donetsk, Ukraine
Adjusting ERT teams a bit
Summary (a quick, 2-3 sentence summary): Spawn one player of ERT team as medic OR give all responders emergency injectors.
Benefits (How this will benefit the server and game as a whole): ERT will be a bit easier not to die from stupid wounds.
Details (Description of how you think this would work, the benefits, etc): In each team of human responders except Pizza man make one player spawn as responder-medic with lifesaver bag and some medkits. Or give all responders some super-effective stimulators-painkillers-healing drugs in injector. One injector per responder.
Implementation (Optional, if you have an idea how to implement it): A bit changing of ERT spawn code.
Benefits (How this will benefit the server and game as a whole): ERT will be a bit easier not to die from stupid wounds.
Details (Description of how you think this would work, the benefits, etc): In each team of human responders except Pizza man make one player spawn as responder-medic with lifesaver bag and some medkits. Or give all responders some super-effective stimulators-painkillers-healing drugs in injector. One injector per responder.
Implementation (Optional, if you have an idea how to implement it): A bit changing of ERT spawn code.
- Edgelord
- Donor
- Posts: 830
- Joined: 21 Jul 2015, 12:52
- Byond: Edgelord
Re: Adjusting ERT teams a bit
+1 except for the Pizza bit. The Pizza man should get tricord pizza
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
- Gentlefood
- Registered user
- Posts: 540
- Joined: 30 Jul 2015, 04:18
Re: Adjusting ERT teams a bit
Just give him syndie cakes and warm donk pockets, Those still have tricord in them right?Edgelord wrote:+1 except for the Pizza bit. The Pizza man should get tricord pizza
- RhMoore
- Registered user
- Posts: 77
- Joined: 18 Nov 2015, 07:00
Re: Adjusting ERT teams a bit
A short and easy implementation to this would just be to throw a Combat Lifesaver Bag in their ship.
Poor commenter, awkward suggester, and even worse poster
- Jeser
- Registered user
- Posts: 1119
- Joined: 04 Mar 2015, 00:47
- Location: Donetsk, Ukraine
Re: Adjusting ERT teams a bit
Sure, but having dedicated person or injectors is still better.RhMoore wrote:A short and easy implementation to this would just be to throw a Combat Lifesaver Bag in their ship.
- LordLoko
- Registered user
- Posts: 830
- Joined: 16 Oct 2014, 13:35
Re: Adjusting ERT teams a bit
A medic job on each merc team would be cool.
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page
I don't play CM, currently in a break.
Check out my dossier page
I don't play CM, currently in a break.
- MauroVega
- Registered user
- Posts: 735
- Joined: 24 Apr 2015, 16:28
- Location: Argentina, BA
- Byond: MauroVega
- Steam: maurovega176
- Contact:
Re: Adjusting ERT teams a bit
+1 This would bmake sense
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Adjusting ERT teams a bit
+1
RhMoore wrote:A short and easy implementation to this would just be to throw a Combat Lifesaver Bag in their ship.
The ambivalent giant white baldie in a jungle near you.
- Arachnidnexus
- Donor
- Posts: 449
- Joined: 04 Sep 2015, 20:50
Re: Adjusting ERT teams a bit
Gib alien ERT a crowbar and Combat Lifesaver Bag plz.
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
Re: Adjusting ERT teams a bit
Probably what I would do.RhMoore wrote:A short and easy implementation to this would just be to throw a Combat Lifesaver Bag in their ship.
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: Adjusting ERT teams a bit
Was this ever implemented? If not, it should be a +1, Emergency response teams are going into places that they KNOW are dangerous in some way or another. The team doesnt know if there was a reactor leak, if the hulls been breached, everythings on fire, or if there were pirates attacking. They would bring at least some form of medical supplies. Game-wise, it works well to have at least the lifesaver bag aboard for the troops to use.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Warnipple
- Registered user
- Posts: 636
- Joined: 13 Jun 2016, 08:57
- Location: Kanoya Airfield
Re: Adjusting ERT teams a bit
The Pizza ERT Pizza has combat stims.
Well we can only dream that they do.
Well we can only dream that they do.
Accurate representation of my character as Corporate Liason: http://i.imgur.com/Ynnvuxx.png
- MrJJJ
- Registered user
- Posts: 1935
- Joined: 12 Jan 2015, 10:51
- Location: Spider Lab
Re: Adjusting ERT teams a bit
Bump, need this for Iron Bears, Dutch's Dozen and etc, preety badly
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Adjusting ERT teams a bit
I've put some engineering and medical items in the shuttle. Resolved for now.
The ambivalent giant white baldie in a jungle near you.