More sound effects

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Grypho
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More sound effects

Post by Grypho » 10 Feb 2016, 07:14

Summary (a quick, 2-3 sentence summary):
Add more sound effects for various events and actions. Maybe even more music for most dramatic moments.
Benefits (How this will benefit the server and game as a whole):
It is said that "sound world is half of the gameplay experience", and that is true. It would make the game cooler to play.
Details (Description of how you think this would work, the benefits, etc):
My ideas where more sound could be added:

- When a shuttle lands
- When deploying plastic explosives
- Vocal speech announcing USCM and M.O.T.H.E.R announcements
- Music for last marine standing.
- Radio transmission sounds for command radio channel
- Sound when climbing down/up the ladders
And a lot more that don´t come to my mind yet.
Implementation (Optional, if you have an idea how to implement it):
-
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Egorkor
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Re: More sound effects

Post by Egorkor » 10 Feb 2016, 07:21

import the c4 planting sound from counter-strike, cause we can.
the command channel sounds aren't needed, due to the constant radio traffic.
last stand music, eh, would rather leave it admin-only.

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LordLoko
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Re: More sound effects

Post by LordLoko » 10 Feb 2016, 12:24

- Radio transmission sounds for command radio channel
I think everytime we have a radio chat we could have sounds from EXALT/HECU/Combine radio garble, like when we have the sound effect when xenos and preds talk

For example:

Jonh Doe says: [Sulaco]: Watch flanks!

We have one of those sounds coming from the marine:
BUT ONLY when using the radio
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SASoperative
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Re: More sound effects

Post by SASoperative » 10 Feb 2016, 13:56

Last stand music would be left up to the staff members. Radio chatter on the radios I am against as well that would ruin any remaining stealth elements marines get.
The rest I can do with though.

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LordLoko
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Re: More sound effects

Post by LordLoko » 10 Feb 2016, 16:34

Radio chatter on the radios I am against as well that would ruin any remaining stealth elements marines get.
That's the objective.
It would remove marine stealth but add more ayylium stealth.
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Re: More sound effects

Post by apophis775 » 10 Feb 2016, 23:05

Talk to rahlzel, he's done our sound effects.

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Rahlzel
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Re: More sound effects

Post by Rahlzel » 12 Feb 2016, 11:52

I like a few of these, and one of them is sorely needed - when a shuttle lands. I'll keep these on the backburner. We have a lot of bugs to fix at the moment.

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Infernus
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Re: More sound effects

Post by Infernus » 12 Feb 2016, 13:05

SoundBible
FreeSFX

If you find anything usable, let us know.
(Note that soundbible.com is down 50% of time)

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LordLoko
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Re: More sound effects

Post by LordLoko » 12 Feb 2016, 13:11

I actually gave this suggest many moons ago

http://colonial-marines.com/viewtopic.p ... it=Shuttle

Complete with sound suggestion
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Grypho
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Re: More sound effects

Post by Grypho » 12 Feb 2016, 13:30

Detonator charge up
http://www.freesfx.co.uk/sfx/bomb?p=1
Duration 2.8s, could be used for plastic explosives


Fuel pump operating
http://www.freesfx.co.uk/sfx/fuel
Duration 28.6s, could demonstrate shuttle automatically re-fueling after landing

Person climbs up metal ladder
http://www.freesfx.co.uk/sfx/ladder
Duration 7.44s, used for climbing up or down ladder

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Re: More sound effects

Post by apophis775 » 12 Feb 2016, 16:37

REmember:

The more sounds, the bigger the download, and the more lag.

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Jeser
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Re: More sound effects

Post by Jeser » 13 Feb 2016, 04:43

LordLoko wrote: That's the objective.
It would remove marine stealth but add more ayylium stealth.
Aliens have enough stealth already. Marines' only stealth - hiding in locker and it is enough too. Bad idea, really.
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Re: More sound effects

Post by Boltersam » 13 Feb 2016, 07:12

Jeser wrote: Aliens have enough stealth already. Marines' only stealth - hiding in locker and it is enough too. Bad idea, really.
Since when are the MARINES supposed to be stealthy?

Like, seriously, the Aliens' stealth is one of the few things they have going for them. And in the movies they snuck around and killed people, like, stealth is their whole aspect. Marines are supposed to go in guns blazing because they have higher firepower.

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Re: More sound effects

Post by Jeser » 14 Feb 2016, 00:49

Boltersam wrote: Since when are the MARINES supposed to be stealthy?

Like, seriously, the Aliens' stealth is one of the few things they have going for them. And in the movies they snuck around and killed people, like, stealth is their whole aspect. Marines are supposed to go in guns blazing because they have higher firepower.
Did you read what I wrote? Hiding in locker - enough level of stealthiness for marines. Aliens are stealth enough when they are out of sight, in darkness or in another room. This part of gameplay is balanced enough, don't touch it. Also, chatter from radio could be heard maximum 2-3 tiles from marine, no sense in it at all.
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Re: More sound effects

Post by Boltersam » 14 Feb 2016, 07:43

Jeser wrote: Did you read what I wrote? Hiding in locker - enough level of stealthiness for marines. Aliens are stealth enough when they are out of sight, in darkness or in another room. This part of gameplay is balanced enough, don't touch it. Also, chatter from radio could be heard maximum 2-3 tiles from marine, no sense in it at all.
Sorry. you worded it like you wanted Marines to get stealth capabilities, which would've been ridiculous.

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Re: More sound effects

Post by Terminator541 » 14 Feb 2016, 10:07

Radios are noisy. If you want to hide from the Ayys, then the simple solution is turn off your radio. Not to mention that marines aren't supposed to be stealthy, they're supposed to go in loud and come out bloody.
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Grypho
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Re: More sound effects

Post by Grypho » 14 Feb 2016, 14:10

I feel this is going off-topic and becoming a salt war. Stay on topic please and provide feedback of my sound ideas instead of concentrating your attention on a single un-necessary detail.

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Re: More sound effects

Post by Snypehunter007 » 28 Dec 2016, 13:43

Shuttle landing has been added.

The rest have not.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

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Re: More sound effects

Post by apophis775 » 28 Dec 2016, 13:49

Resolved
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flamecow wrote: "unga dunga me want the attachment" - average marine

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