Bug Description: If you pull someone and they step away, as long as you do not move, you can continue to pull them if they return to the tile next to you.
Steps to reproduce:
1. Pull someone
2. Have them step away
3. Don't move
4. Have them return to the tile adjacent to you
5. Walk off pulling them as if they hadn't moved away in the first place
Pull extends past the adjacent tile
- Hycinth
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- Joined: 15 Apr 2015, 11:52
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- DMAN
- Registered user
- Posts: 291
- Joined: 04 Jan 2016, 00:04
Re: Pull extends past the adjacent tile
It would make sense if your character were to grab them and pull them still, but I can see where it could be annoying. I'm in favor of a pull being broken and then having to pull them again.
Fun to be had, time to be glad.
- Arachnidnexus
- Donor
- Posts: 449
- Joined: 04 Sep 2015, 20:50
Re: Pull extends past the adjacent tile
I've noticed this with mob pulling in general. Marines pulling xenos, xenos pulling marines, marines pulling marines, xenos pulling xenos, and probably predators pulling/being pulled too.
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- Registered user
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- Joined: 22 Nov 2015, 07:59
Re: Pull extends past the adjacent tile
I have had cases if pulling someone, they move, then dragging them around while they are not adjacent to me. I have no idea how to replecate it. I imagine it has to do with the game noticing that the pull was broken.
I am Conner Scott.
- Infernus
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- Joined: 16 Oct 2014, 17:02
- Location: Croatia
Re: Pull extends past the adjacent tile
It takes a second to update.