Make command announcements garbled to xenos

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Sailor Dave
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Make command announcements garbled to xenos

Post by Sailor Dave » 17 Feb 2016, 00:16

Summary (a quick, 2-3 sentence summary):
Pretty straightforward. Garbling the command announcements for xenos so they can't understand them.

Benefits (How this will benefit the server and game as a whole):
Preventing meta (intentional or otherwise) from the xenos by reading the announcements.

Details (Description of how you think this would work, the benefits, etc):
See above.

Implementation (Optional, if you have an idea how to implement it):
I implemented this myself before Alpha. It was very simple, though I don't know how the command announcements work this time around. Things would obviously be different this time, but it was like this, using the already-existing stars function, which I assume still exists in this version:

Code: Select all

/proc/captain_announce(var/text)
	var/p1 = "Priority Announcement"
	var/p2 = text
	var/p3 = "<br>"
	for(var/mob/M in player_list)
		if(istype(M, /mob/living/carbon/alien))
			M << "<h1 class='alert'>[stars(p1,10)]</h1>"
			M << "<span class='alert'>[html_encode(stars(p2,10))]</span>"
			M << p3
		else
			M << "<h1 class='alert'>[p1]</h1>"
			M << "<span class='alert'>[html_encode(p2)]</span>"
			M << p3

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Edgelord
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Re: Make command announcements garbled to xenos

Post by Edgelord » 17 Feb 2016, 00:28

Well if the code is already there I don't see much of a reason for this not to be implemented...

+1
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ZDashe
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Re: Make command announcements garbled to xenos

Post by ZDashe » 17 Feb 2016, 00:57

I think you mean MOTHER reports. That probably needs a different kind of coding.

Xenos can't hear Command announcements.
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Sailor Dave
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Re: Make command announcements garbled to xenos

Post by Sailor Dave » 17 Feb 2016, 09:30

I'm pretty sure I've heard command reports as a xeno. I even asked a bunch of other people and they said the same thing.

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Jack McIntyre
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Re: Make command announcements garbled to xenos

Post by Jack McIntyre » 17 Feb 2016, 09:41

They fixed this, xenos can't see command messages. Just played last night and they couldn't see that marines had evacuated the planet so xenos camped the caves a bit longer then needed.

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Sailor Dave
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Re: Make command announcements garbled to xenos

Post by Sailor Dave » 17 Feb 2016, 10:34

Oh. Welp. I guess this must've JUST gotten changed, then.

Egorkor
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Re: Make command announcements garbled to xenos

Post by Egorkor » 17 Feb 2016, 11:22

No, xenos cannot see command announcements but they can see admin ones, and MOTHER ones are admin so they can see them.

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Sailor Dave
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Re: Make command announcements garbled to xenos

Post by Sailor Dave » 17 Feb 2016, 12:30

Huh, weird. What's the title for admin announcements? Are they different? I thought Command Announcement was specifically for console announcements, and I'm pretty sure that was what I saw. It was IC and had orders for the marines, so vOv. I guess it doesn't really matter.

Egorkor
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Re: Make command announcements garbled to xenos

Post by Egorkor » 17 Feb 2016, 12:37

Always thought MOTHER ones are admin-created just like central command ones, now it seems it's a separate verb but it works the same and so it is seen by the aliens.

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Sailor Dave
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Re: Make command announcements garbled to xenos

Post by Sailor Dave » 17 Feb 2016, 14:32

Okay, I know for sure that Priority Announcements can be heard by xenos. Someone used a laptop to send it. That needs to be hidden too.

Central Core
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Re: Make command announcements garbled to xenos

Post by Central Core » 17 Feb 2016, 23:15

+1 from me even though regular ones were fixed priority ones should be the same unless its made for the xenos but then again they never are.

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qsleepy
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Re: Make command announcements garbled to xenos

Post by qsleepy » 25 Feb 2016, 02:30

+1 totes not RP.
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forwardslashN
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Re: Make command announcements garbled to xenos

Post by forwardslashN » 30 May 2016, 10:36

Already implemented.
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Infernus
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Re: Make command announcements garbled to xenos

Post by Infernus » 30 May 2016, 10:54

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