Stetchkin doesn't understand 'reloading'

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ShortTemperedLeprechaun
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Stetchkin doesn't understand 'reloading'

Post by ShortTemperedLeprechaun » 16 Feb 2016, 21:54

Bug Description:
Stetchkin can accept more 9mm rounds, but will register it as you loading blank slots in.

Steps to reproduce:
1.Manage to retrieve the stetchkin pistol
2.Slot in 9mm
3.Marvel in glory as rounds magically disappear.
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zaeperry99
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Re: Stetchkin doesn't understand 'reloading'

Post by zaeperry99 » 16 Feb 2016, 22:20

Stetchkin's law, the first known example of matter completely dissapearing.

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MauroVega
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Re: Stetchkin doesn't understand 'reloading'

Post by MauroVega » 16 Feb 2016, 22:35

Can confirm
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War

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tuzz
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Re: Stetchkin doesn't understand 'reloading'

Post by tuzz » 17 Feb 2016, 04:42

We're you trying to load the 9mm SMG ammo? It could just be that it doesn't fit. I tested loading different ammo into it and it accepted any magazine, but it was unable to fire anything from any of them.
It should be fixed to not be able to accept the magazines that shouldn't fit. It would also be neat if you could manually unload the SMG mag of ammo and load it into the Sketchkin mag.

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Infernus
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Re: Stetchkin doesn't understand 'reloading'

Post by Infernus » 18 Mar 2016, 08:43

Will be fixed with Abby's projectile rewrite. Leaving this here to prevent duplicates.
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