Bug Description:
Stetchkin can accept more 9mm rounds, but will register it as you loading blank slots in.
Steps to reproduce:
1.Manage to retrieve the stetchkin pistol
2.Slot in 9mm
3.Marvel in glory as rounds magically disappear.
Stetchkin doesn't understand 'reloading'
- ShortTemperedLeprechaun
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Stetchkin doesn't understand 'reloading'
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
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Re: Stetchkin doesn't understand 'reloading'
Stetchkin's law, the first known example of matter completely dissapearing.
- MauroVega
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Re: Stetchkin doesn't understand 'reloading'
Can confirm
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
- tuzz
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Re: Stetchkin doesn't understand 'reloading'
We're you trying to load the 9mm SMG ammo? It could just be that it doesn't fit. I tested loading different ammo into it and it accepted any magazine, but it was unable to fire anything from any of them.
It should be fixed to not be able to accept the magazines that shouldn't fit. It would also be neat if you could manually unload the SMG mag of ammo and load it into the Sketchkin mag.
It should be fixed to not be able to accept the magazines that shouldn't fit. It would also be neat if you could manually unload the SMG mag of ammo and load it into the Sketchkin mag.
- Infernus
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Re: Stetchkin doesn't understand 'reloading'
Will be fixed with Abby's projectile rewrite. Leaving this here to prevent duplicates.